Equalizer 1.0

addWindow.h

00001 
00002 /* Copyright (c) 2010, Stefan Eilemann <eile@eyescale.ch> 
00003  *
00004  * Redistribution and use in source and binary forms, with or without
00005  * modification, are permitted provided that the following conditions are met:
00006  *
00007  * Redistributions of source code must retain the above copyright notice, this
00008  * list of conditions and the following disclaimer. Redistributions in binary
00009  * form must reproduce the above copyright notice, this list of conditions and
00010  * the following disclaimer in the documentation and/or other materials provided
00011  * with the distribution. Neither the name of Eyescale Software GmbH nor the
00012  * names of its contributors may be used to endorse or promote products derived
00013  * from this software without specific prior written permission.
00014  *
00015  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00016  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00017  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00018  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
00019  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00020  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00021  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00022  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00023  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00024  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00025  * POSSIBILITY OF SUCH DAMAGE.
00026  */
00027 
00028 #ifndef EQ_ADMIN_ADD_WINDOW_H
00029 #define EQ_ADMIN_ADD_WINDOW_H
00030 
00031 #include "findPipe.h"
00032 
00033 #include <eq/admin/base.h>
00034 
00035 namespace eqAdmin
00036 {
00037 
00038 inline bool addWindow( eq::admin::ServerPtr server, const bool passiveStereo )
00039 {
00040     if( !server )
00041        return false;
00042 
00043     // Find first pipe...
00044     eq::admin::Pipe* pipe = findPipe( server );
00045     if( !pipe )
00046        return false;
00047 
00048     // Add window (->channel->segment->canvas->layout->view)
00049     eq::admin::Config* config = pipe->getConfig();
00050     eq::admin::Window* window = new eq::admin::Window( pipe );
00051     eq::admin::Channel* channel = new eq::admin::Channel( window );
00052     eq::admin::Canvas* canvas = new eq::admin::Canvas( config );
00053     eq::admin::Segment* segment = new eq::admin::Segment( canvas );
00054     eq::admin::Layout* layout = new eq::admin::Layout( config );
00055     eq::admin::View* view = new eq::admin::View( layout );
00056     eq::admin::Observer* observer = new eq::admin::Observer( config );
00057 
00058     window->setPixelViewport( eq::fabric::PixelViewport( 100, 100, 400, 300 ));
00059     channel->setName( "Runtime-created channel" );
00060     canvas->setName( "Runtime-created canvas" );
00061     layout->setName( "Runtime-created layout" );
00062     view->setName( "Runtime-created view" );
00063     observer->setName( "Runtime-created observer" );
00064     view->changeMode( eq::admin::View::MODE_STEREO );
00065 
00066     if( passiveStereo )
00067     {
00068         window->setName( "Passive stereo window" );
00069         window->setPixelViewport( 
00070             eq::fabric::PixelViewport( 500, 100, 400, 300 ));
00071         segment->setEyes( eq::fabric::EYE_CYCLOP ); // Mono
00072         view->changeMode( eq::admin::View::MODE_MONO );
00073 
00074         // Passive stereo
00075         eq::admin::Channel* channelLeft = new eq::admin::Channel( window );
00076         eq::admin::Channel* channelRight = new eq::admin::Channel( window );
00077 
00078         eq::admin::Segment* segmentLeft = new eq::admin::Segment( canvas );
00079         eq::admin::Segment* segmentRight = new eq::admin::Segment( canvas );
00080 
00081         channelLeft->setViewport( eq::fabric::Viewport( .0f, 0.f, .5f, 1.f ));
00082         segmentLeft->setEyes( eq::fabric::EYE_LEFT );
00083         segmentLeft->setChannel( channelLeft );
00084 
00085         channelRight->setViewport( eq::fabric::Viewport( .5f, 0.f, .5f, 1.f ));
00086         segmentRight->setEyes( eq::fabric::EYE_RIGHT );
00087         segmentRight->setChannel( channelRight );
00088 
00089         channelLeft->setName( "Runtime-created left eye channel" );
00090         channelRight->setName( "Runtime-created right eye channel" );
00091     }
00092     else
00093         window->setName( "Active stereo window" );
00094 
00095     view->setObserver( observer );
00096     segment->setChannel( channel );
00097     canvas->addLayout( layout );
00098     canvas->setWall( eq::fabric::Wall( eq::fabric::Vector3f(-.4f,-.3f,-1.f ),
00099                                        eq::fabric::Vector3f( .4f,-.3f,-1.f ),
00100                                        eq::fabric::Vector3f(-.4f, .3f,-1.f )));
00101     config->commit();
00102     return true;
00103 }
00104 
00105 }
00106 
00107 #endif // EQ_ADMIN_ADD_WINDOW_H
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