Equalizer 1.0

eqPly/initData.cpp

00001 
00002 /*
00003  * Copyright (c) 2006-2010, Stefan Eilemann <eile@equalizergraphics.com> 
00004  *                    2010, Cedric Stalder <cedric.stalder@gmail.com>
00005  *
00006  * Redistribution and use in source and binary forms, with or without
00007  * modification, are permitted provided that the following conditions are met:
00008  *
00009  * - Redistributions of source code must retain the above copyright notice, this
00010  *   list of conditions and the following disclaimer.
00011  * - Redistributions in binary form must reproduce the above copyright notice,
00012  *   this list of conditions and the following disclaimer in the documentation
00013  *   and/or other materials provided with the distribution.
00014  * - Neither the name of Eyescale Software GmbH nor the names of its
00015  *   contributors may be used to endorse or promote products derived from this
00016  *   software without specific prior written permission.
00017  *
00018  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00019  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00020  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00021  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
00022  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00023  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00024  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00025  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00026  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00027  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00028  * POSSIBILITY OF SUCH DAMAGE.
00029  
00030  *
00031  * The init data manages static, per-instance application data. In this example,
00032  * it holds the model file name, and manages the instantiation of the frame
00033  * data. The frame data is instantiated seperately for each (pipe) thread, so
00034  * that multiple pipe threads on a node can render different frames
00035  * concurrently.
00036  */
00037 
00038 #include "initData.h"
00039 
00040 namespace eqPly
00041 {
00042 
00043 InitData::InitData()
00044         : _frameDataID( co::base::UUID::ZERO )
00045         , _windowSystem( eq::WINDOW_SYSTEM_NONE )
00046 #ifdef Darwin
00047         , _renderMode( mesh::RENDER_MODE_BUFFER_OBJECT )
00048 #else
00049         , _renderMode( mesh::RENDER_MODE_DISPLAY_LIST )
00050 #endif
00051         , _useGLSL( false )
00052         , _invFaces( false )
00053         , _logo( true )
00054 {}
00055 
00056 InitData::~InitData()
00057 {
00058     setFrameDataID( co::base::UUID::ZERO );
00059 }
00060 
00061 void InitData::getInstanceData( co::DataOStream& os )
00062 {
00063     os << _frameDataID << _windowSystem << _renderMode << _useGLSL << _invFaces
00064        << _logo;
00065 }
00066 
00067 void InitData::applyInstanceData( co::DataIStream& is )
00068 {
00069     is >> _frameDataID >> _windowSystem >> _renderMode >> _useGLSL >> _invFaces
00070        >> _logo;
00071 
00072     EQASSERT( _frameDataID != eq::UUID::ZERO );
00073     EQINFO << "New InitData instance" << std::endl;
00074 }
00075 }
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