Equalizer 1.0

eq/base.h

00001 
00002 /* Copyright (c) 2010-2011, Stefan Eilemann <eile@eyescale.ch> 
00003  *
00004  * This library is free software; you can redistribute it and/or modify it under
00005  * the terms of the GNU Lesser General Public License version 2.1 as published
00006  * by the Free Software Foundation.
00007  *  
00008  * This library is distributed in the hope that it will be useful, but WITHOUT
00009  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00010  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
00011  * details.
00012  * 
00013  * You should have received a copy of the GNU Lesser General Public License
00014  * along with this library; if not, write to the Free Software Foundation, Inc.,
00015  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
00016  */
00017 
00018 #ifndef EQCLIENT_H
00019 #define EQCLIENT_H
00020 
00082 #include <eq/canvas.h>
00083 #include <eq/channelStatistics.h>
00084 #include <eq/channel.h>
00085 #include <eq/client.h>
00086 #include <eq/compositor.h>
00087 #include <eq/config.h>
00088 #include <eq/configEvent.h>
00089 #include <eq/configParams.h>
00090 #include <eq/event.h>
00091 #include <eq/error.h>
00092 #include <eq/frame.h>
00093 #include <eq/frameData.h>
00094 #include <eq/global.h>
00095 #include <eq/image.h>
00096 #include <eq/init.h>
00097 #include <eq/layout.h>
00098 #include <eq/log.h>
00099 #include <eq/node.h>
00100 #include <eq/nodeFactory.h>
00101 #include <eq/observer.h>
00102 #include <eq/pipe.h>
00103 #include <eq/server.h>
00104 #include <eq/segment.h>
00105 #include <eq/systemWindow.h>
00106 #include <eq/types.h>
00107 #include <eq/version.h>
00108 #include <eq/view.h>
00109 #include <eq/window.h>
00110 #include <eq/windowSystem.h>
00111 
00112 #ifdef EQ_SYSTEM_INCLUDES
00113 #  include <eq/os.h>
00114 #  ifdef AGL
00115 #    include <eq/aglEventHandler.h>
00116 #    include <eq/aglPipe.h>
00117 #    include <eq/aglWindow.h>
00118 #  endif
00119 #  ifdef GLX
00120 #    include <eq/glXEventHandler.h>
00121 #    include <eq/glXPipe.h>
00122 #    include <eq/glXWindow.h>
00123 #  endif
00124 #  ifdef WGL
00125 #    include <eq/wglEventHandler.h>
00126 #    include <eq/wglPipe.h>
00127 #    include <eq/wglWindow.h>
00128 #  endif
00129 #endif
00130 
00131 #endif // EQCLIENT_H
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