Equalizer 1.0

osgScaleViewer/node.cpp

00001 
00002 /*
00003  * Copyright (c)
00004  *   2008-2009, Thomas McGuire <thomas.mcguire@student.uni-siegen.de>
00005  *   2010, Stefan Eilemann <eile@eyescale.ch>
00006  *   2010, Sarah Amsellem <sarah.amsellem@gmail.com>
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *
00011  * - Redistributions of source code must retain the above copyright notice, this
00012  *   list of conditions and the following disclaimer.
00013  * - Redistributions in binary form must reproduce the above copyright notice,
00014  *   this list of conditions and the following disclaimer in the documentation
00015  *   and/or other materials provided with the distribution.
00016  * - Neither the name of Eyescale Software GmbH nor the names of its
00017  *   contributors may be used to endorse or promote products derived from this
00018  *   software without specific prior written permission.
00019  *
00020  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00021  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00022  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00023  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
00024  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00025  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00026  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00027  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00028  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00029  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00030  * POSSIBILITY OF SUCH DAMAGE.
00031  */
00032 
00033 #include "node.h"
00034 
00035 #include "config.h"
00036 #include "sceneReader.h"
00037 #include "quad.h"
00038 
00039 #include <osg/MatrixTransform>
00040 #include <osg/Texture2D>
00041 #include <osgUtil/UpdateVisitor>
00042 
00043 namespace osgScaleViewer
00044 {
00045 
00046 Node::Node( eq::Config* parent )
00047     : eq::Node( parent )
00048 {
00049 }
00050 
00051 bool Node::configInit( const eq::uint128_t& initID )
00052 {
00053     if( !eq::Node::configInit( initID ))
00054         return false;
00055 
00056     Config* config = static_cast<Config*>( getConfig( ));
00057     if( !config->mapData( initID ))
00058         return false;
00059 
00060     _frameStamp = new osg::FrameStamp;
00061     _updateVisitor = new osgUtil::UpdateVisitor;
00062     _updateVisitor->setFrameStamp( _frameStamp );
00063     _contextID = 0;
00064 
00065     // load model at first config run
00066     if( !_model )
00067     {
00068         const InitData& initData = config->getInitData();
00069         const std::string& modelFile = initData.getModelFileName();    
00070         if( !modelFile.empty( ))
00071         {
00072             SceneReader sceneReader;
00073             _model = sceneReader.readModel( modelFile );
00074 
00075             if( _model.valid( ))
00076             {
00077                 osg::Matrix matrix;
00078                 matrix.makeRotate( -osg::PI_2, osg::Vec3( 1., 0., 0. ));
00079 
00080                 osg::ref_ptr<osg::MatrixTransform> transform =
00081                     new osg::MatrixTransform();
00082                 transform->setMatrix( matrix );
00083                 transform->addChild( _model );
00084                 transform->setDataVariance( osg::Object::STATIC );
00085 
00086                 _model = transform;
00087             }
00088         }
00089     }
00090 
00091     if( !_model )
00092     {
00093         const InitData& initData = config->getInitData();
00094         std::string imageFile = initData.getImageFileName();
00095         if( !imageFile.empty( ))
00096         {
00097             SceneReader sceneReader;
00098             osg::ref_ptr<osg::Image> image = sceneReader.readImage( imageFile );
00099             if( image.valid( ))
00100                 _model = _createSceneGraph( image );
00101         }
00102     }
00103 
00104     if( !_model )
00105         _model = _createSceneGraph();
00106     return true;
00107 }
00108 
00109 bool Node::configExit()
00110 {
00111     _contextID = 0;
00112     _frameStamp = 0;
00113     _updateVisitor = 0;
00114     return eq::Node::configExit();
00115 }
00116 
00117 
00118 void Node::frameStart( const eq::uint128_t& frameID,
00119                        const uint32_t frameNumber )
00120 {
00121     _frameStamp->setFrameNumber( frameNumber );
00122 
00123     // TODO use global time saved in FrameData, use one FrameData per node
00124     const double time = static_cast< double >( getConfig()->getTime( )) / 1000.;
00125     _frameStamp->setReferenceTime( time );
00126     _frameStamp->setSimulationTime( time );
00127     _updateVisitor->setTraversalNumber( frameNumber );
00128     _model->accept( *_updateVisitor );
00129     _model->getBound();
00130 
00131     eq::Node::frameStart( frameID, frameNumber );
00132 }
00133 
00134 osg::ref_ptr< osg::Node > Node::_createSceneGraph()
00135 {
00136     // init scene graph
00137     osg::ref_ptr<osg::Group> root = _initSceneGraph(); 
00138 
00139     // draw a red quad
00140     Quad quad;
00141     osg::ref_ptr<osg::Node> geometryChild = quad.createQuad();
00142     root->addChild( geometryChild );
00143 
00144     return root.get();
00145 }
00146 
00147 osg::ref_ptr< osg::Node > Node::_createSceneGraph(
00148     osg::ref_ptr< osg::Image > image )
00149 {
00150     // init scene graph
00151     osg::ref_ptr<osg::Group> root = _initSceneGraph(); 
00152 
00153     // det the image as a texture
00154     osg::Texture2D* texture = new osg::Texture2D();
00155     texture->setImage( image );
00156     
00157     // draw a textured quad
00158     Quad quad;
00159     osg::ref_ptr<osg::Node> geometryChild = quad.createQuad( image->s(),
00160                                                              image->t( ));
00161 
00162     osg::StateSet* stateOne = new osg::StateSet();
00163     stateOne->setTextureAttributeAndModes( 0, texture, osg::StateAttribute::ON);
00164     geometryChild->setStateSet( stateOne );
00165 
00166     root->addChild( geometryChild );
00167 
00168     return root.get();
00169 }
00170 
00171 osg::ref_ptr< osg::Group > Node::_initSceneGraph()
00172 {
00173     osg::ref_ptr<osg::Group> root = new osg::Group();
00174     root->setDataVariance( osg::Object::STATIC );
00175 
00176     // enable lighting and LIGHT0 in root node
00177     osg::StateSet* state = root->getOrCreateStateSet();
00178     state->setMode( GL_LIGHTING, osg::StateAttribute::ON );
00179     state->setMode( GL_LIGHT0, osg::StateAttribute::ON );
00180 
00181     // lightsource
00182     osg::ref_ptr<osg::LightSource> ls0 = _createLightSource();
00183 
00184     // translation of lightsource (with light0)
00185     osg::Matrix matrix;
00186     osg::ref_ptr<osg::MatrixTransform> lightTranslateNode = 
00187              new osg::MatrixTransform();
00188 
00189     matrix.makeTranslate( 0.f, -5.f, 0.f );
00190     lightTranslateNode->setMatrix( matrix );
00191     lightTranslateNode->addChild( ls0.get( ));
00192     lightTranslateNode->setDataVariance( osg::Object::STATIC );
00193 
00194     root->addChild( lightTranslateNode.get( ));
00195 
00196     return root;
00197 }
00198 
00199 osg::ref_ptr< osg::LightSource > Node::_createLightSource()
00200 {
00201     osg::ref_ptr<osg::Light> light0 = new osg::Light();
00202     light0->setLightNum( 0 ); //light0 is now GL-Light0
00203     light0->setPosition( osg::Vec4( 0.f, -50.f, 0.f, 1.f ));
00204     light0->setAmbient( osg::Vec4( 1.0f, 1.0f, 1.0f, 0.0f ));
00205     light0->setDiffuse( osg::Vec4( 1.0f, 1.0f, 1.0f, 0.0f ));
00206     light0->setDirection( osg::Vec3( 0.f, 1.f, 0.f ));
00207     light0->setSpotCutoff( 30.f );
00208     light0->setSpotExponent( 50.0f );
00209 
00210     osg::ref_ptr< osg::LightSource > ls0 = new osg::LightSource();
00211     ls0->setLight( light0.get( ));
00212     ls0->setDataVariance( osg::Object::STATIC );
00213 
00214     return ls0;
00215 }
00216 
00217 
00218 }
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