Equalizer 1.0

share/Equalizer/examples/eVolve/pipe.h

00001 
00002 /* Copyright (c) 2006-2008, Stefan Eilemann <eile@equalizergraphics.com> 
00003  *
00004  * Redistribution and use in source and binary forms, with or without
00005  * modification, are permitted provided that the following conditions are met:
00006  *
00007  * - Redistributions of source code must retain the above copyright notice, this
00008  *   list of conditions and the following disclaimer.
00009  * - Redistributions in binary form must reproduce the above copyright notice,
00010  *   this list of conditions and the following disclaimer in the documentation
00011  *   and/or other materials provided with the distribution.
00012  * - Neither the name of Eyescale Software GmbH nor the names of its
00013  *   contributors may be used to endorse or promote products derived from this
00014  *   software without specific prior written permission.
00015  *
00016  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00017  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00018  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00019  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
00020  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00021  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00022  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00023  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00024  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00025  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00026  * POSSIBILITY OF SUCH DAMAGE.
00027  */
00028 
00029 #ifndef EVOLVE_PIPE_H
00030 #define EVOLVE_PIPE_H
00031 
00032 #include <eq/eq.h>
00033 
00034 #include "frameData.h"
00035 
00036 namespace eVolve
00037 {
00038     class Pipe : public eq::Pipe
00039     {
00040     public:
00041         Pipe( eq::Node* parent ) : eq::Pipe( parent ) {}
00042 
00043         const FrameData& getFrameData() const { return _frameData; }
00044 
00045         Renderer*        getRenderer()        { return _renderer;  }
00046         const Renderer*  getRenderer() const  { return _renderer;  }
00047 
00048     protected:
00049         virtual ~Pipe() {}
00050 
00051         virtual eq::WindowSystem selectWindowSystem() const;
00052         virtual bool configInit( const eq::uint128_t& initID );
00053         virtual bool configExit();
00054         virtual void frameStart( const eq::uint128_t& frameID, 
00055                                  const uint32_t frameNumber );
00056 
00057     private:
00058         FrameData _frameData;
00059 
00060         Renderer*   _renderer;      
00061     };
00062 }
00063 
00064 #endif // EVOLVE_PIPE_H
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