Equalizer 1.0

share/Equalizer/examples/eqNBody/config.h

00001 
00002 /*
00003  * Copyright (c) 2009, Philippe Robert <philippe.robert@gmail.com> 
00004  *
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  *
00008  * - Redistributions of source code must retain the above copyright notice, this
00009  *   list of conditions and the following disclaimer.
00010  * - Redistributions in binary form must reproduce the above copyright notice,
00011  *   this list of conditions and the following disclaimer in the documentation
00012  *   and/or other materials provided with the distribution.
00013  * - Neither the name of Eyescale Software GmbH nor the names of its
00014  *   contributors may be used to endorse or promote products derived from this
00015  *   software without specific prior written permission.
00016  *
00017  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00018  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00019  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00020  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
00021  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00022  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00023  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00024  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00025  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00026  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00027  * POSSIBILITY OF SUCH DAMAGE.
00028  */
00029 
00030 #ifndef EQNBODY_CONFIG_H
00031 #define EQNBODY_CONFIG_H
00032 
00033 #include <eq/eq.h>
00034 
00035 #include "initData.h"
00036 #include "frameData.h"
00037 #include "configEvent.h"
00038 
00039 namespace eqNbody
00040 {
00041     class Config : public eq::Config
00042     {
00043     public:
00044         Config( eq::ServerPtr parent );
00045 
00046         virtual bool init();
00047         virtual bool exit();
00048         
00049         virtual uint32_t startFrame();
00050         
00051         void setInitData( const InitData& data ) { _initData = data; }
00052         const InitData& getInitData() const { return _initData; }
00053         
00054         void mapData( const eq::uint128_t& initDataID );
00055         void releaseData();
00056         
00057         virtual bool handleEvent( const eq::ConfigEvent* event );
00058         bool needsRedraw();
00059                 
00060     protected:
00061         virtual ~Config() {}
00062         
00063     private:
00064         InitData    _initData;
00065         FrameData   _frameData;
00066         bool        _redraw;
00067                 
00068         bool _readyToCommit();
00069         bool _handleKeyEvent( const eq::KeyEvent& event );
00070 
00071         void _updateSimulation();
00072         void _registerData(const ConfigEvent* event);
00073         void _updateData(const ConfigEvent* event);
00074         void _deregisterData();
00075     };
00076 }
00077 
00078 #endif // EQ_PLY_CONFIG_H
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