Equalizer 1.0

share/Equalizer/examples/osgScaleViewer/window.h

00001 
00002 /* Copyright (c) 2010, Stefan Eilemann <eile@eyescale.ch> 
00003  *
00004  * Redistribution and use in source and binary forms, with or without
00005  * modification, are permitted provided that the following conditions are met:
00006  *
00007  * - Redistributions of source code must retain the above copyright notice, this
00008  *   list of conditions and the following disclaimer.
00009  * - Redistributions in binary form must reproduce the above copyright notice,
00010  *   this list of conditions and the following disclaimer in the documentation
00011  *   and/or other materials provided with the distribution.
00012  * - Neither the name of Eyescale Software GmbH nor the names of its
00013  *   contributors may be used to endorse or promote products derived from this
00014  *   software without specific prior written permission.
00015  *
00016  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00017  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00018  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00019  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
00020  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00021  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00022  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00023  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00024  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00025  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00026  * POSSIBILITY OF SUCH DAMAGE.
00027  */
00028 
00029 #ifndef OSG_SV_WINDOW_H
00030 #define OSG_SV_WINDOW_H
00031 
00032 #define EQ_IGNORE_GLEW
00033 #include <eq/eq.h>
00034 #include "sceneView.h"
00035 
00036 namespace osgScaleViewer
00037 {
00041     class Window : public eq::Window
00042     {
00043     public:
00044         Window( eq::Pipe* parent ) : eq::Window( parent ) {}
00045         
00046         osg::ref_ptr< SceneView > getSceneView() { return _sceneView; }
00047 
00048     protected:
00049         virtual ~Window() {}
00050         virtual bool configInitGL( const eq::uint128_t& initID );
00051         virtual bool configExitGL();
00052 
00053     private:
00054         osg::ref_ptr< SceneView > _sceneView;
00055     };
00056 }
00057 
00058 #endif // OSG_SV_WINDOW_H
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