Equalizer  1.11.0
Parallel Rendering Framework
seq/types.h
1 
2 /* Copyright (c) 2011-2015, Stefan Eilemann <eile@eyescale.ch>
3  *
4  * This library is free software; you can redistribute it and/or modify it under
5  * the terms of the GNU Lesser General Public License version 2.1 as published
6  * by the Free Software Foundation.
7  *
8  * This library is distributed in the hope that it will be useful, but WITHOUT
9  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11  * details.
12  *
13  * You should have received a copy of the GNU Lesser General Public License
14  * along with this library; if not, write to the Free Software Foundation, Inc.,
15  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16  */
17 
18 #ifndef EQSEQUEL_TYPES_H
19 #define EQSEQUEL_TYPES_H
20 
21 #include <seq/api.h>
22 #include <eq/types.h>
23 
24 namespace seq
25 {
26 using eq::Frustumf;
27 using eq::Matrix4f;
28 using eq::PixelViewport;
29 using eq::Vector3f;
30 using eq::Vector4f;
31 using eq::uint128_t;
34 using namespace eq::util::shader;
35 
36 class Application;
37 class ObjectFactory;
38 class Renderer;
39 class ViewData;
40 
41 typedef lunchbox::RefPtr< Application > ApplicationPtr;
42 
44 namespace detail
45 {
46 
47 class Application;
48 class Channel;
49 class Config;
50 class Node;
51 class ObjectMap;
52 class Pipe;
53 class Renderer;
54 class View;
55 class Window;
56 
57 }
59 }
60 
61 #endif // EQSEQUEL_TYPES_H
Defines export visibility macros for library Sequel.
Sequel - A simple interface to the Equalizer parallel rendering framework.
Definition: application.h:26
A facility class to manage OpenGL objects across shared contexts.
Definition: objectManager.h:52
The context applied to a channel during rendering operations.
Definition: renderContext.h:37