LCOV - code coverage report
Current view: top level - eq/fabric - frame.h (source / functions) Hit Total Coverage
Test: Equalizer Lines: 0 4 0.0 %
Date: 2016-07-30 05:04:55 Functions: 0 3 0.0 %

          Line data    Source code
       1             : /* Copyright (c) 2012-2016, Stefan Eilemann <eile@eyescale.ch>
       2             :  *
       3             :  * This library is free software; you can redistribute it and/or modify it under
       4             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       5             :  * by the Free Software Foundation.
       6             :  *
       7             :  * This library is distributed in the hope that it will be useful, but WITHOUT
       8             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
       9             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      10             :  * details.
      11             :  *
      12             :  * You should have received a copy of the GNU Lesser General Public License
      13             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      14             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      15             :  */
      16             : 
      17             : #ifndef EQFABRIC_FRAME_H
      18             : #define EQFABRIC_FRAME_H
      19             : 
      20             : #include <eq/fabric/api.h>
      21             : #include <eq/fabric/eye.h>    // enum
      22             : #include <eq/fabric/types.h>
      23             : #include <co/object.h>  // base class
      24             : 
      25             : namespace eq
      26             : {
      27             : namespace fabric
      28             : {
      29             : namespace detail { class Frame; }
      30             : 
      31             : /** A holder for a frame data and related parameters. */
      32           0 : class Frame : public co::Object
      33             : {
      34             : public:
      35             :     /**
      36             :      * Components of the frame are to be used during readback and assembly.
      37             :      * @version 1.0
      38             :      */
      39             :     enum Buffer
      40             :     {
      41             :         BUFFER_NONE      = LB_BIT_NONE,
      42             :         BUFFER_UNDEFINED = LB_BIT1,  //!< Inherit, only if no others are set
      43             :         BUFFER_COLOR     = LB_BIT5,  //!< Use color images
      44             :         BUFFER_DEPTH     = LB_BIT9,  //!< Use depth images
      45             :         BUFFER_ALL       = LB_BIT_ALL_32
      46             :     };
      47             : 
      48             :     /** The storage type for pixel data. @version 1.0 */
      49             :     enum Type
      50             :     {
      51             :         TYPE_MEMORY,    //!< use main memory to store pixel data
      52             :         TYPE_TEXTURE    //!< use a GL texture to store pixel data
      53             :     };
      54             : 
      55             :     /** Construct a new frame. @version 1.0 */
      56             :     EQFABRIC_API Frame();
      57             : 
      58             :     /** Destruct the frame. @version 1.0 */
      59             :     EQFABRIC_API virtual ~Frame();
      60             : 
      61             :     /** @name Data Access */
      62             :     //@{
      63             :     /** Set the name of the frame. @version 1.3.3 */
      64             :     EQFABRIC_API void setName( const std::string& name );
      65             : 
      66             :     /** @return the name of the frame. @version 1.0 */
      67             :     EQFABRIC_API const std::string& getName() const;
      68             : 
      69             :     /** @return the position of the frame wrt the channel. @version 1.0 */
      70             :     EQFABRIC_API const Vector2i& getOffset() const;
      71             : 
      72             :     /**
      73             :      * Set the position of the frame wrt the channel.
      74             :      *
      75             :      * The offset is only applied for operations on this frame holder, i.e., it
      76             :      * does not apply to other (input) frames using the same underlying frame
      77             :      * data.
      78             :      * @version 1.0
      79             :      */
      80             :     EQFABRIC_API void setOffset( const Vector2i& offset );
      81             : 
      82             :     /**
      83             :      * Set the zoom for this frame holder.
      84             :      *
      85             :      * The zoom is only applied for operations on this frame holder, i.e., it
      86             :      * does not apply to other (input) frames using the same underlying frame
      87             :      * data.
      88             :      * @version 1.0
      89             :      */
      90             :     EQFABRIC_API void setZoom( const Zoom& zoom );
      91             : 
      92             :     /** @return the zoom factor for readback or assemble. @version 1.0 */
      93             :     EQFABRIC_API const Zoom& getZoom() const;
      94             : 
      95             :     /** @internal */
      96             :     EQFABRIC_API const co::ObjectVersion& getDataVersion( const Eye ) const;
      97             :     //@}
      98             : 
      99             :     /** @internal @return the receiving eq::Node IDs of an output frame */
     100             :     EQFABRIC_API
     101             :     const std::vector< uint128_t >& getInputNodes( const Eye eye ) const;
     102             : 
     103             :     /** @internal @return the receiving co::Node IDs of an output frame */
     104             :     EQFABRIC_API const co::NodeIDs& getInputNetNodes(const Eye eye) const;
     105             : 
     106             : protected:
     107           0 :     virtual ChangeType getChangeType() const { return INSTANCE; }
     108             :     EQFABRIC_API virtual void getInstanceData( co::DataOStream& os );
     109             :     EQFABRIC_API virtual void applyInstanceData( co::DataIStream& is );
     110             : 
     111             :     /** @internal */
     112             :     EQFABRIC_API void _setDataVersion( const unsigned i,
     113             :                                        const co::ObjectVersion& ov );
     114             : 
     115             :     /** @internal @return the receiving eq::Node IDs of an output frame */
     116             :     EQFABRIC_API std::vector< uint128_t >& _getInputNodes( const unsigned i );
     117             : 
     118             :     /** @internal @return the receiving co::Node IDs of an output frame */
     119             :     EQFABRIC_API co::NodeIDs& _getInputNetNodes( const unsigned i );
     120             : 
     121             : private:
     122             :     detail::Frame* const _impl;
     123             : };
     124             : 
     125             : /** Print the frame to the given output stream. @version 1.4 */
     126             : EQFABRIC_API std::ostream& operator << ( std::ostream&, const Frame& );
     127             : /** Print the frame type to the given output stream. @version 1.0 */
     128             : EQFABRIC_API std::ostream& operator << ( std::ostream&, const Frame::Type );
     129             : /** Print the frame buffer value to the given output stream. @version 1.0 */
     130             : EQFABRIC_API std::ostream& operator << (std::ostream&, const Frame::Buffer);
     131             : }
     132             : }
     133             : 
     134             : namespace lunchbox
     135             : {
     136           0 : template<> inline void byteswap( eq::fabric::Frame::Type& value )
     137           0 :     { byteswap( reinterpret_cast< uint32_t& >( value )); }
     138             : }
     139             : #endif // EQFABRIC_FRAME_H

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