LCOV - code coverage report
Current view: top level - eq/server - global.h (source / functions) Hit Total Coverage
Test: Equalizer Lines: 51 53 96.2 %
Date: 2016-07-30 05:04:55 Functions: 26 27 96.3 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2006-2013, Stefan Eilemann <eile@equalizergraphics.com>
       3             :  *               2008-2010, Cedric Stalder <cedric.stalder@gmail.com>
       4             :  *                    2014, Daniel Nachbaur <danielnachbaur@gmail.com>
       5             :  *
       6             :  * This library is free software; you can redistribute it and/or modify it under
       7             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       8             :  * by the Free Software Foundation.
       9             :  *
      10             :  * This library is distributed in the hope that it will be useful, but WITHOUT
      11             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      12             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      13             :  * details.
      14             :  *
      15             :  * You should have received a copy of the GNU Lesser General Public License
      16             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      17             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             :  */
      19             : 
      20             : #ifndef EQSERVER_GLOBAL_H
      21             : #define EQSERVER_GLOBAL_H
      22             : 
      23             : #include "compound.h"                // nested enum
      24             : #include "channel.h"                 // nested enum
      25             : #include "config.h"                  // nested enum
      26             : #include "connectionDescription.h"   // nested enum
      27             : #include "pipe.h"                    // nested enum
      28             : #include "node.h"                    // nested enum
      29             : #include "window.h"                  // nested enum
      30             : #include "view.h"                    // nested enum
      31             : 
      32             : namespace eq
      33             : {
      34             : namespace server
      35             : {
      36             :     /**
      37             :      * The global default attributes.
      38             :      */
      39         678 :     class Global
      40             :     {
      41             :     public:
      42             :         EQSERVER_API static Global* instance();
      43             : 
      44             :         /** De-allocate the global instance. */
      45             :         EQSERVER_API static void clear();
      46             : 
      47             :         /** @name Connection (Description) Attributes. */
      48             :         //@{
      49           8 :         void setConnectionSAttribute( const ConnectionDescription::SAttribute
      50             :                                       attr, const std::string& value )
      51           8 :             { _connectionSAttributes[attr] = value; }
      52        2000 :         const std::string& getConnectionSAttribute(
      53             :             const ConnectionDescription::SAttribute attr ) const
      54        2000 :             { return _connectionSAttributes[attr]; }
      55             : 
      56           4 :         void setConnectionIAttribute( const ConnectionDescription::IAttribute
      57             :                                       attr, const int32_t value)
      58           4 :             { _connectionIAttributes[attr] = value; }
      59        3000 :         int32_t getConnectionIAttribute(
      60             :             const ConnectionDescription::IAttribute attr ) const
      61        3000 :             { return _connectionIAttributes[attr]; }
      62             :         //@}
      63             : 
      64             :         /** @name Config Attributes. */
      65             :         //@{
      66         419 :         void setConfigFAttribute( const Config::FAttribute attr,
      67             :                                   const float value )
      68         419 :             { _configFAttributes[attr] = value; }
      69        1757 :         float getConfigFAttribute( const Config::FAttribute attr ) const
      70        1757 :             { return _configFAttributes[attr]; }
      71             : 
      72           4 :         void setConfigIAttribute( const Config::IAttribute attr,
      73             :                                   const int32_t value )
      74           4 :             { _configIAttributes[attr] = value; }
      75        2556 :         int32_t getConfigIAttribute( const Config::IAttribute attr ) const
      76        2556 :             { return _configIAttributes[attr]; }
      77             :         //@}
      78             : 
      79             :         /** @name Node Attributes. */
      80             :         //@{
      81           4 :         void setNodeSAttribute( const Node::SAttribute attr,
      82             :                                 const std::string& value )
      83           4 :             { _nodeSAttributes[attr] = value; }
      84        1294 :         const std::string& getNodeSAttribute( const Node::SAttribute attr) const
      85        1294 :             { return _nodeSAttributes[attr]; }
      86             : 
      87           4 :         void setNodeCAttribute( const Node::CAttribute attr, const char value )
      88           4 :             { _nodeCAttributes[attr] = value; }
      89        1294 :         char getNodeCAttribute( const Node::CAttribute attr ) const
      90        1294 :             { return _nodeCAttributes[attr]; }
      91             : 
      92          12 :         void setNodeIAttribute( const Node::IAttribute attr,
      93             :                                 const int32_t value )
      94          12 :             { _nodeIAttributes[attr] = value; }
      95        3882 :         int32_t getNodeIAttribute( const Node::IAttribute attr ) const
      96        3882 :             { return _nodeIAttributes[attr]; }
      97             :         //@}
      98             : 
      99             :         /** @name Pipe Attributes. */
     100             :         //@{
     101           8 :         void setPipeIAttribute( const Pipe::IAttribute attr,
     102             :                                   const int32_t value )
     103           8 :             { _pipeIAttributes[attr] = value; }
     104        5160 :         int32_t getPipeIAttribute( const Pipe::IAttribute attr ) const
     105        5160 :             { return _pipeIAttributes[attr]; }
     106             :         //@}
     107             : 
     108             :         /** @name Window Attributes. */
     109             :         //@{
     110         318 :         void setWindowIAttribute( const WindowSettings::IAttribute attr,
     111             :                                   const int32_t value )
     112         318 :             { _windowIAttributes[attr] = value; }
     113       47082 :         int32_t getWindowIAttribute( const WindowSettings::IAttribute attr ) const
     114       47082 :             { return _windowIAttributes[attr]; }
     115             :         //@}
     116             : 
     117             :         /** @name Channel Attributes. */
     118             :         //@{
     119           6 :         void setChannelIAttribute( const Channel::IAttribute attr,
     120             :                                    const int32_t value )
     121           6 :             { _channelIAttributes[attr] = value; }
     122       11550 :         int32_t getChannelIAttribute( const Channel::IAttribute attr ) const
     123       11550 :             { return _channelIAttributes[attr]; }
     124             : 
     125           4 :         void setChannelSAttribute( const Channel::SAttribute attr,
     126             :                                    const std::string& value )
     127           4 :             { _channelSAttributes[attr] = value; }
     128        9900 :         const std::string& getChannelSAttribute( const Channel::SAttribute attr) const
     129        9900 :             { return _channelSAttributes[attr]; }
     130             :         //@}
     131             : 
     132             :         /** @name Compound Attributes. */
     133             :         //@{
     134          20 :         void setCompoundIAttribute( const Compound::IAttribute attr,
     135             :                                     const int32_t value )
     136          20 :             { _compoundIAttributes[attr] = value; }
     137       71770 :         int32_t getCompoundIAttribute( const Compound::IAttribute attr ) const
     138       71770 :             { return _compoundIAttributes[attr]; }
     139             :         //@}
     140             : 
     141             :         /** @name View Attributes. */
     142             :         //@{
     143           0 :         void setViewSAttribute( const View::SAttribute attr,
     144             :                                 const std::string& value )
     145           0 :             { _viewSAttributes[attr] = value; }
     146        5054 :         const std::string& getViewSAttribute( const View::SAttribute attr) const
     147        5054 :             { return _viewSAttributes[attr]; }
     148             :         //@}
     149             : 
     150             :     private:
     151             :         Global();
     152             : 
     153             :         std::string _connectionSAttributes[ConnectionDescription::SATTR_ALL];
     154             :         int32_t     _connectionIAttributes[ConnectionDescription::IATTR_ALL];
     155             : 
     156             :         float       _configFAttributes[Config::FATTR_ALL];
     157             :         int32_t     _configIAttributes[Config::IATTR_ALL];
     158             : 
     159             :         std::string _nodeSAttributes[Node::SATTR_ALL];
     160             :         char        _nodeCAttributes[Node::CATTR_ALL];
     161             :         int32_t     _nodeIAttributes[Node::IATTR_ALL];
     162             : 
     163             :         int32_t     _pipeIAttributes[Pipe::IATTR_ALL];
     164             : 
     165             :         int32_t     _windowIAttributes[WindowSettings::IATTR_ALL];
     166             : 
     167             :         int32_t     _channelIAttributes[Channel::IATTR_ALL];
     168             :         std::string _channelSAttributes[Channel::SATTR_ALL];
     169             : 
     170             :         int32_t     _compoundIAttributes[Compound::IATTR_ALL];
     171             : 
     172             :         std::string _viewSAttributes[View::SATTR_ALL];
     173             : 
     174             :         struct Private;
     175             :         Private* _private; // placeholder for binary-compatible changes
     176             : 
     177             :         void _setupDefaults();
     178             :         void _readEnvironment();
     179             : 
     180             :         friend EQSERVER_API std::ostream& operator << ( std::ostream&,
     181             :                                                            const Global* );
     182             :     };
     183             : 
     184             :     EQSERVER_API std::ostream& operator << ( std::ostream&, const Global* );
     185             : }
     186             : }
     187             : #endif // EQSERVER_GLOBAL_H

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