LCOV - code coverage report
Current view: top level - eq - windowSystem.cpp (source / functions) Hit Total Coverage
Test: Equalizer Lines: 36 74 48.6 %
Date: 2016-07-30 05:04:55 Functions: 12 20 60.0 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2007-2015, Stefan Eilemann <eile@equalizergraphics.com>
       3             :  *                          Daniel Pfeifer <daniel@pfeifer-mail.de>
       4             :  *                          Daniel Nachbaur <danielnachbaur@gmail.com>
       5             :  *
       6             :  * This library is free software; you can redistribute it and/or modify it under
       7             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       8             :  * by the Free Software Foundation.
       9             :  *
      10             :  * This library is distributed in the hope that it will be useful, but WITHOUT
      11             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      12             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      13             :  * details.
      14             :  *
      15             :  * You should have received a copy of the GNU Lesser General Public License
      16             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      17             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             :  */
      19             : 
      20             : #include "windowSystem.h"
      21             : 
      22             : #include "gl.h"
      23             : 
      24             : #include <eq/util/objectManager.h>
      25             : #include <eq/fabric/gpuInfo.h>
      26             : #include <co/dataIStream.h>
      27             : #include <co/dataOStream.h>
      28             : 
      29             : namespace eq
      30             : {
      31             : static WindowSystemIF* _stack = 0;
      32             : 
      33          28 : WindowSystemIF::WindowSystemIF()
      34          28 :         : _next( _stack )
      35             : {
      36          28 :     _stack = this;
      37          28 : }
      38             : 
      39           0 : uint32_t WindowSystemIF::_setupLists( util::ObjectManager& gl, const void* key,
      40             :                                       const int num )
      41             : {
      42           0 :     GLuint lists = gl.getList( key );
      43           0 :     if( lists != util::ObjectManager::INVALID )
      44           0 :         gl.deleteList( key );
      45             : 
      46           0 :     if( num == 0 )
      47           0 :         lists = util::ObjectManager::INVALID;
      48             :     else
      49             :     {
      50           0 :         lists = gl.newList( key, num );
      51           0 :         LBASSERT( lists != util::ObjectManager::INVALID );
      52             :     }
      53           0 :     return lists;
      54             : }
      55             : 
      56          92 : WindowSystem::WindowSystem( const std::string& type )
      57             : {
      58          92 :     _chooseImpl( type );
      59          92 : }
      60             : 
      61          92 : void WindowSystem::_chooseImpl( const std::string& name )
      62             : {
      63          92 :     LBASSERTINFO( _stack, "no window system available" );
      64             : 
      65         184 :     for( WindowSystemIF* ws = _stack; ws; ws = ws->_next )
      66             :     {
      67         184 :         if( ws->getName() == name )
      68             :         {
      69          92 :             _impl = ws;
      70         184 :             return;
      71             :         }
      72             :     }
      73             : 
      74           0 :     for( WindowSystemIF* ws = _stack; ws; ws = ws->_next )
      75           0 :         if( !ws->getName().empty( ))
      76           0 :             _impl = ws;
      77           0 :     if( !_impl )
      78           0 :         _impl = _stack;
      79             : 
      80           0 :     LBWARN << "Window system '" << name << "' not supported, " << "using "
      81           0 :            << _impl->getName() << " instead." << std::endl;
      82             : }
      83             : 
      84           0 : bool WindowSystem::supports( std::string const& type )
      85             : {
      86           0 :     for( WindowSystemIF* ws = _stack; ws; ws = ws->_next )
      87             :     {
      88           0 :         if( ws->getName() == type )
      89           0 :             return true;
      90             :     }
      91             : 
      92           0 :     return false;
      93             : }
      94             : 
      95           1 : void WindowSystem::configInit( Node* node )
      96             : {
      97           3 :     for( WindowSystemIF* ws = _stack; ws; ws = ws->_next )
      98           2 :         ws->configInit( node );
      99           1 : }
     100             : 
     101           1 : void WindowSystem::configExit( Node* node )
     102             : {
     103           3 :     for( WindowSystemIF* ws = _stack; ws; ws = ws->_next )
     104           2 :         ws->configExit(node );
     105           1 : }
     106             : 
     107           1 : std::string WindowSystem::getName() const
     108             : {
     109           1 :     LBASSERT( _impl );
     110           1 :     return _impl->getName();
     111             : }
     112             : 
     113           0 : SystemWindow* WindowSystem::createWindow( Window* window,
     114             :                                           const WindowSettings& settings )
     115             : {
     116           0 :     LBASSERT( _impl );
     117           0 :     return _impl->createWindow( window, settings );
     118             : }
     119             : 
     120           1 : SystemPipe* WindowSystem::createPipe( Pipe* pipe )
     121             : {
     122           1 :     LBASSERT( _impl );
     123           1 :     return _impl->createPipe( pipe );
     124             : }
     125             : 
     126           1 : MessagePump* WindowSystem::createMessagePump()
     127             : {
     128           1 :     LBASSERT( _impl );
     129           1 :     return _impl->createMessagePump();
     130             : }
     131             : 
     132           0 : bool WindowSystem::setupFont( util::ObjectManager& gl, const void* key,
     133             :                               const std::string& name,
     134             :                               const uint32_t size ) const
     135             : {
     136           0 :     LBASSERT( _impl );
     137           0 :     return _impl->setupFont( gl, key, name, size );
     138             : }
     139             : 
     140           1 : bool WindowSystem::hasMainThreadEvents() const
     141             : {
     142           1 :     LBASSERT( _impl );
     143           1 :     return _impl->hasMainThreadEvents();
     144             : }
     145             : 
     146           0 : bool WindowSystem::operator == ( const WindowSystem& other) const
     147             : {
     148           0 :     return _impl == other._impl;
     149             : }
     150             : 
     151           0 : bool WindowSystem::operator != ( const WindowSystem& other ) const
     152             : {
     153           0 :     return _impl != other._impl;
     154             : }
     155             : 
     156           1 : std::ostream& operator << ( std::ostream& os, const WindowSystem& ws )
     157             : {
     158           1 :     return os << ws.getName();
     159             : }
     160             : 
     161           0 : co::DataOStream& operator << ( co::DataOStream& os, const WindowSystem& ws )
     162             : {
     163           0 :     return os << ws.getName();
     164             : }
     165             : 
     166           0 : co::DataIStream& operator >> ( co::DataIStream& is, WindowSystem& ws )
     167             : {
     168           0 :     std::string name;
     169           0 :     is >> name;
     170           0 :     ws = WindowSystem( name );
     171           0 :     return is;
     172             : }
     173             : 
     174          42 : } // namespace eq

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