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Current view: top level - seq - renderer.h (source / functions) Hit Total Coverage
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Date: 2016-07-30 05:04:55 Functions: 0 4 0.0 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2011-2016, Stefan Eilemann <eile@eyescale.ch>
       3             :  *                          Daniel Nachbaur <danielnachbaur@gmail.com>
       4             :  *                          Petros Kataras <petroskataras@gmail.com>
       5             :  *
       6             :  * This library is free software; you can redistribute it and/or modify it under
       7             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       8             :  * by the Free Software Foundation.
       9             :  *
      10             :  * This library is distributed in the hope that it will be useful, but WITHOUT
      11             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      12             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      13             :  * details.
      14             :  *
      15             :  * You should have received a copy of the GNU Lesser General Public License
      16             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      17             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             :  */
      19             : 
      20             : #ifndef EQSEQUEL_RENDERER_H
      21             : #define EQSEQUEL_RENDERER_H
      22             : 
      23             : #include <co/objectFactory.h> // interface
      24             : #include <seq/types.h>
      25             : 
      26             : namespace seq
      27             : {
      28             : /**
      29             :  * A renderer instance.
      30             :  *
      31             :  * All calls to one renderer instance are guaranteed to be executed from a
      32             :  * single thread.
      33             :  */
      34             : class Renderer : public co::ObjectFactory
      35             : {
      36             : public:
      37             :     /** Construct a new renderer. @version 1.0 */
      38             :     SEQ_API explicit Renderer( Application& application );
      39             : 
      40             :     /** Destruct this renderer. @version 1.0 */
      41             :     SEQ_API virtual ~Renderer();
      42             : 
      43             :     /** @name Operations */
      44             :     //@{
      45             :     /**
      46             :      * Initialize the renderer.
      47             :      *
      48             :      * Called once per renderer with a rendering context current before the
      49             :      * first call to initContext().
      50             :      *
      51             :      * @param initData a per-renderer instance of the object passed to
      52             :      *                 Config::init().
      53             :      * @return true on success, false otherwise.
      54             :      * @version 1.0
      55             :      */
      56           0 :     SEQ_API virtual bool init( co::Object* initData LB_UNUSED )
      57           0 :         { return true; }
      58             : 
      59             :     /**
      60             :      * De-initialize the renderer.
      61             :      *
      62             :      * Called just before the last context will be destroyed after the last call
      63             :      * to exitContext().
      64             :      *
      65             :      * @return true on success, false otherwise.
      66             :      * @version 1.0
      67             :      */
      68           0 :     SEQ_API virtual bool exit() { return true; }
      69             : 
      70             :     /**
      71             :      * Initialize a rendering context.
      72             :      *
      73             :      * Called for each window handled by this renderer, after the context has
      74             :      * been created and made current.
      75             :      *
      76             :      * @param initData a per-renderer instance of the object passed to
      77             :      *                 Config::init().
      78             :      * @return true on success, false otherwise.
      79             :      * @version 1.0
      80             :      */
      81             :     SEQ_API virtual bool initContext( co::Object* initData );
      82             : 
      83             :     /**
      84             :      * De-initialize a rendering context.
      85             :      *
      86             :      * Called just before the context will be destroyed.
      87             :      *
      88             :      * @return true on success, false otherwise.
      89             :      * @version 1.0
      90             :      */
      91             :     SEQ_API virtual bool exitContext();
      92             : 
      93             :     /**
      94             :      * Clear the frame buffer.
      95             :      *
      96             :      * @param frameData the renderer's instance of the object passed to
      97             :      *                  Config::run.
      98             :      * @version 1.0
      99             :      */
     100             :     SEQ_API virtual void clear( co::Object* frameData );
     101             : 
     102             :     /**
     103             :      * Render the scene.
     104             :      *
     105             :      * @param frameData the renderer's instance of the object passed to
     106             :      *                  Config::run.
     107             :      * @version 1.0
     108             :      */
     109             :     virtual void draw( co::Object* frameData ) = 0;
     110             : 
     111             :     /** Request another call to draw(). @version 1.12 */
     112             :     SEQ_API void requestRedraw();
     113             : 
     114             :     /**
     115             :      * Update the near and far planes to tightly enclose the given sphere.
     116             :      *
     117             :      * @param boundingSphere the sphere bounding of the scene to be rendered.
     118             :      * @version 1.7.1
     119             :      */
     120             :     SEQ_API void updateNearFar( const Vector4f& boundingSphere );
     121             : 
     122             :     /**
     123             :      * Set the near and far planes.
     124             :      *
     125             :      * The given near and far planes update the current perspective and
     126             :      * orthographics frustum accordingly.
     127             :      *
     128             :      * @param nearPlane the near plane.
     129             :      * @param farPlane the far plane.
     130             :      * @version 1.7.1
     131             :      */
     132             :      SEQ_API void setNearFar( const float nearPlane, const float farPlane );
     133             : 
     134             :     /**
     135             :      * Apply the current rendering parameters to the rendering context.
     136             :      *
     137             :      * This method sets the draw buffer, color mask, viewport as well as the
     138             :      * projection and view matrix.
     139             :      *
     140             :      * This method is only to be called from clear(), draw() and TBD.
     141             :      * @version 1.0
     142             :      */
     143             :     SEQ_API virtual void applyRenderContext();
     144             : 
     145             :     /**
     146             :      * Bind the window draw buffer, which can be (multisampled) FBO or window
     147             :      * buffer.
     148             :      * @version 1.12
     149             :      */
     150             :     SEQ_API void bindDrawFrameBuffer();
     151             : 
     152             :     /** @return the current rendering parameters. @version 1.4 */
     153             :     SEQ_API const RenderContext& getRenderContext() const;
     154             : 
     155             :     /**
     156             :      * Apply the current model matrix to the rendering context.
     157             :      *
     158             :      * This method is not included in applyRenderContext() since ligthing
     159             :      * parameters are often applied before positioning the model.
     160             :      *
     161             :      * This method is only to be called from clear(), draw() and TBD.
     162             :      * @version 1.0
     163             :      */
     164             :     SEQ_API virtual void applyModelMatrix();
     165             : 
     166             :     /**
     167             :      * Apply an orthographic frustum for pixel-based 2D operations.
     168             :      *
     169             :      * One unit of the frustum covers one pixel on screen. The frustum is
     170             :      * positioned relative to the eq::View.
     171             :      * @version 1.8
     172             :      */
     173             :     SEQ_API virtual void applyScreenFrustum();
     174             : 
     175             :     /**
     176             :      * Apply the perspective frustum matrix for the current rendering task.
     177             :      * @version 1.8
     178             :      */
     179             :     SEQ_API virtual void applyPerspectiveFrustum();
     180             : 
     181             :     /**
     182             :      * @warning experimental
     183             :      * @return true when the event was handled, false if not.
     184             :     */
     185           0 :     SEQ_API virtual bool processEvent( const eq::Event& ) { return false; }
     186             :     //@}
     187             : 
     188             :     /** @name Data Access */
     189             :     //@{
     190           0 :     detail::Renderer* getImpl() { return _impl; } //!< @internal
     191             : 
     192             :     /**
     193             :      * @return A frame-synchronous instance of the data passed to
     194             :      *         Application::run().
     195             :      * @version 1.8
     196             :      */
     197             :     SEQ_API co::Object* getFrameData();
     198             : 
     199             :     /** @return the application instance for this renderer. @version 1.0 */
     200             :     Application& getApplication() { return app_; }
     201             : 
     202             :     /** @return the application instance for this renderer. @version 1.0 */
     203             :     const Application& getApplication() const { return app_; }
     204             : 
     205             :     /** @return the object manager of this renderer. @version 1.0 */
     206             :     SEQ_API const ObjectManager& getObjectManager() const;
     207             : 
     208             :     /** @return the object manager of this renderer. @version 1.0 */
     209             :     SEQ_API ObjectManager& getObjectManager();
     210             : 
     211             :     /**
     212             :      * Create a new per-view data instance.
     213             :      *
     214             :      * Called once for each view used by this renderer. Creates the view
     215             :      * instance used by the renderer to retrieve parameters from the
     216             :      * application for rendering.
     217             :      *
     218             :      * @param view the view requesting the view data
     219             :      * @return the new view data
     220             :      * @version 1.11
     221             :      */
     222             :     SEQ_API virtual ViewData* createViewData( View& view );
     223             : 
     224             :     /** Delete the given view data. @version 1.0 */
     225             :     SEQ_API virtual void destroyViewData( ViewData* viewData );
     226             : 
     227             :     /** @return the current view data. @version 1.12 */
     228             :     SEQ_API const ViewData* getViewData() const;
     229             : 
     230             :     /**
     231             :      * Get the GLEW context for this renderer.
     232             :      *
     233             :      * The glew context provides access to OpenGL extensions. This function
     234             :      * does not follow the Sequel naming conventions, since GLEW uses a
     235             :      * function of this name to automatically resolve OpenGL function entry
     236             :      * points. Therefore, any OpenGL function support by the driver can be
     237             :      * directly called from any method of an initialized renderer.
     238             :      *
     239             :      * @return the extended OpenGL function table for the window's OpenGL
     240             :      *         context.
     241             :      * @version 1.0
     242             :      */
     243             :     SEQ_API const GLEWContext* glewGetContext() const;
     244             : 
     245             :     /** @return the current view frustum. @version 1.0 */
     246             :     SEQ_API const Frustumf& getFrustum() const;
     247             : 
     248             :     /** @return the current view (frustum) transformation. @version 1.0 */
     249             :     SEQ_API const Matrix4f& getViewMatrix() const;
     250             : 
     251             :     /** @return the current model (scene) transformation. @version 1.0 */
     252             :     SEQ_API const Matrix4f& getModelMatrix() const;
     253             : 
     254             :     /** @return the current rendering area. @version 1.8 */
     255             :     SEQ_API const PixelViewport& getPixelViewport() const;
     256             : 
     257             :     /**
     258             :      * @return a unique, stable identifier for the current window.
     259             :      * @version 1.8
     260             :      */
     261             :     SEQ_API uint32_t getWindowID() const;
     262             :     //@}
     263             : 
     264             :     /** @name Distributed Object API */
     265             :     //@{
     266             :     /** @sa seq::Application::createObject() */
     267             :     SEQ_API virtual co::Object* createObject( const uint32_t type );
     268             : 
     269             :     /** @sa seq::Application::destroyObject() */
     270             :     SEQ_API virtual void destroyObject( co::Object* object,
     271             :                                         const uint32_t type );
     272             : 
     273             :     /**
     274             :      * Map and return an object.
     275             :      *
     276             :      * @param identifier unique object identifier used for map operation
     277             :      * @param instance already created instance to skip factory creation
     278             :      * @return 0 if not registered, the valid instance otherwise
     279             :      * @version 1.8
     280             :      * @sa co::ObjectMap::map()
     281             :      */
     282             :     SEQ_API co::Object* mapObject( const uint128_t& identifier,
     283             :                                    co::Object* instance );
     284             : 
     285             :     /**
     286             :      * Unmap an object from the object map.
     287             :      *
     288             :      * @param object the object to unmap
     289             :      * @return false on if object was not mapped, true otherwise
     290             :      * @version 1.0
     291             :      * @sa co::ObjectMap::unmap()
     292             :      */
     293             :     SEQ_API bool unmap( co::Object* object );
     294             :     //@}
     295             : 
     296             : private:
     297             :     detail::Renderer* const _impl;
     298             :     Application& app_;
     299             : };
     300             : }
     301             : #endif // EQSEQUEL_RENDERER_H

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