LCOV - code coverage report
Current view: top level - eq/server - channel.h (source / functions) Hit Total Coverage
Test: Equalizer Lines: 13 19 68.4 %
Date: 2016-09-29 05:02:09 Functions: 12 16 75.0 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2005-2013, Stefan Eilemann <eile@equalizergraphics.com>
       3             :  *                    2010, Cedric Stalder <cedric.stalder@gmail.com>
       4             :  *
       5             :  * This library is free software; you can redistribute it and/or modify it under
       6             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       7             :  * by the Free Software Foundation.
       8             :  *
       9             :  * This library is distributed in the hope that it will be useful, but WITHOUT
      10             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      11             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      12             :  * details.
      13             :  *
      14             :  * You should have received a copy of the GNU Lesser General Public License
      15             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      16             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      17             :  */
      18             : 
      19             : #ifndef EQSERVER_CHANNEL_H
      20             : #define EQSERVER_CHANNEL_H
      21             : 
      22             : #include <eq/server/api.h>
      23             : #include "state.h"  // enum
      24             : #include "types.h"
      25             : 
      26             : #include <eq/fabric/channel.h>       // base class
      27             : #include <eq/fabric/pixelViewport.h> // member
      28             : #include <eq/fabric/viewport.h>      // member
      29             : #include <lunchbox/monitor.h> // member
      30             : 
      31             : #include <iostream>
      32             : #include <vector>
      33             : 
      34             : namespace eq
      35             : {
      36             : namespace server
      37             : {
      38             : class Channel : public fabric::Channel< Window, Channel >
      39             : {
      40             : public:
      41             :     /** Construct a new channel. */
      42             :     EQSERVER_API explicit Channel( Window* parent );
      43             : 
      44             :     /** Construct a copy of a channel. */
      45             :     Channel( const Channel& from );
      46             : 
      47             :     /** Destruct this channel. */
      48             :     virtual ~Channel();
      49             : 
      50             :     /** @return the state of this channel. */
      51          20 :     State getState() const { return _state.get(); }
      52             : 
      53             :     /** @internal */
      54           2 :     void setState( const State state ) { _state = state; }
      55             : 
      56             :     /**
      57             :      * @name Data Access
      58             :      */
      59             :     //@{
      60             :     Config* getConfig();
      61             :     const Config* getConfig() const;
      62             : 
      63             :     EQSERVER_API Node* getNode();
      64             :     EQSERVER_API const Node* getNode() const;
      65             : 
      66             :     Pipe* getPipe();
      67             :     const Pipe* getPipe() const;
      68             : 
      69             :     /** @return the parent server. @version 1.0 */
      70             :     ServerPtr getServer();
      71             : 
      72             :     const Compounds& getCompounds() const;
      73             : 
      74             :     co::CommandQueue* getMainThreadQueue();
      75             :     co::CommandQueue* getCommandThreadQueue();
      76             : 
      77             :     /** Increase channel activition count. */
      78             :     void activate();
      79             : 
      80             :     /** Decrease channel activition count. */
      81             :     void deactivate();
      82             : 
      83             :     /** @return if this channel is actively used for rendering. */
      84          14 :     bool isActive() const { return (_active != 0); }
      85             : 
      86             :     /** @return if this window is running. */
      87          10 :     bool isRunning() const { return _state == STATE_RUNNING; }
      88             : 
      89             :     /** Schedule deletion of this channel. */
      90             :     void postDelete();
      91             : 
      92             :     /**
      93             :      * Add additional tasks this channel, and all its parents, might
      94             :      * potentially execute.
      95             :      */
      96             :     void addTasks( const uint32_t tasks );
      97             : 
      98             :     /** Set the output view and segment for this channel. */
      99             :     void setOutput( View* view, Segment* segment );
     100             : 
     101             :     /** Unset the output view and segment for this channel. */
     102             :     void unsetOutput();
     103             : 
     104             :     /** @return the channel's view. */
     105         600 :     const View* getView() const { return _view; }
     106             : 
     107             :     /** @return the channel's canvas. */
     108             :     const Canvas* getCanvas() const;
     109             : 
     110             :     /** @return the channel's view. */
     111       21376 :     View* getView() { return _view; }
     112             : 
     113             :     /**
     114             :      * @return true if this channel supports the capabilities needed for
     115             :      *         the view.
     116             :      */
     117             :     bool supportsView( const View* view ) const;
     118             : 
     119             :     /** @return the channel's layout. */
     120             :     EQSERVER_API const Layout* getLayout() const;
     121             : 
     122             :     /** @return the channel's segment. */
     123         594 :     const Segment* getSegment() const { return _segment; }
     124             : 
     125             :     /** @return the channel's segment. */
     126        4152 :     Segment* getSegment() { return _segment; }
     127             : 
     128             :     /** The last drawing compound for this entity. */
     129           0 :     void setLastDrawCompound( const Compound* compound )
     130           0 :         { _lastDrawCompound = compound; }
     131           0 :     const Compound* getLastDrawCompound() const { return _lastDrawCompound;}
     132             : 
     133       11550 :     void setIAttribute( const IAttribute attr, const int32_t value )
     134       11550 :         { fabric::Channel< Window, Channel >::setIAttribute( attr, value );}
     135        9902 :     void setSAttribute( const SAttribute attr, const std::string& value )
     136        9902 :         { fabric::Channel< Window, Channel >::setSAttribute( attr, value );}
     137             :     //@}
     138             : 
     139             :     /**
     140             :      * @name Operations
     141             :      */
     142             :     //@{
     143             :     /** Start initializing this entity. */
     144             :     void configInit( const uint128_t& initID, const uint32_t frameNumber );
     145             : 
     146             :     /** Sync initialization of this entity. */
     147             :     bool syncConfigInit();
     148             : 
     149             :     /** Start exiting this entity. */
     150             :     void configExit();
     151             : 
     152             :     /** Sync exit of this entity. */
     153             :     bool syncConfigExit();
     154             : 
     155             :     /**
     156             :      * Update one frame.
     157             :      *
     158             :      * @param frameID a per-frame identifier passed to all rendering
     159             :      *                methods.
     160             :      * @param frameNumber the number of the frame.
     161             :      * @return true if at least one rendering task was sent.
     162             :      */
     163             :     bool update( const uint128_t& frameID, const uint32_t frameNumber );
     164             : 
     165             :     co::ObjectOCommand send( const uint32_t cmd );
     166             :     //@}
     167             : 
     168             :     /** @name Channel listener interface. */
     169             :     //@{
     170             :     /** Register a channel listener. */
     171             :     void addListener( ChannelListener* listener );
     172             :     /** Deregister a channel listener. */
     173             :     void removeListener( ChannelListener* listener );
     174             :     /** @return true if the channel has listeners */
     175           0 :     bool hasListeners() const { return !_listeners.empty(); }
     176             :     //@}
     177             : 
     178             :     bool omitOutput() const; //!< @internal
     179             :     void output( std::ostream& ) const; //!< @internal
     180             : 
     181             : protected:
     182             :     /** @sa net::Object::attach. */
     183             :     virtual void attach( const uint128_t& id, const uint32_t instanceID );
     184             : 
     185             : private:
     186             :     //-------------------- Members --------------------
     187             :     /** Number of activations for this channel. */
     188             :     uint32_t _active;
     189             : 
     190             :     /** The view used by this channel. */
     191             :     View* _view;
     192             : 
     193             :     /** The segment used by this channel. */
     194             :     Segment* _segment;
     195             : 
     196             :     Vector4i _overdraw;
     197             : 
     198             :     /** The current state for state change synchronization. */
     199             :     lunchbox::Monitor< State > _state;
     200             : 
     201             :     /** The last draw compound for this entity */
     202             :     const Compound* _lastDrawCompound;
     203             : 
     204             :     typedef std::vector< ChannelListener* > ChannelListeners;
     205             :     ChannelListeners _listeners;
     206             : 
     207        5644 :     LB_TS_VAR( _serverThread );
     208             : 
     209             :     struct Private;
     210             :     Private* _private; // placeholder for binary-compatible changes
     211             : 
     212             :     //-------------------- Methods --------------------
     213             :     Vector3ub _getUniqueColor() const;
     214             : 
     215             :     void _setupRenderContext( const uint128_t& frameID,
     216             :                               RenderContext& context );
     217             : 
     218             :     void _fireLoadData( const uint32_t frameNumber,
     219             :                         const Statistics& statistics,
     220             :                         const Viewport& region );
     221             : 
     222             :     /* command handler functions. */
     223             :     bool _cmdConfigInitReply( co::ICommand& command );
     224             :     bool _cmdConfigExitReply( co::ICommand& command );
     225             :     bool _cmdFrameFinishReply( co::ICommand& command );
     226           0 :     bool _cmdNop( co::ICommand& /*command*/ )
     227           0 :         { return true; }
     228             : 
     229             :     virtual void updateCapabilities();
     230             : };
     231             : }
     232             : }
     233             : #endif // EQSERVER_CHANNEL_H

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