LCOV - code coverage report
Current view: top level - seq/detail - renderer.h (source / functions) Hit Total Coverage
Test: Equalizer Lines: 0 3 0.0 %
Date: 2016-09-29 05:02:09 Functions: 0 3 0.0 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2011-2015, Stefan Eilemann <eile@eyescale.ch>
       3             :  *                          Daniel Nachbaur <danielnachbaur@gmail.com>
       4             :  *                          Petros Kataras <petroskataras@gmail.com>
       5             :  *
       6             :  * This library is free software; you can redistribute it and/or modify it under
       7             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       8             :  * by the Free Software Foundation.
       9             :  *
      10             :  * This library is distributed in the hope that it will be useful, but WITHOUT
      11             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      12             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      13             :  * details.
      14             :  *
      15             :  * You should have received a copy of the GNU Lesser General Public License
      16             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      17             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             :  */
      19             : 
      20             : #ifndef EQSEQUEL_DETAIL_RENDERER_H
      21             : #define EQSEQUEL_DETAIL_RENDERER_H
      22             : 
      23             : #include <seq/types.h>
      24             : 
      25             : namespace seq
      26             : {
      27             : namespace detail
      28             : {
      29             : /** The internal implementation for the renderer. */
      30             : class Renderer
      31             : {
      32             : public:
      33             :     Renderer();
      34             :     ~Renderer();
      35             : 
      36             :     /** @name Data Access. */
      37             :     //@{
      38             :     co::Object* getFrameData();
      39           0 :     const GLEWContext* glewGetContext() const { return _glewContext; }
      40             : 
      41             :     const ObjectManager& getObjectManager() const;
      42             :     ObjectManager& getObjectManager();
      43             : 
      44             :     const ViewData* getViewData() const;
      45             : 
      46             :     const RenderContext& getRenderContext() const;
      47             :     const Frustumf& getFrustum() const;
      48             :     const Matrix4f& getViewMatrix() const;
      49             :     const Matrix4f& getModelMatrix() const;
      50             :     const PixelViewport& getPixelViewport() const;
      51             : 
      52             :     bool useOrtho() const;
      53             :     void setNearFar( const float nearPlane, const float farPlane );
      54             :     //@}
      55             : 
      56             :     /** @name Current context. */
      57             :     //@{
      58           0 :     void setPipe( Pipe* pipe ) { _pipe = pipe; }
      59             :     void setWindow( Window* window );
      60             :     void setChannel( Channel* channel );
      61             : 
      62           0 :     const Window* getWindow() const { return _window; }
      63             :     //@}
      64             : 
      65             :     /** @name Operations. */
      66             :     //@{
      67             :     bool initContext();
      68             :     bool exitContext();
      69             : 
      70             :     void clear();
      71             :     void requestRedraw();
      72             : 
      73             :     void applyRenderContext();
      74             :     void applyModelMatrix();
      75             :     void bindDrawFrameBuffer();
      76             : 
      77             :     void applyScreenFrustum();
      78             :     void applyPerspectiveFrustum();
      79             :     //@}
      80             : 
      81             :     /** @name Distributed Object API. */
      82             :     //@{
      83             :     co::Object* mapObject( const uint128_t& identifier,
      84             :                            co::Object* instance = 0 );
      85             :     bool unmap( co::Object* object );
      86             : 
      87             : private:
      88             :     const GLEWContext* _glewContext;
      89             :     Pipe* _pipe;
      90             :     Window* _window;
      91             :     Channel* _channel;
      92             : };
      93             : }
      94             : }
      95             : 
      96             : #endif // EQSEQUEL_DETAIL_RENDERER_H

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