Equalizer  1.2.1
eqPly.cpp
00001 
00002 /* Copyright (c) 2005-2010, Stefan Eilemann <eile@equalizergraphics.com> 
00003  *
00004  * Redistribution and use in source and binary forms, with or without
00005  * modification, are permitted provided that the following conditions are met:
00006  *
00007  * - Redistributions of source code must retain the above copyright notice, this
00008  *   list of conditions and the following disclaimer.
00009  * - Redistributions in binary form must reproduce the above copyright notice,
00010  *   this list of conditions and the following disclaimer in the documentation
00011  *   and/or other materials provided with the distribution.
00012  * - Neither the name of Eyescale Software GmbH nor the names of its
00013  *   contributors may be used to endorse or promote products derived from this
00014  *   software without specific prior written permission.
00015  *
00016  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00017  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00018  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00019  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
00020  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00021  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00022  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00023  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00024  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00025  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00026  * POSSIBILITY OF SUCH DAMAGE.
00027  */
00028 
00029 #include "eqPly.h"
00030 
00031 #include "config.h"
00032 #include "localInitData.h"
00033 
00034 #include <stdlib.h>
00035 
00036 namespace eqPly
00037 {
00038 
00039 namespace
00040 {
00041 static const std::string _help(
00042     std::string( "eqPly - Equalizer polygonal rendering example\n" ) +
00043     std::string( "\tRun-time commands:\n" ) +
00044     std::string( "\t\tLeft Mouse Button:         Rotate model\n" ) +
00045     std::string( "\t\tMiddle Mouse Button:       Move model in X, Y\n" ) +
00046     std::string( "\t\tRight Mouse Button:        Move model in Z\n" ) +
00047     std::string( "\t\t<Cursor Keys>:             Move head in X,Y plane\n" )+
00048     std::string( "\t\t<Page Up,Down>:            Move head in Z\n" )+
00049     std::string( "\t\t<Esc>, All Mouse Buttons:  Exit program\n" ) +
00050     std::string( "\t\t<Space>:                   Reset camera (twice for Immersive Setup)\n" ) +
00051     std::string( "\t\tF1, h:                     Toggle help overlay\n" ) +
00052     std::string( "\t\to:                         Toggle perspective/orthographic\n"
00053                                                                             ) +
00054     std::string( "\t\ts:                         Toggle statistics overlay\n" ) +
00055     std::string( "\t\tw:                         Toggle wireframe mode\n" ) +
00056     std::string( "\t\td:                         Toggle color demo mode\n" ) +
00057     std::string( "\t\ti:                         Toggle usage of idle anti-aliasing\n" ) +
00058     std::string( "\t\tq, Q:                      Adjust non-idle image quality\n" ) +
00059     std::string( "\t\tn:                         Toggle navigation mode (trackball, walk)\n" ) +
00060     std::string( "\t\tr:                         Switch rendering mode (display list, VBO, immediate)\n" ) +
00061     std::string( "\t\tu:                         Toggle image compression\n" ) +
00062     std::string( "\t\tc:                         Switch active canvas\n" ) +
00063     std::string( "\t\tv:                         Switch active view\n" ) +
00064     std::string( "\t\tm:                         Switch model for active view\n" ) +
00065     std::string( "\t\tl:                         Switch layout for active canvas\n" ) +
00066     std::string( "\t\ta:                         Add active stereo window\n" ) +
00067     std::string( "\t\tp:                         Add passive stereo window\n" ) +
00068     std::string( "\t\tx:                         Remove window\n" )
00069                                );
00070 }
00071 
00072 const std::string& EqPly::getHelp()
00073 {
00074     return _help;
00075 }
00076 
00077 EqPly::EqPly( const LocalInitData& initData )
00078         : _initData( initData )
00079 {}
00080 
00081 int EqPly::run()
00082 {
00083     // 1. connect to server
00084     eq::ServerPtr server = new eq::Server;
00085     if( !connectServer( server ))
00086     {
00087         EQERROR << "Can't open server" << std::endl;
00088         return EXIT_FAILURE;
00089     }
00090 
00091     // 2. choose config
00092     eq::ConfigParams configParams;
00093     Config* config = static_cast<Config*>(server->chooseConfig( configParams ));
00094 
00095     if( !config )
00096     {
00097         EQERROR << "No matching config on server" << std::endl;
00098         disconnectServer( server );
00099         return EXIT_FAILURE;
00100     }
00101 
00102     // 3. init config
00103     co::base::Clock clock;
00104 
00105     config->setInitData( _initData );
00106     if( !config->init( ))
00107     {
00108         EQWARN << "Error during initialization: " << config->getError()
00109                << std::endl;
00110         server->releaseConfig( config );
00111         disconnectServer( server );
00112         return EXIT_FAILURE;
00113     }
00114     if( config->getError( ))
00115         EQWARN << "Error during initialization: " << config->getError()
00116                << std::endl;
00117 
00118     EQLOG( LOG_STATS ) << "Config init took " << clock.getTimef() << " ms"
00119                        << std::endl;
00120 
00121     // 4. run main loop
00122     uint32_t maxFrames = _initData.getMaxFrames();
00123     int lastFrame = 0;
00124     
00125     clock.reset();
00126     while( config->isRunning( ) && maxFrames-- )
00127     {
00128         config->startFrame();
00129         if( config->getError( ))
00130             EQWARN << "Error during frame start: " << config->getError()
00131                    << std::endl;
00132         config->finishFrame();
00133 
00134         if( config->getAnimationFrame() == 1 )
00135         {
00136             const float time = clock.resetTimef();
00137             const size_t nFrames = config->getFinishedFrame() - lastFrame;
00138             lastFrame = config->getFinishedFrame();
00139 
00140             EQLOG( LOG_STATS ) << time << " ms for " << nFrames << " frames @ "
00141                                << ( nFrames / time * 1000.f) << " FPS)"
00142                                << std::endl;
00143         }
00144 
00145         while( !config->needRedraw( )) // wait for an event requiring redraw
00146         {
00147             if( hasCommands( )) // execute non-critical pending commands
00148             {
00149                 processCommand();
00150                 config->handleEvents(); // non-blocking
00151             }
00152             else  // no pending commands, block on user event
00153             {
00154                 const eq::ConfigEvent* event = config->nextEvent();
00155                 if( !config->handleEvent( event ))
00156                     EQVERB << "Unhandled " << event << std::endl;
00157             }
00158         }
00159         config->handleEvents(); // process all pending events
00160     }
00161     const uint32_t frame = config->finishAllFrames();
00162     const float time = clock.resetTimef();
00163     const size_t nFrames = frame - lastFrame;
00164     EQLOG( LOG_STATS ) << time << " ms for " << nFrames << " frames @ "
00165                        << ( nFrames / time * 1000.f) << " FPS)" << std::endl;
00166 
00167     // 5. exit config
00168     clock.reset();
00169     config->exit();
00170     EQLOG( LOG_STATS ) << "Exit took " << clock.getTimef() << " ms" <<std::endl;
00171 
00172     // 6. cleanup and exit
00173     server->releaseConfig( config );
00174     if( !disconnectServer( server ))
00175         EQERROR << "Client::disconnectServer failed" << std::endl;
00176 
00177     return EXIT_SUCCESS;
00178 }
00179 
00180 void EqPly::clientLoop()
00181 {
00182     do
00183     {
00184          eq::Client::clientLoop();
00185          EQINFO << "Configuration run successfully executed" << std::endl;
00186     }
00187     while( _initData.isResident( )); // execute at lease one config run
00188 }
00189 }
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