Equalizer  1.2.1
share/Equalizer/examples/seqPly/renderer.h
00001 
00002 /* Copyright (c) 2011, Stefan Eilemann <eile@eyescale.ch> 
00003  *
00004  * Redistribution and use in source and binary forms, with or without
00005  * modification, are permitted provided that the following conditions are met:
00006  *
00007  * - Redistributions of source code must retain the above copyright notice, this
00008  *   list of conditions and the following disclaimer.
00009  * - Redistributions in binary form must reproduce the above copyright notice,
00010  *   this list of conditions and the following disclaimer in the documentation
00011  *   and/or other materials provided with the distribution.
00012  * - Neither the name of Eyescale Software GmbH nor the names of its
00013  *   contributors may be used to endorse or promote products derived from this
00014  *   software without specific prior written permission.
00015  *
00016  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00017  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00018  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00019  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
00020  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00021  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00022  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00023  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00024  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00025  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00026  * POSSIBILITY OF SUCH DAMAGE.
00027  */
00028 
00029 #ifndef SEQ_PLY_RENDERER_H
00030 #define SEQ_PLY_RENDERER_H
00031 
00032 #include "seqPly.h"
00033 #include <seq/sequel.h>
00034 
00035 namespace seqPly
00036 {
00037     class Renderer : public seq::Renderer
00038     {
00039     public:
00040         Renderer( seq::Application& app ) : seq::Renderer( app ), _state( 0 ) {}
00041         virtual ~Renderer() {}
00042 
00043         virtual co::Object* createObject( const uint32_t type );
00044 
00045         State& getState() { return *_state; }
00046 
00047     protected:
00048         virtual bool init( co::Object* initData );
00049         virtual bool exit();
00050         virtual void draw( co::Object* frameData );
00051 
00052     private:
00053         State* _state;
00054     };
00055 
00056 }
00057 
00058 #endif // SEQ_PLY_RENDERER_H
00059 
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