Equalizer  1.4.1
eq/fabric/types.h
00001 
00002 /* Copyright (c) 2007-2011, Stefan Eilemann <eile@equalizergraphics.com>
00003  *                    2010, Cedric Stalder <cedric.stalder@gmail.com>
00004  *
00005  * This library is free software; you can redistribute it and/or modify it under
00006  * the terms of the GNU Lesser General Public License version 2.1 as published
00007  * by the Free Software Foundation.
00008  *  
00009  * This library is distributed in the hope that it will be useful, but WITHOUT
00010  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00011  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
00012  * details.
00013  * 
00014  * You should have received a copy of the GNU Lesser General Public License
00015  * along with this library; if not, write to the Free Software Foundation, Inc.,
00016  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
00017  */
00018 
00019 #ifndef EQFABRIC_TYPES_H
00020 #define EQFABRIC_TYPES_H
00021 
00022 #include <eq/fabric/api.h>
00023 #include <eq/fabric/vmmlib.h>
00024 #include <co/types.h>
00025 #include <lunchbox/refPtr.h>
00026 #include <lunchbox/uint128_t.h>
00027 
00028 namespace eq
00029 {
00030 namespace fabric
00031 {
00032 class ColorMask;
00033 class Frustum;
00034 class Pixel;
00035 class PixelViewport;
00036 class Projection;
00037 class Range;
00038 class RenderContext;
00039 class SubPixel;
00040 class SwapBarrier;
00041 class Viewport;
00042 class Wall;
00043 class Zoom;
00044 struct DrawableConfig;
00045 struct GPUInfo;
00046 
00047 typedef vmml::matrix< 3, 3, double > Matrix3d; 
00048 typedef vmml::matrix< 4, 4, double > Matrix4d; 
00049 typedef vmml::matrix< 3, 3, float >  Matrix3f; 
00050 typedef vmml::matrix< 4, 4, float >  Matrix4f; 
00051 typedef vmml::vector< 2, int > Vector2i; 
00052 typedef vmml::vector< 3, int > Vector3i; 
00053 typedef vmml::vector< 4, int > Vector4i; 
00054 typedef vmml::vector< 3, double >Vector3d; 
00055 typedef vmml::vector< 4, double >Vector4d; 
00056 typedef vmml::vector< 2, float > Vector2f; 
00057 typedef vmml::vector< 3, float > Vector3f; 
00058 typedef vmml::vector< 4, float > Vector4f; 
00059 
00060 typedef vmml::vector< 3, unsigned char > Vector3ub;
00061 typedef vmml::frustum< float >  Frustumf; 
00062 
00063 using lunchbox::uint128_t;
00064 using lunchbox::UUID;
00065 
00066 class Client;
00067 template< class, class > class Channel;
00068 template< class, class > class Observer;
00069 template< class, class, class > class Layout;
00070 template< class, class, class > class Segment;
00071 template< class, class, class > class View;
00072 template< class, class, class > class Window;
00073 template< class, class, class, class > class Canvas;
00074 template< class, class, class, class > class Node;
00075 template< class, class, class, class > class Pipe;
00076 template< class, class, class, class, class, class > class Server;
00077 template< class, class, class, class, class, class, class > class Config;
00078 template< class, class > class ElementVisitor;
00079 template< class > class LeafVisitor;
00080 template< class, class, class, class, class> class ConfigVisitor;
00081 
00082 typedef lunchbox::RefPtr< Client > ClientPtr;
00083 typedef lunchbox::RefPtr< const Client > ConstClientPtr;
00084 typedef lunchbox::RefPtr< SwapBarrier > SwapBarrierPtr;
00085 typedef lunchbox::RefPtr< const SwapBarrier > SwapBarrierConstPtr;
00086 
00087 struct CanvasPath;
00088 struct ChannelPath;
00089 struct LayoutPath;
00090 struct NodePath;
00091 struct ObserverPath;
00092 struct PipePath;
00093 struct SegmentPath;
00094 struct ViewPath;
00095 struct WindowPath;
00096 
00097 #ifndef EQ_2_0_API
00098 using co::Serializable;
00099 #endif
00100 
00101 }
00102 }
00103 #endif // EQFABRIC_TYPES_H
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