Equalizer  1.6.1
seqPly/vertexBufferRoot.h
1 
2 /* Copyright (c) 2007, Tobias Wolf <twolf@access.unizh.ch>
3  * 2009-2012, Stefan Eilemann <eile@equalizergraphics.com>
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  * - Redistributions of source code must retain the above copyright notice, this
9  * list of conditions and the following disclaimer.
10  * - Redistributions in binary form must reproduce the above copyright notice,
11  * this list of conditions and the following disclaimer in the documentation
12  * and/or other materials provided with the distribution.
13  * - Neither the name of Eyescale Software GmbH nor the names of its
14  * contributors may be used to endorse or promote products derived from this
15  * software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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21  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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29 
30 
31 #ifndef MESH_VERTEXBUFFERROOT_H
32 #define MESH_VERTEXBUFFERROOT_H
33 
34 #include "vertexBufferNode.h"
35 #include "vertexBufferData.h"
36 
37 namespace mesh
38 {
39  /* The class for kd-tree root nodes. */
40  class VertexBufferRoot : public VertexBufferNode
41  {
42  public:
43  VertexBufferRoot() : VertexBufferNode(), _invertFaces(false) {}
44 
45  virtual void cullDraw( VertexBufferState& state ) const;
46  virtual void draw( VertexBufferState& state ) const;
47 
48  void setupTree( VertexData& data );
49  bool writeToFile( const std::string& filename );
50  bool readFromFile( const std::string& filename );
51  bool hasColors() const { return _data.colors.size() > 0; }
52 
53  void useInvertedFaces() { _invertFaces = true; }
54 
55  const std::string& getName() const { return _name; }
56 
57  protected:
58  virtual void toStream( std::ostream& os );
59  virtual void fromMemory( char* start );
60 
61  private:
62  bool _constructFromPly( const std::string& filename );
63  bool _readBinary( std::string filename );
64 
65  void _beginRendering( VertexBufferState& state ) const;
66  void _endRendering( VertexBufferState& state ) const;
67 
68  VertexBufferData _data;
69  bool _invertFaces;
70  std::string _name;
71 
72  friend class eqPly::VertexBufferDist;
73  };
74 }
75 
76 
77 #endif // MESH_VERTEXBUFFERROOT_H
co::Object to distribute a model, holds a VertexBufferBase node.