LCOV - code coverage report
Current view: top level - eq/client/compressor - compressorReadDrawPixels.cpp (source / functions) Hit Total Coverage
Test: lcov2.info Lines: 101 282 35.8 %
Date: 2014-06-18 Functions: 72 77 93.5 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c)      2010, Cedric Stalder <cedric.stalder@eyescale.ch>
       3             :  *               2010-2014, Stefan Eilemann <eile@eyescale.ch>
       4             :  *               2010-2011, Daniel Nachbaur <danielnachbaur@gmail.com>
       5             :  *
       6             :  * This library is free software; you can redistribute it and/or modify it under
       7             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       8             :  * by the Free Software Foundation.
       9             :  *
      10             :  * This library is distributed in the hope that it will be useful, but WITHOUT
      11             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      12             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      13             :  * details.
      14             :  *
      15             :  * You should have received a copy of the GNU Lesser General Public License
      16             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      17             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             :  */
      19             : 
      20             : #include "compressorReadDrawPixels.h"
      21             : 
      22             : #include <eq/fabric/pixelViewport.h>
      23             : #include <eq/util/texture.h>
      24             : #include <eq/util/pixelBufferObject.h>
      25             : #include <lunchbox/buffer.h>
      26             : 
      27             : #define glewGetContext() glewContext
      28             : #define EQ_ASYNC_PBO // remove to use textures for async RB instead of PBOs
      29             : 
      30             : namespace eq
      31             : {
      32             : namespace plugin
      33             : {
      34             : 
      35             : namespace
      36             : {
      37             : int _warned = 0;
      38          12 : static stde::hash_map< unsigned, unsigned > _depths;
      39             : 
      40             : #define REGISTER_TRANSFER( in, out, size, quality_, ratio_, speed_, alpha ) \
      41             :     static void _getInfo ## in ## out( EqCompressorInfo* const info )   \
      42             :     {                                                                   \
      43             :         info->version = EQ_COMPRESSOR_VERSION;                          \
      44             :         info->capabilities = EQ_COMPRESSOR_TRANSFER |                   \
      45             :                              EQ_COMPRESSOR_DATA_2D |                    \
      46             :                              EQ_COMPRESSOR_USE_TEXTURE_RECT |           \
      47             :                              EQ_COMPRESSOR_USE_TEXTURE_2D |             \
      48             :                              EQ_COMPRESSOR_USE_ASYNC_DOWNLOAD |         \
      49             :                              EQ_COMPRESSOR_USE_FRAMEBUFFER;             \
      50             :         if( alpha )                                                     \
      51             :             info->capabilities |= EQ_COMPRESSOR_IGNORE_ALPHA;           \
      52             :         info->quality = quality_ ## f;                                  \
      53             :         info->ratio   = ratio_ ## f;                                    \
      54             :         info->speed   = speed_ ## f;                                    \
      55             :         info->name = EQ_COMPRESSOR_TRANSFER_ ## in ## _TO_ ## out;      \
      56             :         info->tokenType = EQ_COMPRESSOR_DATATYPE_ ## in;                \
      57             :         info->outputTokenType = EQ_COMPRESSOR_DATATYPE_ ## out;         \
      58             :         info->outputTokenSize = size;                                   \
      59             :     }                                                                   \
      60             :                                                                         \
      61             :     static bool _register ## in ## out()                                \
      62             :     {                                                                   \
      63             :         const unsigned name = EQ_COMPRESSOR_TRANSFER_ ## in ## _TO_ ## out; \
      64             :         Compressor::registerEngine(                                     \
      65             :             Compressor::Functions(                                      \
      66             :                 name,                                                   \
      67             :                 _getInfo ## in ## out,                                  \
      68             :                 CompressorReadDrawPixels::getNewCompressor,             \
      69             :                 CompressorReadDrawPixels::getNewDecompressor,           \
      70             :                 0,                                                      \
      71             :                 CompressorReadDrawPixels::isCompatible ));              \
      72             :         _depths[ name ] = size;                                         \
      73             :         return true;                                                    \
      74             :     }                                                                   \
      75             :                                                                         \
      76             : static bool _initialized ## in ## out LB_UNUSED = _register ## in ## out();
      77             : 
      78          33 : REGISTER_TRANSFER( RGBA, RGBA, 4, 1., 1., 1., false );
      79          33 : REGISTER_TRANSFER( RGBA, BGRA, 4, 1., 1., 2., false );
      80          33 : REGISTER_TRANSFER( RGBA, RGBA_UINT_8_8_8_8_REV, 4, 1., 1., 1., false );
      81          33 : REGISTER_TRANSFER( RGBA, BGRA_UINT_8_8_8_8_REV, 4, 1., 1., 2., false );
      82          33 : REGISTER_TRANSFER( RGBA, RGB, 3, 1., 1., .7, true );
      83          33 : REGISTER_TRANSFER( RGBA, BGR, 3, 1., 1., .7, true );
      84             : 
      85          33 : REGISTER_TRANSFER( RGB10_A2, BGR10_A2, 4, 1., 1., 1.1, false );
      86          33 : REGISTER_TRANSFER( RGB10_A2, RGB10_A2, 4, 1., 1., 1., false );
      87             : 
      88          33 : REGISTER_TRANSFER( RGBA16F, RGBA16F, 8, 1., 1., 1., false );
      89          33 : REGISTER_TRANSFER( RGBA16F, BGRA16F, 8, 1., 1., 1.1, false );
      90          33 : REGISTER_TRANSFER( RGBA16F, RGB16F, 6, 1., 1., 1., true );
      91          33 : REGISTER_TRANSFER( RGBA16F, BGR16F, 6, 1., 1., 1.1, true );
      92          33 : REGISTER_TRANSFER( RGBA16F, RGBA, 4, .5, .5, 1., false );
      93          33 : REGISTER_TRANSFER( RGBA16F, BGRA, 4, .5, .5, 1.1, false );
      94          33 : REGISTER_TRANSFER( RGBA16F, RGB, 3, .5, .5, 1., true );
      95          33 : REGISTER_TRANSFER( RGBA16F, BGR, 3, .5, .5, 1.1, true );
      96             : 
      97          33 : REGISTER_TRANSFER( RGBA32F, RGBA32F, 16, 1., 1., 1.1, false );
      98          33 : REGISTER_TRANSFER( RGBA32F, BGRA32F, 16, 1., 1., 1., false );
      99          33 : REGISTER_TRANSFER( RGBA32F, RGB32F, 12, 1., 1., 1., true );
     100          33 : REGISTER_TRANSFER( RGBA32F, BGR32F, 12, 1., 1., 1.1, true );
     101          33 : REGISTER_TRANSFER( RGBA32F, RGBA16F, 8, .5, .5, 1., false );
     102          33 : REGISTER_TRANSFER( RGBA32F, BGRA16F, 8,.5, .5, 1.1, false );
     103          33 : REGISTER_TRANSFER( RGBA32F, RGB16F, 6, .5, .5, 1., true );
     104          33 : REGISTER_TRANSFER( RGBA32F, BGR16F, 6, .5, .5, 1.1, true );
     105          33 : REGISTER_TRANSFER( RGBA32F, RGBA, 4, .25, .25, 1., false );
     106          33 : REGISTER_TRANSFER( RGBA32F, BGRA, 4, .25, .25, 1.1, false );
     107          33 : REGISTER_TRANSFER( RGBA32F, RGB, 3, .25, .25, 1., true );
     108          33 : REGISTER_TRANSFER( RGBA32F, BGR, 3, .25, .25, 1.1, true );
     109             : 
     110          33 : REGISTER_TRANSFER( DEPTH, DEPTH_UNSIGNED_INT, 4, 1., 1., 1., false );
     111             : }
     112             : 
     113           5 : CompressorReadDrawPixels::CompressorReadDrawPixels( const unsigned name )
     114             :         : Compressor()
     115             :         , _texture( 0 )
     116             :         , _pbo( 0 )
     117             :         , _internalFormat( 0 )
     118             :         , _format( 0 )
     119             :         , _type( 0 )
     120           5 :         , _depth( _depths[ name ] )
     121             : {
     122           5 :     LBASSERT( _depth > 0 );
     123           5 :     switch( name )
     124             :     {
     125             :         case EQ_COMPRESSOR_TRANSFER_RGBA_TO_RGBA:
     126           0 :             _format = GL_RGBA;
     127           0 :             _type = GL_UNSIGNED_BYTE;
     128           0 :             _internalFormat = GL_RGBA;
     129           0 :             break;
     130             :         case EQ_COMPRESSOR_TRANSFER_RGBA_TO_RGBA_UINT_8_8_8_8_REV:
     131           0 :             _format = GL_RGBA;
     132           0 :             _type = GL_UNSIGNED_BYTE;
     133           0 :             _internalFormat = GL_RGBA;
     134           0 :             break;
     135             :         case EQ_COMPRESSOR_TRANSFER_RGBA16F_TO_RGBA:
     136           0 :             _format = GL_RGBA;
     137           0 :             _type = GL_UNSIGNED_BYTE;
     138           0 :             _internalFormat = GL_RGBA16F;
     139           0 :             break;
     140             :         case EQ_COMPRESSOR_TRANSFER_RGBA16F_TO_RGBA16F:
     141           0 :             _format = GL_RGBA;
     142           0 :             _type = GL_HALF_FLOAT;
     143           0 :             _internalFormat = GL_RGBA16F;
     144           0 :             break;
     145             :         case EQ_COMPRESSOR_TRANSFER_RGBA32F_TO_RGBA:
     146           0 :             _format = GL_RGBA;
     147           0 :             _type = GL_UNSIGNED_BYTE;
     148           0 :             _internalFormat = GL_RGBA32F;
     149           0 :             break;
     150             :         case EQ_COMPRESSOR_TRANSFER_RGBA32F_TO_RGBA16F:
     151           0 :             _format = GL_RGBA;
     152           0 :             _type = GL_HALF_FLOAT;
     153           0 :             _internalFormat = GL_RGBA32F;
     154           0 :             break;
     155             :         case EQ_COMPRESSOR_TRANSFER_RGBA32F_TO_RGBA32F:
     156           0 :             _format = GL_RGBA;
     157           0 :             _type = GL_FLOAT;
     158           0 :             _internalFormat = GL_RGBA32F;
     159           0 :             break;
     160             : 
     161             :         case EQ_COMPRESSOR_TRANSFER_RGBA_TO_BGRA:
     162           5 :             _format = GL_BGRA;
     163           5 :             _type = GL_UNSIGNED_BYTE;
     164           5 :             _internalFormat = GL_RGBA;
     165           5 :             break;
     166             :         case EQ_COMPRESSOR_TRANSFER_RGBA_TO_BGRA_UINT_8_8_8_8_REV:
     167           0 :             _format = GL_BGRA;
     168           0 :             _type = GL_UNSIGNED_BYTE;
     169           0 :             _internalFormat = GL_RGBA;
     170           0 :             break;
     171             :         case EQ_COMPRESSOR_TRANSFER_RGB10_A2_TO_BGR10_A2:
     172           0 :             _format = GL_BGRA;
     173           0 :             _type = GL_UNSIGNED_INT_10_10_10_2;
     174           0 :             _internalFormat = GL_RGB10_A2;
     175           0 :             break;
     176             :         case EQ_COMPRESSOR_TRANSFER_RGB10_A2_TO_RGB10_A2:
     177           0 :             _format = GL_RGBA;
     178           0 :             _type = GL_UNSIGNED_INT_10_10_10_2;
     179           0 :             _internalFormat = GL_RGB10_A2;
     180           0 :             break;
     181             :         case EQ_COMPRESSOR_TRANSFER_RGBA16F_TO_BGRA:
     182           0 :             _format = GL_BGRA;
     183           0 :             _type = GL_UNSIGNED_BYTE;
     184           0 :             _internalFormat = GL_RGBA16F;
     185           0 :             break;
     186             :         case EQ_COMPRESSOR_TRANSFER_RGBA16F_TO_BGRA16F:
     187           0 :             _format = GL_BGRA;
     188           0 :             _type = GL_HALF_FLOAT;
     189           0 :             _internalFormat = GL_RGBA16F;
     190           0 :             break;
     191             :         case EQ_COMPRESSOR_TRANSFER_RGBA32F_TO_BGRA:
     192           0 :             _format = GL_BGRA;
     193           0 :             _type = GL_UNSIGNED_BYTE;
     194           0 :             _internalFormat = GL_RGBA32F;
     195           0 :             break;
     196             :         case EQ_COMPRESSOR_TRANSFER_RGBA32F_TO_BGRA16F:
     197           0 :             _format = GL_BGRA;
     198           0 :             _type = GL_HALF_FLOAT;
     199           0 :             _internalFormat = GL_RGBA32F;
     200           0 :             break;
     201             :         case EQ_COMPRESSOR_TRANSFER_RGBA32F_TO_BGRA32F:
     202           0 :             _format = GL_BGRA;
     203           0 :             _type = GL_FLOAT;
     204           0 :             _internalFormat = GL_RGBA32F;
     205           0 :             break;
     206             :         case EQ_COMPRESSOR_TRANSFER_RGBA_TO_RGB:
     207           0 :             _format = GL_RGB;
     208           0 :             _type = GL_UNSIGNED_BYTE;
     209           0 :             _internalFormat = GL_RGBA;
     210           0 :             break;
     211             :         case EQ_COMPRESSOR_TRANSFER_RGBA16F_TO_RGB:
     212           0 :             _format = GL_RGB;
     213           0 :             _type = GL_UNSIGNED_BYTE;
     214           0 :             _internalFormat = GL_RGBA16F;
     215           0 :             break;
     216             :         case EQ_COMPRESSOR_TRANSFER_RGBA16F_TO_RGB16F:
     217           0 :             _format = GL_RGB;
     218           0 :             _type = GL_HALF_FLOAT;
     219           0 :             _internalFormat = GL_RGBA16F;
     220           0 :             break;
     221             :         case EQ_COMPRESSOR_TRANSFER_RGBA32F_TO_RGB:
     222           0 :             _format = GL_RGB;
     223           0 :             _type = GL_UNSIGNED_BYTE;
     224           0 :             _internalFormat = GL_RGBA32F;
     225           0 :             break;
     226             :         case EQ_COMPRESSOR_TRANSFER_RGBA32F_TO_RGB32F:
     227           0 :             _format = GL_RGB;
     228           0 :             _type = GL_FLOAT;
     229           0 :             _internalFormat = GL_RGBA32F;
     230           0 :             break;
     231             :         case EQ_COMPRESSOR_TRANSFER_RGBA32F_TO_RGB16F:
     232           0 :             _format = GL_RGB;
     233           0 :             _type = GL_HALF_FLOAT;
     234           0 :             _internalFormat = GL_RGBA32F;
     235           0 :             break;
     236             :         case EQ_COMPRESSOR_TRANSFER_RGBA_TO_BGR:
     237           0 :             _format = GL_BGR;
     238           0 :             _type = GL_UNSIGNED_BYTE;
     239           0 :             _internalFormat = GL_RGBA;
     240           0 :             break;
     241             :         case EQ_COMPRESSOR_TRANSFER_RGBA16F_TO_BGR:
     242           0 :             _format = GL_BGR;
     243           0 :             _type = GL_UNSIGNED_BYTE;
     244           0 :             _internalFormat = GL_RGBA16F;
     245           0 :             break;
     246             :         case EQ_COMPRESSOR_TRANSFER_RGBA16F_TO_BGR16F:
     247           0 :             _format = GL_BGR;
     248           0 :             _type = GL_HALF_FLOAT;
     249           0 :             _internalFormat = GL_RGBA16F;
     250           0 :             break;
     251             :         case EQ_COMPRESSOR_TRANSFER_RGBA32F_TO_BGR:
     252           0 :             _format = GL_BGR;
     253           0 :             _type = GL_UNSIGNED_BYTE;
     254           0 :             _internalFormat = GL_RGBA32F;
     255           0 :             break;
     256             :         case EQ_COMPRESSOR_TRANSFER_RGBA32F_TO_BGR32F:
     257           0 :             _format = GL_BGR;
     258           0 :             _type = GL_FLOAT;
     259           0 :             _internalFormat = GL_RGBA32F;
     260           0 :             break;
     261             :         case EQ_COMPRESSOR_TRANSFER_RGBA32F_TO_BGR16F:
     262           0 :             _format = GL_BGR;
     263           0 :             _type = GL_HALF_FLOAT;
     264           0 :             _internalFormat = GL_RGBA32F;
     265           0 :             break;
     266             :         case EQ_COMPRESSOR_TRANSFER_DEPTH_TO_DEPTH_UNSIGNED_INT:
     267           0 :             _format = GL_DEPTH_COMPONENT;
     268           0 :             _type = GL_UNSIGNED_INT;
     269           0 :             _internalFormat = GL_DEPTH_COMPONENT;
     270           0 :             break;
     271             : 
     272           0 :         default: LBASSERT( false );
     273             :     }
     274           5 : }
     275             : 
     276          15 : CompressorReadDrawPixels::~CompressorReadDrawPixels( )
     277             : {
     278           5 :     delete _texture;
     279           5 :     _texture = 0;
     280             : 
     281           5 :     if( _pbo )
     282             :     {
     283           3 :         _pbo->destroy();
     284           3 :         delete _pbo;
     285           3 :         _pbo = 0;
     286             :     }
     287          10 : }
     288             : 
     289          19 : bool CompressorReadDrawPixels::isCompatible( const GLEWContext* )
     290             : {
     291          19 :     return true;
     292             : }
     293             : 
     294             : namespace
     295             : {
     296           3 : void _copy4( eq_uint64_t dst[4], const eq_uint64_t src[4] )
     297             : {
     298           3 :     memcpy( &dst[0], &src[0], sizeof(eq_uint64_t)*4 );
     299           3 : }
     300             : 
     301           6 : void _initPackAlignment( const eq_uint64_t width )
     302             : {
     303           6 :     if( (width % 4) == 0 )
     304           4 :         glPixelStorei( GL_PACK_ALIGNMENT, 4 );
     305           2 :     else if( (width % 2) == 0 )
     306           2 :         glPixelStorei( GL_PACK_ALIGNMENT, 2 );
     307             :     else
     308           0 :         glPixelStorei( GL_PACK_ALIGNMENT, 1 );
     309           6 : }
     310             : 
     311           2 : void _initUnpackAlignment( const eq_uint64_t width )
     312             : {
     313           2 :     if( (width % 4) == 0 )
     314           1 :         glPixelStorei( GL_UNPACK_ALIGNMENT, 4 );
     315           1 :     else if( (width % 2) == 0 )
     316           1 :         glPixelStorei( GL_UNPACK_ALIGNMENT, 2 );
     317             :     else
     318           0 :         glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
     319           2 : }
     320             : }
     321             : 
     322           3 : void CompressorReadDrawPixels::_resizeBuffer( const eq_uint64_t size )
     323             : {
     324             :     // eile: The code path using realloc creates visual artefacts on my MacBook
     325             :     //       The other crashes occasionally with KERN_BAD_ADDRESS
     326             :     //       Seems to be only with GL_RGB. Radar #8261726.
     327             : #if 1
     328           3 :     _buffer.reserve( size );
     329           3 :     _buffer.setSize( size );
     330             : #else
     331             :     // eile: This code path using realloc creates visual artefacts on my MacBook
     332             :     _buffer.resize( size );
     333             : #endif
     334           3 : }
     335             : 
     336           0 : void CompressorReadDrawPixels::_initDownload( const GLEWContext*,
     337             :                                               const eq_uint64_t inDims[4],
     338             :                                               eq_uint64_t outDims[4] )
     339             : {
     340           0 :     _copy4( outDims, inDims );
     341           0 :     const size_t size = inDims[1] * inDims[3] * _depth;
     342           0 :     _resizeBuffer( size );
     343           0 :     _initPackAlignment( outDims[1] );
     344           0 : }
     345             : 
     346           0 : void CompressorReadDrawPixels::_initTexture( const GLEWContext* glewContext,
     347             :                                              const eq_uint64_t flags )
     348             : {
     349           0 :     GLenum target = 0;
     350           0 :     if( flags & EQ_COMPRESSOR_USE_TEXTURE_2D )
     351           0 :         target = GL_TEXTURE_2D;
     352           0 :     else if( flags & EQ_COMPRESSOR_USE_TEXTURE_RECT )
     353           0 :         target = GL_TEXTURE_RECTANGLE_ARB;
     354             :     else
     355             :     {
     356           0 :         LBUNREACHABLE;
     357             :     }
     358             : 
     359           0 :     if ( !_texture || _texture->getTarget() != target )
     360             :     {
     361           0 :         delete _texture;
     362           0 :         _texture = new util::Texture( target, glewContext );
     363             :     }
     364           0 : }
     365             : 
     366           0 : void CompressorReadDrawPixels::_initAsyncTexture(const GLEWContext* glewContext,
     367             :                                                  const eq_uint64_t w,
     368             :                                                  const eq_uint64_t h )
     369             : {
     370           0 :     if( !_texture || _texture->getTarget() != GL_TEXTURE_RECTANGLE_ARB ||
     371           0 :         !_texture->isValid( ))
     372             :     {
     373           0 :         delete _texture;
     374           0 :         _texture = new util::Texture( GL_TEXTURE_RECTANGLE_ARB, glewContext );
     375             :     }
     376             : 
     377           0 :     _texture->setGLEWContext( glewContext );
     378           0 :     _texture->init( _internalFormat, w, h );
     379           0 : }
     380             : 
     381             : 
     382           0 : void CompressorReadDrawPixels::download( const GLEWContext* glewContext,
     383             :                                          const eq_uint64_t  inDims[4],
     384             :                                          const unsigned     source,
     385             :                                          const eq_uint64_t  flags,
     386             :                                                eq_uint64_t  outDims[4],
     387             :                                          void**             out )
     388             : {
     389           0 :     _initDownload( glewContext, inDims, outDims );
     390             : 
     391           0 :     if( flags & EQ_COMPRESSOR_USE_FRAMEBUFFER )
     392             :     {
     393           0 :         EQ_GL_CALL( glReadPixels( inDims[0], inDims[2], inDims[1], inDims[3],
     394             :                                   _format, _type, _buffer.getData( )));
     395           0 :         *out = _buffer.getData();
     396             :     }
     397             :     else
     398             :     {
     399           0 :         _initTexture( glewContext, flags );
     400           0 :         _texture->setGLData( source, _internalFormat, inDims[1], inDims[3] );
     401           0 :         _texture->setExternalFormat( _format, _type );
     402           0 :         *out = _downloadTexture( glewContext, FLUSH_TEXTURE );
     403             :     }
     404             : 
     405           0 : }
     406             : 
     407           2 : void CompressorReadDrawPixels::upload( const GLEWContext* glewContext,
     408             :                                        const void*        buffer,
     409             :                                        const eq_uint64_t  inDims[4],
     410             :                                        const eq_uint64_t  flags,
     411             :                                        const eq_uint64_t  outDims[4],
     412             :                                        const unsigned     destination )
     413             : {
     414           2 :     _initUnpackAlignment( inDims[1] );
     415             : 
     416           2 :     if( flags & EQ_COMPRESSOR_USE_FRAMEBUFFER )
     417             :     {
     418           2 :         glRasterPos2i( outDims[0], outDims[2] );
     419           2 :         glDrawPixels( outDims[1], outDims[3], _format, _type, buffer );
     420             :     }
     421             :     else
     422             :     {
     423           0 :         LBASSERT( outDims[0] == 0 && outDims[2]==0 ); // Implement me
     424           0 :         _initTexture( glewContext, flags );
     425             :         _texture->setGLData( destination, _internalFormat,
     426           0 :                              outDims[1], outDims[3] );
     427           0 :         _texture->setExternalFormat( _format, _type );
     428           0 :         _texture->upload( outDims[1], outDims[3], buffer );
     429           0 :         _texture->flushNoDelete();
     430             :     }
     431           2 : }
     432             : 
     433           3 : bool CompressorReadDrawPixels::_initPBO( const GLEWContext* glewContext,
     434             :                                          const eq_uint64_t size )
     435             : {
     436             :     // create thread-safe PBO
     437           3 :     if( !_pbo )
     438           3 :         _pbo = new util::PixelBufferObject( glewContext, true );
     439             : 
     440           3 :     const Error error = _pbo->setup( size, GL_READ_ONLY_ARB );
     441           3 :     if( !error )
     442           0 :         return true;
     443             : 
     444           3 :     if( _warned < 10 )
     445             :     {
     446           9 :         LBWARN << "Can't initialize PBO for async readback: " << error
     447           9 :                << std::endl;
     448           3 :         ++_warned;
     449             :     }
     450           3 :     return false;
     451             : }
     452             : 
     453           3 : void CompressorReadDrawPixels::startDownload( const GLEWContext* glewContext,
     454             :                                               const eq_uint64_t dims[4],
     455             :                                               const unsigned source,
     456             :                                               const eq_uint64_t flags )
     457             : {
     458           3 :     _initPackAlignment( dims[1] );
     459             : 
     460           3 :     const eq_uint64_t size = dims[1] * dims[3] * _depth;
     461           3 :     if( flags & EQ_COMPRESSOR_USE_FRAMEBUFFER )
     462             :     {
     463             : #ifdef EQ_ASYNC_PBO
     464           3 :         if( _initPBO( glewContext, size ))
     465             :         {
     466           0 :             EQ_GL_CALL( glReadPixels( dims[0], dims[2], dims[1], dims[3],
     467             :                                       _format, _type, 0 ));
     468           0 :             _pbo->unbind();
     469           0 :             glFlush(); // Fixes https://github.com/Eyescale/Equalizer/issues/118
     470           3 :             return;
     471             :         }
     472             : #else  // else async RB through texture
     473             :         const PixelViewport pvp( dims[0], dims[2], dims[1], dims[3] );
     474             :         _initAsyncTexture( glewContext, pvp.w, pvp.h );
     475             :         _asyncTexture->setExternalFormat( _format, _type );
     476             :         _asyncTexture->copyFromFrameBuffer( _internalFormat, pvp );
     477             :         return;
     478             : #endif
     479             :         // else
     480           3 :         _resizeBuffer( size );
     481           3 :         EQ_GL_CALL( glReadPixels( dims[0], dims[2], dims[1], dims[3],
     482             :                                   _format, _type, _buffer.getData( )));
     483             :     }
     484             :     else
     485             :     {
     486           0 :         _resizeBuffer( size );
     487           0 :         _initTexture( glewContext, flags );
     488           0 :         _texture->setGLData( source, _internalFormat, dims[1], dims[3] );
     489           0 :         _texture->setExternalFormat( _format, _type );
     490           0 :         glFlush(); // Enough?
     491             :     }
     492             : }
     493             : 
     494           0 : void* CompressorReadDrawPixels::_downloadTexture(
     495             :     const GLEWContext* glewContext, const FlushMode mode )
     496             : {
     497           0 :     LBASSERT( _texture );
     498           0 :     _texture->setGLEWContext( glewContext );
     499           0 :     _texture->download( _buffer.getData( ));
     500           0 :     if( mode == FLUSH_TEXTURE )
     501           0 :         _texture->flushNoDelete();
     502             : 
     503           0 :     return _buffer.getData();
     504             : }
     505             : 
     506           3 : void CompressorReadDrawPixels::finishDownload(
     507             :     const GLEWContext* glewContext, const eq_uint64_t inDims[4],
     508             :     const eq_uint64_t flags, eq_uint64_t outDims[4], void** out )
     509             : {
     510           3 :     _copy4( outDims, inDims );
     511           3 :     _initPackAlignment( inDims[1] );
     512             : 
     513           3 :     if( flags & (EQ_COMPRESSOR_USE_TEXTURE_RECT|EQ_COMPRESSOR_USE_TEXTURE_2D) )
     514             :     {
     515           0 :         *out = _downloadTexture( glewContext, FLUSH_TEXTURE );
     516           3 :         return;
     517             :     }
     518             : 
     519           3 :     LBASSERT( flags & EQ_COMPRESSOR_USE_FRAMEBUFFER );
     520             : 
     521             : #ifdef EQ_ASYNC_PBO
     522           3 :     if( _pbo && _pbo->isInitialized( ))
     523             :     {
     524           0 :         const eq_uint64_t size = inDims[1] * inDims[3] * _depth;
     525           0 :         _resizeBuffer( size );
     526             : 
     527           0 :         const void* ptr = _pbo->mapRead();
     528           0 :         if( ptr )
     529             :         {
     530           0 :             memcpy( _buffer.getData(), ptr, size );
     531           0 :             _pbo->unmap();
     532             :         }
     533             :         else
     534             :         {
     535           0 :             LBERROR << "Can't map PBO" << std::endl;
     536           0 :             EQ_GL_ERROR( "PixelBufferObject::mapRead()" );
     537             :         }
     538             :     }
     539           3 :     *out = _buffer.getData();
     540             : #else  // async RB through texture
     541             :     *out = _downloadTexture( glewContext, KEEP_TEXTURE );
     542             : #endif
     543             : }
     544             : 
     545             : }
     546          36 : }

Generated by: LCOV version 1.10