LCOV - code coverage report
Current view: top level - eq/client - nodeFactory.h (source / functions) Hit Total Coverage
Test: lcov2.info Lines: 2 2 100.0 %
Date: 2014-06-18 Functions: 2 3 66.7 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2005-2011, Stefan Eilemann <eile@equalizergraphics.com> 
       3             :  *
       4             :  * This library is free software; you can redistribute it and/or modify it under
       5             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       6             :  * by the Free Software Foundation.
       7             :  *  
       8             :  * This library is distributed in the hope that it will be useful, but WITHOUT
       9             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      10             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      11             :  * details.
      12             :  * 
      13             :  * You should have received a copy of the GNU Lesser General Public License
      14             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      15             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      16             :  */
      17             : 
      18             : #ifndef EQ_NODEFACTORY_H
      19             : #define EQ_NODEFACTORY_H
      20             : 
      21             : #include <eq/client/types.h>
      22             : #include <eq/client/api.h>
      23             : 
      24             : namespace eq
      25             : {
      26             :     /**
      27             :      * The node factory is a per-node singleton used to create and release
      28             :      * Equalizer resource instances.
      29             :      *
      30             :      * The instances have to be subclasses of the corresponding Equalizer
      31             :      * classes, and are used to selectively override task methods and store
      32             :      * additional, application-specific data.
      33             :      *
      34             :      * @sa eq::init()
      35             :      */
      36           1 :     class EQ_API NodeFactory
      37             :     {
      38             :     public:
      39             :         /** 
      40             :          * Create a new config.
      41             :          * 
      42             :          * @return the config.
      43             :          * @version 1.0
      44             :          */
      45             :         virtual Config* createConfig( ServerPtr parent );
      46             : 
      47             :         /** Release a config. @version 1.0 */
      48             :         virtual void releaseConfig( Config* config );
      49             : 
      50             :         /** 
      51             :          * Create a new node.
      52             :          * 
      53             :          * @return the node.
      54             :          * @version 1.0
      55             :          */
      56             :         virtual Node* createNode( Config* parent );
      57             : 
      58             :         /** Release a node. @version 1.0 */
      59             :         virtual void releaseNode( Node* node );
      60             : 
      61             :         /** 
      62             :          * Create a new pipe.
      63             :          * 
      64             :          * @return the pipe.
      65             :          * @version 1.0
      66             :          */
      67             :         virtual Pipe* createPipe( Node* parent );
      68             : 
      69             :         /** Release a pipe. @version 1.0 */
      70             :         virtual void releasePipe( Pipe* pipe );
      71             : 
      72             :         /** 
      73             :          * Create a new window.
      74             :          * 
      75             :          * @return the window.
      76             :          * @version 1.0
      77             :          */
      78             :         virtual Window* createWindow( Pipe* parent );
      79             : 
      80             :         /** Release a window. @version 1.0 */
      81             :         virtual void releaseWindow( Window* window );
      82             : 
      83             :         /** 
      84             :          * Create a new channel.
      85             :          * 
      86             :          * @return the channel.
      87             :          * @version 1.0
      88             :          */
      89             :         virtual Channel* createChannel( Window* parent );
      90             : 
      91             :         /** Release a channel. @version 1.0 */
      92             :         virtual void releaseChannel( Channel* channel );
      93             : 
      94             :         /** 
      95             :          * Create a new observer.
      96             :          * 
      97             :          * @return the observer.
      98             :          * @version 1.0
      99             :          */
     100             :         virtual Observer* createObserver( Config* parent );
     101             : 
     102             :         /** Release a observer. @version 1.0 */
     103             :         virtual void releaseObserver( Observer* observer );
     104             : 
     105             :         /** 
     106             :          * Create a new layout.
     107             :          * 
     108             :          * @return the layout.
     109             :          * @version 1.0
     110             :          */
     111             :         virtual Layout* createLayout( Config* parent );
     112             : 
     113             :         /** Release a layout. @version 1.0 */
     114             :         virtual void releaseLayout( Layout* layout );
     115             : 
     116             :         /** 
     117             :          * Create a new view.
     118             :          * 
     119             :          * @return the view.
     120             :          * @version 1.0
     121             :          */
     122             :         virtual View* createView( Layout* parent );
     123             : 
     124             :         /** Release a view. @version 1.0 */
     125             :         virtual void releaseView( View* view );
     126             : 
     127             :         /** 
     128             :          * Create a new canvas.
     129             :          * 
     130             :          * @return the canvas.
     131             :          * @version 1.0
     132             :          */
     133             :         virtual Canvas* createCanvas( Config* parent );
     134             : 
     135             :         /** Release a canvas. @version 1.0 */
     136             :         virtual void releaseCanvas( Canvas* canvas );
     137             : 
     138             :         /** 
     139             :          * Create a new segment.
     140             :          * 
     141             :          * @return the segment.
     142             :          * @version 1.0
     143             :          */
     144             :         virtual Segment* createSegment( Canvas* parent );
     145             : 
     146             :         /** Release a segment. @version 1.0 */
     147             :         virtual void releaseSegment( Segment* segment );
     148             : 
     149             :         /** Destruct this node factory. @version 1.0 */
     150           9 :         virtual ~NodeFactory(){}
     151             :     };
     152             : }
     153             : 
     154             : #endif // EQ_NODEFACTORY_H
     155             : 

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