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Current view: top level - eq/client - systemWindow.h (source / functions) Hit Total Coverage
Test: lcov2.info Lines: 0 3 0.0 %
Date: 2014-06-18 Functions: 0 2 0.0 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2005-2014, Stefan Eilemann <eile@equalizergraphics.com>
       3             :  *                    2014, Daniel Nachbaur <danielnachbaur@gmail.com>
       4             :  *                    2009, Maxim Makhinya
       5             :  *
       6             :  * This library is free software; you can redistribute it and/or modify it under
       7             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       8             :  * by the Free Software Foundation.
       9             :  *
      10             :  * This library is distributed in the hope that it will be useful, but WITHOUT
      11             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      12             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      13             :  * details.
      14             :  *
      15             :  * You should have received a copy of the GNU Lesser General Public License
      16             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      17             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             :  */
      19             : 
      20             : #ifndef EQ_SYSTEM_WINDOW_H
      21             : #define EQ_SYSTEM_WINDOW_H
      22             : 
      23             : #include <eq/client/types.h>
      24             : #include <eq/client/windowSettings.h> // WindowSettings::IAttribute enum
      25             : 
      26             : namespace eq
      27             : {
      28             : /**
      29             :  * The interface definition for system-specific windowing code.
      30             :  *
      31             :  * The system window abstracts all window system specific code and facilitates
      32             :  * porting to new windowing systems. Each eq::Window uses one eq::SystemWindow,
      33             :  * which is created and initialized in Window::configInitSystemWindow.
      34             :  */
      35             : class SystemWindow
      36             : {
      37             : public:
      38             :     /** Create a new SystemWindow for the given eq::Window. @version 1.7.2 */
      39             :     EQ_API SystemWindow( NotifierInterface& parent,
      40             :                          const WindowSettings& settings );
      41             : 
      42             :     /** Destroy the SystemWindow. @version 1.0 */
      43             :     EQ_API virtual ~SystemWindow();
      44             : 
      45             :     /** @name Methods forwarded from eq::Window */
      46             :     //@{
      47             :     /**
      48             :      * Initialize this system window.
      49             :      *
      50             :      * This method should take into account all attributes of the parent Window.
      51             :      *
      52             :      * @return true if the window was correctly initialized, false
      53             :      *         on any error.
      54             :      * @version 1.0
      55             :      */
      56             :     EQ_API virtual bool configInit() = 0;
      57             : 
      58             :     /**
      59             :      * De-initialize this system window.
      60             :      *
      61             :      * This function might be called on partially or uninitialized system
      62             :      * windows, and the implemenation has therefore be tolerant enough to handle
      63             :      * this case.
      64             :      * @version 1.0
      65             :      */
      66             :     EQ_API virtual void configExit() = 0;
      67             : 
      68             :     /**
      69             :      * Make the system window rendering context and drawable current.
      70             :      *
      71             :      * This function invalidates the pipe's make current cache. If this function
      72             :      * is not called, Pipe::setCurrent() has to be called appropriately.
      73             :      * @version 1.0
      74             :      */
      75             :     EQ_API virtual void makeCurrent( const bool cache = true ) const = 0;
      76             : 
      77             :     /** Bind the window's FBO, if it uses an FBO drawable. @version 1.0 */
      78             :     EQ_API virtual void bindFrameBuffer() const = 0;
      79             : 
      80             :     /** Swap the front and back buffer. @version 1.0 */
      81             :     EQ_API virtual void swapBuffers() = 0;
      82             : 
      83             :     /** Flush all command buffers. @version 1.5.2 */
      84             :     EQ_API virtual void flush() = 0;
      85             : 
      86             :     /** Finish execution of  all commands. @version 1.5.2 */
      87             :     EQ_API virtual void finish() = 0;
      88             : 
      89             :     /**
      90             :      * Join a NV_swap_group.
      91             :      *
      92             :      * See WGL or GLX implementation and OpenGL extension for details on how to
      93             :      * implement this function.
      94             :      *
      95             :      * @param group the swap group name.
      96             :      * @param barrier the swap barrier name.
      97             :      * @version 1.0
      98             :      */
      99             :     EQ_API virtual void joinNVSwapBarrier( const uint32_t group,
     100             :                                            const uint32_t barrier ) = 0;
     101             :     //@}
     102             : 
     103             :     /** @name Frame Buffer Object support. */
     104             :     //@{
     105             :     /** @return the FBO of this window, or 0. @version 1.0 */
     106           0 :     virtual const util::FrameBufferObject* getFrameBufferObject()
     107           0 :         const { return 0; }
     108             :     //@}
     109             : 
     110             :     /**
     111             :      * Set up the given drawable based on the current context.
     112             :      * @version 1.0
     113             :      */
     114             :     EQ_API virtual void queryDrawableConfig( DrawableConfig& dc ) = 0;
     115             : 
     116             :     /**
     117             :      * Get the GLEW context for this window.
     118             :      *
     119             :      * The glew context is initialized during window initialization, and
     120             :      * provides access to OpenGL extensions. This function does not follow the
     121             :      * Equalizer naming conventions, since GLEW uses a function of this name to
     122             :      * automatically resolve OpenGL function entry points. Therefore, any
     123             :      * supported GL function can be called directly from an initialized
     124             :      * SystemWindow.
     125             :      *
     126             :      * @return the extended OpenGL function table for the window's OpenGL
     127             :      *         context.
     128             :      * @version 1.0
     129             :      */
     130           0 :     virtual const GLEWContext* glewGetContext() const { return 0; }
     131             : 
     132             :     /**
     133             :      * Send a window error event to the application node.
     134             :      *
     135             :      * @param error the error code.
     136             :      * @version 1.7.1
     137             :      */
     138             :     EQ_API EventOCommand sendError( const uint32_t error );
     139             : 
     140             :     /** Process an event. @version 1.0 */
     141             :     EQ_API virtual bool processEvent( const Event& event );
     142             : 
     143             :     /**
     144             :      * Set the window's pixel viewport wrt its parent pipe.
     145             :      *
     146             :      * @param pvp the viewport in pixels.
     147             :      * @version 1.7.2
     148             :      */
     149             :     EQ_API void setPixelViewport( const PixelViewport& pvp );
     150             : 
     151             :     /**
     152             :      * @return the window's pixel viewport wrt the parent pipe.
     153             :      * @version 1.7.2
     154             :      */
     155             :     EQ_API const PixelViewport& getPixelViewport() const;
     156             : 
     157             :     /**
     158             :      * @internal
     159             :      * @return the OpenGL texture format corresponding to the window's color
     160             :      *         drawable configuration
     161             :      */
     162             :     EQ_API uint32_t getColorFormat() const;
     163             : 
     164             :     /** Set the window's name. @version 1.7.2 */
     165             :     EQ_API void setName( const std::string& name );
     166             : 
     167             :     /** @return the window's name. @version 1.7.2 */
     168             :     EQ_API const std::string& getName() const;
     169             : 
     170             :     /** @return the value of an integer attribute. @version 1.7.2 */
     171             :     EQ_API int32_t getIAttribute( const WindowSettings::IAttribute attr ) const;
     172             : 
     173             :     /**
     174             :      * @return the window with which this window shares the GL context.
     175             :      * @version 1.7.2
     176             :      */
     177             :     EQ_API const SystemWindow* getSharedContextWindow() const;
     178             : 
     179             : private:
     180             :     NotifierInterface& _parent;
     181             :     WindowSettings _settings;
     182             : };
     183             : }
     184             : 
     185             : 
     186             : #endif // EQ_SYSTEM_WINDOW_H

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