LCOV - code coverage report
Current view: top level - eq/fabric - renderContext.cpp (source / functions) Hit Total Coverage
Test: lcov2.info Lines: 4 13 30.8 %
Date: 2014-06-18 Functions: 3 5 60.0 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2006-2014, Stefan Eilemann <eile@equalizergraphics.com>
       3             :  *
       4             :  * This library is free software; you can redistribute it and/or modify it under
       5             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       6             :  * by the Free Software Foundation.
       7             :  *
       8             :  * This library is distributed in the hope that it will be useful, but WITHOUT
       9             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      10             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      11             :  * details.
      12             :  *
      13             :  * You should have received a copy of the GNU Lesser General Public License
      14             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      15             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      16             :  */
      17             : 
      18             : #include "renderContext.h"
      19             : #include "tile.h"
      20             : 
      21             : namespace eq
      22             : {
      23             : namespace fabric
      24             : {
      25             : 
      26             : // cppcheck-suppress uninitMemberVar
      27        4187 : RenderContext::RenderContext()
      28             :         : frustum( Frustumf::DEFAULT )
      29             :         , ortho( Frustumf::DEFAULT )
      30             :         , headTransform( Matrix4f::IDENTITY )
      31             :         , orthoTransform( Matrix4f::IDENTITY )
      32             :         , frameID( 0 )
      33             :         , overdraw( Vector4i::ZERO )
      34             :         , offset( Vector2i::ZERO )
      35             :         , buffer( 0x0405 ) // GL_BACK
      36             :         , taskID( 0 )
      37             :         , period( 1 )
      38             :         , phase( 0 )
      39        4187 :         , eye( EYE_CYCLOP )
      40             : {
      41        4187 : }
      42             : 
      43           0 : void RenderContext::apply( const Tile& tile )
      44             : {
      45           0 :     frustum = tile.frustum;
      46           0 :     ortho = tile.ortho;
      47           0 :     pvp = tile.pvp;
      48           0 :     vp = tile.vp;
      49           0 : }
      50             : 
      51           0 : std::ostream& operator << ( std::ostream& os, const RenderContext& ctx )
      52             : {
      53           0 :     return os << "ID " << ctx.frameID << " pvp " << ctx.pvp << " vp " << ctx.vp
      54           0 :               << " " << ctx.range << " " << ctx.eye << " " << ctx.zoom;
      55             : }
      56             : 
      57             : }
      58          45 : }

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