LCOV - code coverage report
Current view: top level - eq/fabric - renderContext.h (source / functions) Hit Total Coverage
Test: lcov2.info Lines: 1 23 4.3 %
Date: 2014-06-18 Functions: 2 3 66.7 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2006-2012, Stefan Eilemann <eile@equalizergraphics.com>
       3             :  *
       4             :  * This library is free software; you can redistribute it and/or modify it under
       5             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       6             :  * by the Free Software Foundation.
       7             :  *
       8             :  * This library is distributed in the hope that it will be useful, but WITHOUT
       9             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      10             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      11             :  * details.
      12             :  *
      13             :  * You should have received a copy of the GNU Lesser General Public License
      14             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      15             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      16             :  */
      17             : 
      18             : #ifndef EQFABRIC_RENDERCONTEXT_H
      19             : #define EQFABRIC_RENDERCONTEXT_H
      20             : 
      21             : #include <eq/fabric/colorMask.h>        // member
      22             : #include <eq/fabric/eye.h>              // member
      23             : #include <eq/fabric/pixel.h>            // member
      24             : #include <eq/fabric/pixelViewport.h>    // member
      25             : #include <eq/fabric/range.h>            // member
      26             : #include <eq/fabric/subPixel.h>         // member
      27             : #include <eq/fabric/types.h>
      28             : #include <eq/fabric/zoom.h>             // member
      29             : 
      30             : #include <co/objectVersion.h>
      31             : #include <eq/fabric/api.h>
      32             : 
      33             : namespace eq
      34             : {
      35             : namespace fabric
      36             : {
      37             :     /** The context applied to a channel during rendering operations. */
      38        3411 :     class RenderContext
      39             :     {
      40             :     public:
      41             :         EQFABRIC_API RenderContext();
      42             :         EQFABRIC_API void apply( const Tile& tile ); //!< @internal
      43             : 
      44             :         Frustumf       frustum;        //!< frustum for projection matrix
      45             :         Frustumf       ortho;          //!< ortho frustum for projection matrix
      46             : 
      47             :         Matrix4f       headTransform;  //!< frustum transform for modelview
      48             :         Matrix4f       orthoTransform; //!< orthographic frustum transform
      49             : 
      50             :         co::ObjectVersion view;        //!< destination view id and version
      51             :         uint128_t      frameID;        //!< identifier from Config::beginFrame
      52             :         PixelViewport  pvp;            //!< pixel viewport of channel wrt window
      53             :         Pixel          pixel;          //!< pixel decomposition wrt to dest
      54             :         Vector4i       overdraw;       //!< @internal for pw pp filters
      55             :         Viewport       vp;             //!< fractional viewport wrt dest view
      56             : 
      57             :         Vector2i       offset;         //!< absolute position wrt dest channel
      58             :         Range          range;          //!< database-range wrt to dest channel
      59             :         SubPixel       subpixel;       //!< subpixel decomposition wrt to dest
      60             :         Zoom           zoom;           //!< up/downsampling wrt to dest
      61             : 
      62             :         uint32_t       buffer;         //!< buffer as passed to glDrawBuffer()
      63             :         uint32_t       taskID;         //!< @internal per-channel task counter
      64             :         uint32_t       period;         //!< DPlex period
      65             :         uint32_t       phase;          //!< DPlex phase
      66             :         Eye            eye;            //!< current eye pass
      67             :         uint32_t       alignToEight;   //!< @internal padding
      68             : 
      69             :         ColorMask      bufferMask;     //!< color mask for anaglyph stereo
      70             :         bool           alignDummy[28]; //!< @internal padding
      71             :     };
      72             : 
      73             :     EQFABRIC_API std::ostream& operator << ( std::ostream& os,
      74             :                                              const RenderContext& ctx );
      75             : }
      76             : }
      77             : 
      78             : namespace lunchbox
      79             : {
      80           0 : template<> inline void byteswap( eq::fabric::RenderContext& value )
      81             : {
      82           0 :     byteswap( value.frustum );
      83           0 :     byteswap( value.ortho );
      84             : 
      85           0 :     byteswap( value.headTransform );
      86           0 :     byteswap( value.orthoTransform );
      87             : 
      88           0 :     byteswap( value.view );
      89           0 :     byteswap( value.frameID );
      90           0 :     byteswap( value.pvp );
      91           0 :     byteswap( value.pixel );
      92           0 :     byteswap( value.overdraw );
      93           0 :     byteswap( value.vp );
      94             : 
      95           0 :     byteswap( value.offset );
      96           0 :     byteswap( value.range );
      97           0 :     byteswap( value.subpixel );
      98           0 :     byteswap( value.zoom );
      99             : 
     100           0 :     byteswap( value.buffer );
     101           0 :     byteswap( value.taskID );
     102           0 :     byteswap( value.period );
     103           0 :     byteswap( value.phase );
     104           0 :     byteswap( value.eye );
     105             : 
     106           0 :     byteswap( value.bufferMask );
     107           0 : }
     108             : }
     109             : 
     110             : #endif // EQFABRIC_RENDERCONTEXT_H

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