LCOV - code coverage report
Current view: top level - eq/server/equalizers - loadEqualizer.h (source / functions) Hit Total Coverage
Test: lcov2.info Lines: 5 17 29.4 %
Date: 2014-06-18 Functions: 3 10 30.0 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2008-2013, Stefan Eilemann <eile@equalizergraphics.com>
       3             :  *                    2010, Cedric Stalder <cedric.stalder@gmail.com>
       4             :  *
       5             :  * This library is free software; you can redistribute it and/or modify it under
       6             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       7             :  * by the Free Software Foundation.
       8             :  *
       9             :  * This library is distributed in the hope that it will be useful, but WITHOUT
      10             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      11             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      12             :  * details.
      13             :  *
      14             :  * You should have received a copy of the GNU Lesser General Public License
      15             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      16             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      17             :  */
      18             : 
      19             : #ifndef EQS_LOADEQUALIZER_H
      20             : #define EQS_LOADEQUALIZER_H
      21             : 
      22             : #include "../channelListener.h" // base class
      23             : #include "equalizer.h"          // base class
      24             : 
      25             : #include <eq/client/types.h>
      26             : #include <eq/fabric/range.h>    // member
      27             : #include <eq/fabric/viewport.h> // member
      28             : 
      29             : #include <deque>
      30             : #include <vector>
      31             : 
      32             : namespace eq
      33             : {
      34             : namespace server
      35             : {
      36             :     std::ostream& operator << ( std::ostream& os, const LoadEqualizer* );
      37             : 
      38             :     /** Adapts the 2D tiling or DB range of the attached compound's children. */
      39             :     class LoadEqualizer : public Equalizer, protected ChannelListener
      40             :     {
      41             :     public:
      42             :         EQSERVER_API LoadEqualizer();
      43             :         LoadEqualizer( const fabric::Equalizer& from );
      44             :         virtual ~LoadEqualizer();
      45         142 :         virtual void toStream( std::ostream& os ) const { os << this; }
      46             : 
      47             :         /** @sa CompoundListener::notifyUpdatePre */
      48             :         virtual void notifyUpdatePre( Compound* compound,
      49             :                                       const uint32_t frameNumber );
      50             : 
      51             :         /** @sa ChannelListener::notifyLoadData */
      52             :         virtual void notifyLoadData( Channel* channel,
      53             :                                      const uint32_t frameNumber,
      54             :                                      const Statistics& statistics,
      55             :                                      const Viewport& region );
      56             : 
      57           0 :         virtual uint32_t getType() const { return fabric::LOAD_EQUALIZER; }
      58             : 
      59             :     protected:
      60         384 :         void notifyChildAdded( Compound*, Compound* ) override
      61         384 :             { LBASSERT( !_tree ); }
      62           0 :         void notifyChildRemove( Compound*, Compound* ) override
      63           0 :             { LBASSERT( !_tree ); }
      64             : 
      65             :     private:
      66             :         struct Node
      67             :         {
      68           0 :             Node() : left(0), right(0), compound(0), mode( MODE_VERTICAL )
      69             :                    , resources( 0.0f ), split( 0.5f ), boundaryf( 0.0f )
      70           0 :                    , resistancef( 0.0f ) {}
      71           0 :             ~Node() { delete left; delete right; }
      72             : 
      73             :             Node*     left;      //<! Left child (only on non-leafs)
      74             :             Node*     right;     //<! Right child (only on non-leafs)
      75             :             Compound* compound;  //<! The corresponding child (only on leafs)
      76             :             LoadEqualizer::Mode mode; //<! What to adapt
      77             :             float     resources; //<! total amount of resources of subtree
      78             :             float     split;     //<! 0..1 global (vp, range) split
      79             :             float     boundaryf;
      80             :             Vector2i  boundary2i;
      81             :             float     resistancef;
      82             :             Vector2i  resistance2i;
      83             :             Vector2i  maxSize;
      84             :         };
      85             :         friend std::ostream& operator << ( std::ostream& os, const Node* node );
      86             :         typedef std::vector< Node* > LBNodes;
      87             : 
      88             :         Node* _tree; // <! The binary split tree of all children
      89             : 
      90             :         struct Data
      91             :         {
      92          42 :             Data() : channel( 0 ), taskID( 0 ), destTaskID( 0 )
      93          42 :                    , time( -1 ), assembleTime( 0 ) {}
      94             :             Channel*     channel;
      95             :             uint32_t     taskID;
      96             :             uint32_t     destTaskID;
      97             :             eq::Viewport vp;
      98             :             eq::Range    range;
      99             :             int64_t      time;
     100             :             int64_t      assembleTime;
     101             :         };
     102             : 
     103             :         typedef std::vector< Data > LBDatas;
     104             :         typedef std::pair< uint32_t,  LBDatas > LBFrameData;
     105             : 
     106             :         std::deque< LBFrameData > _history;
     107             : 
     108             :         //-------------------- Methods --------------------
     109             :         /** @return true if we have a valid LB tree */
     110             :         Node* _buildTree( const Compounds& children );
     111             : 
     112             :         /** Setup assembly with the compound dest value */
     113             :         void _updateAssembleTime( Data& data, const Statistic& stat );
     114             : 
     115             :         /** Clear the tree, does not delete the nodes. */
     116             :         void _clearTree( Node* node );
     117             : 
     118             :         /** get the total time used by the rendering. */
     119             :         int64_t _getTotalTime();
     120             : 
     121             :         /** get the assembly time used by the compound which use
     122             :             the destination Channel. */
     123             :         int64_t _getAssembleTime( );
     124             : 
     125             :         /** Obsolete _history so that front-most item is youngest available. */
     126             :         void _checkHistory();
     127             : 
     128             :         /** Update all node fields influencing the split */
     129             :         void _update( Node* node, const Viewport& vp, const Range& range );
     130             :         void _updateLeaf( Node* node );
     131             :         void _updateNode( Node* node, const Viewport& vp, const Range& range );
     132             : 
     133             :         /** Adjust the split of each node based on the front-most _history. */
     134             :         void _computeSplit();
     135             :         void _removeEmpty( LBDatas& items );
     136             : 
     137             :         void _computeSplit( Node* node, const float time, LBDatas* sortedData,
     138             :                             const eq::Viewport& vp, const eq::Range& range );
     139             :         void _assign( Compound* compound, const Viewport& vp,
     140             :                       const Range& range );
     141             : 
     142             :         /** Get the resource for all children compound. */
     143             :         float _getTotalResources( ) const;
     144             : 
     145           0 :         static bool _compareX( const Data& data1, const Data& data2 )
     146           0 :             { return data1.vp.x < data2.vp.x; }
     147           0 :         static bool _compareY( const Data& data1, const Data& data2 )
     148           0 :             { return data1.vp.y < data2.vp.y; }
     149           0 :         static bool _compareRange( const Data& data1, const Data& data2 )
     150           0 :             { return data1.range.start < data2.range.start; }
     151             :     };
     152             : }
     153             : }
     154             : 
     155             : #endif // EQS_LOADEQUALIZER_H

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