LCOV - code coverage report
Current view: top level - eq/server - state.h (source / functions) Hit Total Coverage
Test: lcov2.info Lines: 0 24 0.0 %
Date: 2014-06-18 Functions: 0 1 0.0 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2010-2013, Stefan Eilemann <eile@eyescale.ch>
       3             :  *
       4             :  * This library is free software; you can redistribute it and/or modify it under
       5             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       6             :  * by the Free Software Foundation.
       7             :  *
       8             :  * This library is distributed in the hope that it will be useful, but WITHOUT
       9             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      10             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      11             :  * details.
      12             :  *
      13             :  * You should have received a copy of the GNU Lesser General Public License
      14             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      15             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      16             :  */
      17             : 
      18             : #ifndef EQSERVER_STATE_H
      19             : #define EQSERVER_STATE_H
      20             : 
      21             : #include <lunchbox/log.h>
      22             : #include <lunchbox/types.h>
      23             : 
      24             : namespace eq
      25             : {
      26             : namespace server
      27             : {
      28             :     /**
      29             :      * Running state of a resource entity.
      30             :      * <img src="http://www.equalizergraphics.com/documents/design/images/serverState.png">
      31             :      */
      32             :     enum State
      33             :     {
      34             :         STATE_UNUSED = LB_BIT1,      //!< next: STOPPED
      35             :         STATE_STOPPED = LB_BIT2,      //!< next: INITIALIZING or UNUSED
      36             :         STATE_INITIALIZING = LB_BIT3, //!< next: INIT_FAILED or INIT_SUCCESS
      37             :         STATE_INIT_SUCCESS = LB_BIT4, //!< next: RUNNING
      38             :         STATE_INIT_FAILED = LB_BIT5,  //!< next: EXITING
      39             :         STATE_RUNNING = LB_BIT6,      //!< next: EXITING
      40             :         STATE_EXITING = LB_BIT7,      //!< next: EXIT_FAILED or EXIT_SUCCESS
      41             :         STATE_EXIT_SUCCESS = LB_BIT8, //!< next: STOPPED or FAILED
      42             :         STATE_EXIT_FAILED = LB_BIT9,  //!< next: STOPPED or FAILED
      43             :         STATE_FAILED = LB_BIT10,       //!< next: STOPPED
      44             :         STATE_DELETE = LB_BIT16       //!< additional modifier
      45             :     };
      46             : 
      47           0 :     inline std::ostream& operator << ( std::ostream& os, const State& state )
      48             :     {
      49           0 :         if( state & STATE_UNUSED )
      50           0 :             os << "unused";
      51           0 :         if( state & STATE_STOPPED )
      52           0 :             os << "stopped";
      53           0 :         if( state & STATE_INITIALIZING )
      54           0 :             os << "initializing";
      55           0 :         if( state & STATE_INIT_SUCCESS )
      56           0 :             os << "init successful";
      57           0 :         if( state & STATE_INIT_FAILED )
      58           0 :             os << "failed";
      59           0 :         if( state & STATE_RUNNING )
      60           0 :             os << "running";
      61           0 :         if( state & STATE_EXITING )
      62           0 :             os << "exiting";
      63           0 :         if( state & STATE_EXIT_SUCCESS )
      64           0 :             os << "exit successful";
      65           0 :         if( state & STATE_EXIT_FAILED )
      66           0 :             os << "exit failed";
      67           0 :         if( state & STATE_FAILED )
      68           0 :             os << "failed";
      69           0 :         if( state & STATE_DELETE )
      70           0 :             os << "scheduled for deletion";
      71             : 
      72           0 :         return os;
      73             :     }
      74             : }
      75             : }
      76             : #endif // EQ_STATE_H

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