LCOV - code coverage report
Current view: top level - eq/server - tileQueue.h (source / functions) Hit Total Coverage
Test: lcov2.info Lines: 0 11 0.0 %
Date: 2014-06-18 Functions: 0 9 0.0 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2011-2012, Stefan Eilemann <eile@eyescale.ch>
       3             :  *               2011-2012, Daniel Nachbaur <danielnachbaur@googlemail.com>
       4             :  *
       5             :  * This library is free software; you can redistribute it and/or modify it under
       6             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       7             :  * by the Free Software Foundation.
       8             :  *
       9             :  * This library is distributed in the hope that it will be useful, but WITHOUT
      10             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      11             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      12             :  * details.
      13             :  *
      14             :  * You should have received a copy of the GNU Lesser General Public License
      15             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      16             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      17             :  */
      18             : 
      19             : #ifndef EQSERVER_TILEQUEUE_H
      20             : #define EQSERVER_TILEQUEUE_H
      21             : 
      22             : #include "compound.h"
      23             : #include "types.h"
      24             : 
      25             : #include <lunchbox/bitOperation.h> // function getIndexOfLastBit
      26             : #include <co/queueMaster.h>
      27             : 
      28             : namespace eq
      29             : {
      30             : namespace server
      31             : {
      32             :     /** A holder for tile data and parameters. */
      33             :     class TileQueue : public co::Object
      34             :     {
      35             :     public:
      36             :         /**
      37             :          * Constructs a new TileQueue.
      38             :          */
      39             :         EQSERVER_API TileQueue();
      40             :         EQSERVER_API virtual ~TileQueue();
      41             :         TileQueue( const TileQueue& from );
      42             : 
      43             :         /**
      44             :          * @name Data Access
      45             :          */
      46             :         //@{
      47           0 :         void setCompound( Compound* compound )
      48           0 :             { LBASSERT( !_compound ); _compound = compound; }
      49             :         Compound* getCompound() const { return _compound; }
      50             :         Channel* getChannel() const
      51             :             { return _compound ? _compound->getChannel() :0; }
      52             :         Node* getNode() const { return _compound ? _compound->getNode() : 0; }
      53             : 
      54           0 :         void setName( const std::string& name ) { _name = name; }
      55           0 :         const std::string& getName() const      { return _name; }
      56             : 
      57             :         /** Set the size of the tiles. */
      58           0 :         void setTileSize( const Vector2i& size ) { _size = size; }
      59             : 
      60             :         /** @return the tile size. */
      61           0 :         const Vector2i& getTileSize() const { return _size; }
      62             : 
      63             :         /** Add a tile to the queue. */
      64             :         void addTile( const Tile& tile, const Eye eye );
      65             : 
      66             :         /**
      67             :          * Cycle the current tile queue.
      68             :          *
      69             :          * Used for output tile queues to allocate/recycle queue masters.
      70             :          *
      71             :          * @param frameNumber the current frame number.
      72             :          * @param compound the compound holding the output frame.
      73             :          */
      74             :         void cycleData( const uint32_t frameNumber, const Compound* compound );
      75             : 
      76             :         void setOutputQueue( TileQueue* queue, const Compound* compound );
      77           0 :         const TileQueue* getOutputQueue( const Eye eye ) const
      78           0 :             { return _outputQueue[ lunchbox::getIndexOfLastBit( eye ) ]; }
      79             : 
      80             :         /**
      81             :          * @name Operations
      82             :          */
      83             :         //@{
      84             :         /** Unset the tile data. */
      85             :         void unsetData();
      86             : 
      87             :         /** Reset the frame and delete all tile datas. */
      88             :         void flush();
      89             :         //@}
      90             : 
      91             :         uint128_t getQueueMasterID( const Eye eye ) const;
      92             : 
      93             :     protected:
      94           0 :         EQSERVER_API virtual ChangeType getChangeType() const
      95           0 :                                                             { return INSTANCE; }
      96             :         EQSERVER_API virtual void getInstanceData( co::DataOStream& os );
      97             :         EQSERVER_API virtual void applyInstanceData( co::DataIStream& is );
      98             : 
      99             :     private:
     100             : 
     101           0 :         struct LatencyQueue
     102             :         {
     103             :             uint32_t _frameNumber;
     104             :             co::QueueMaster _queue;
     105             :         };
     106             : 
     107             :         /** The parent compound. */
     108             :         Compound* _compound;
     109             : 
     110             :         /** The name which associates input to output frames. */
     111             :         std::string _name;
     112             : 
     113             :         /** The size of each tile in the queue. */
     114             :         Vector2i _size;
     115             : 
     116             :         /** The collage queue pool. */
     117             :         std::deque< LatencyQueue* > _queues;
     118             : 
     119             :         /** the currently used tile queues */
     120             :         LatencyQueue* _queueMaster[ NUM_EYES ];
     121             : 
     122             :         /** The current output queue. */
     123             :         TileQueue* _outputQueue[ NUM_EYES ];
     124             :     };
     125             : 
     126             :     std::ostream& operator << ( std::ostream& os, const TileQueue* frame );
     127             : }
     128             : }
     129             : #endif // EQSERVER_TILEQUEUE_H

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