LCOV - code coverage report
Current view: top level - seq - renderer.h (source / functions) Hit Total Coverage
Test: lcov2.info Lines: 5 5 100.0 %
Date: 2014-06-18 Functions: 4 4 100.0 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2011-2013, Stefan Eilemann <eile@eyescale.ch>
       3             :  *
       4             :  * This library is free software; you can redistribute it and/or modify it under
       5             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       6             :  * by the Free Software Foundation.
       7             :  *
       8             :  * This library is distributed in the hope that it will be useful, but WITHOUT
       9             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      10             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      11             :  * details.
      12             :  *
      13             :  * You should have received a copy of the GNU Lesser General Public License
      14             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      15             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      16             :  */
      17             : 
      18             : #ifndef EQSEQUEL_RENDERER_H
      19             : #define EQSEQUEL_RENDERER_H
      20             : 
      21             : #include <co/objectFactory.h> // interface
      22             : #include <seq/types.h>
      23             : 
      24             : namespace seq
      25             : {
      26             : /**
      27             :  * A renderer instance.
      28             :  *
      29             :  * All calls to one renderer instance are guaranteed to be executed from a
      30             :  * single thread.
      31             :  */
      32             : class Renderer : public co::ObjectFactory
      33             : {
      34             : public:
      35             :     /** Construct a new renderer. @version 1.0 */
      36             :     SEQ_API Renderer( Application& application );
      37             : 
      38             :     /** Destruct this renderer. @version 1.0 */
      39             :     SEQ_API virtual ~Renderer();
      40             : 
      41             :     /** @name Operations */
      42             :     //@{
      43             :     /**
      44             :      * Initialize the renderer.
      45             :      *
      46             :      * Called once per renderer with a rendering context current before the
      47             :      * first call to initContext().
      48             :      *
      49             :      * @param initData a per-renderer instance of the object passed to
      50             :      *                 Config::init().
      51             :      * @return true on success, false otherwise.
      52             :      * @version 1.0
      53             :      */
      54           2 :     SEQ_API virtual bool init( co::Object* initData LB_UNUSED )
      55           2 :         { return true; }
      56             : 
      57             :     /**
      58             :      * De-initialize the renderer.
      59             :      *
      60             :      * Called just before the last context will be destroyed after the last call
      61             :      * to exitContext().
      62             :      *
      63             :      * @return true on success, false otherwise.
      64             :      * @version 1.0
      65             :      */
      66           2 :     SEQ_API virtual bool exit() { return true; }
      67             : 
      68             :     /**
      69             :      * Initialize a rendering context.
      70             :      *
      71             :      * Called for each window handled by this renderer, after the context has
      72             :      * been created and made current.
      73             :      *
      74             :      * @param initData a per-renderer instance of the object passed to
      75             :      *                 Config::init().
      76             :      * @return true on success, false otherwise.
      77             :      * @version 1.0
      78             :      */
      79             :     SEQ_API virtual bool initContext( co::Object* initData );
      80             : 
      81             :     /**
      82             :      * De-initialize a rendering context.
      83             :      *
      84             :      * Called just before the context will be destroyed.
      85             :      *
      86             :      * @return true on success, false otherwise.
      87             :      * @version 1.0
      88             :      */
      89             :     SEQ_API virtual bool exitContext();
      90             : 
      91             :     /**
      92             :      * Clear the frame buffer.
      93             :      *
      94             :      * @param frameData the renderer's instance of the object passed to
      95             :      *                  Config::run.
      96             :      * @version 1.0
      97             :      */
      98             :     SEQ_API virtual void clear( co::Object* frameData );
      99             : 
     100             :     /**
     101             :      * Render the scene.
     102             :      *
     103             :      * @param frameData the renderer's instance of the object passed to
     104             :      *                  Config::run.
     105             :      * @version 1.0
     106             :      */
     107             :     virtual void draw( co::Object* frameData ) = 0;
     108             : 
     109             :     /**
     110             :      * Update the near and far planes to tightly enclose the given sphere.
     111             :      *
     112             :      * @param boundingSphere the sphere bounding of the scene to be rendered.
     113             :      * @version 1.7.1
     114             :      */
     115             :     SEQ_API void updateNearFar( const Vector4f& boundingSphere );
     116             : 
     117             : 
     118             :     /**
     119             :      * Set the near and far planes.
     120             :      *
     121             :      * The given near and far planes update the current perspective and
     122             :      * orthographics frustum accordingly.
     123             :      *
     124             :      * @param nearPlane the near plane.
     125             :      * @param farPlane the far plane.
     126             :      * @version 1.7.1
     127             :      */
     128             :      SEQ_API void setNearFar( const float nearPlane, const float farPlane );
     129             : 
     130             :     /**
     131             :      * Apply the current rendering parameters to the rendering context.
     132             :      *
     133             :      * This method sets the draw buffer, color mask, viewport as well as the
     134             :      * projection and view matrix.
     135             :      *
     136             :      * This method is only to be called from clear(), draw() and TBD.
     137             :      * @version 1.0
     138             :      */
     139             :     SEQ_API virtual void applyRenderContext();
     140             : 
     141             :     /** @return the current rendering parameters. @version 1.4 */
     142             :     SEQ_API const RenderContext& getRenderContext() const;
     143             : 
     144             :     /**
     145             :      * Apply the current model matrix to the rendering context.
     146             :      *
     147             :      * This method is not included in applyRenderContext() since ligthing
     148             :      * parameters are often applied before positioning the model.
     149             :      *
     150             :      * This method is only to be called from clear(), draw() and TBD.
     151             :      * @version 1.0
     152             :      */
     153             :     SEQ_API virtual void applyModelMatrix();
     154             :     //@}
     155             : 
     156             :     /** @name Data Access */
     157             :     //@{
     158          16 :     detail::Renderer* getImpl() { return _impl; } //!< @internal
     159             :     co::Object* getFrameData(); // @warning experimental
     160             : 
     161             :     /** @return the application instance for this renderer. @version 1.0 */
     162           1 :     Application& getApplication() { return app_; }
     163             : 
     164             :     /** @return the application instance for this renderer. @version 1.0 */
     165             :     const Application& getApplication() const { return app_; }
     166             : 
     167             :     /**
     168             :      * Create a new per-view data instance.
     169             :      *
     170             :      * Called once for each view used by this renderer. Creates the view
     171             :      * instance used by the renderer to retrieve parameters from the
     172             :      * application for rendering.
     173             :      *
     174             :      * @return the new view data
     175             :      * @version 1.0
     176             :      */
     177             :     SEQ_API virtual ViewData* createViewData();
     178             : 
     179             :     /** Delete the given view data. @version 1.0 */
     180             :     SEQ_API virtual void destroyViewData( ViewData* viewData );
     181             : 
     182             :     /**
     183             :      * Get the GLEW context for this renderer.
     184             :      *
     185             :      * The glew context provides access to OpenGL extensions. This function
     186             :      * does not follow the Sequel naming conventions, since GLEW uses a
     187             :      * function of this name to automatically resolve OpenGL function entry
     188             :      * points. Therefore, any OpenGL function support by the driver can be
     189             :      * directly called from any method of an initialized renderer.
     190             :      *
     191             :      * @return the extended OpenGL function table for the window's OpenGL
     192             :      *         context.
     193             :      * @version 1.0
     194             :      */
     195             :     SEQ_API const GLEWContext* glewGetContext() const;
     196             : 
     197             :     /** @return the current view frustum. @version 1.0 */
     198             :     SEQ_API const Frustumf& getFrustum() const;
     199             : 
     200             :     /** @return the current view (frustum) transformation. @version 1.0 */
     201             :     SEQ_API const Matrix4f& getViewMatrix() const;
     202             : 
     203             :     /** @return the current model (scene) transformation. @version 1.0 */
     204             :     SEQ_API const Matrix4f& getModelMatrix() const;
     205             :     //@}
     206             : 
     207             :     /** @name ObjectFactory interface, forwards to Application instance. */
     208             :     //@{
     209             :     SEQ_API virtual co::Object* createObject( const uint32_t type );
     210             :     SEQ_API virtual void destroyObject( co::Object* object,
     211             :                                         const uint32_t type );
     212             :     //@}
     213             : 
     214             : private:
     215             :     detail::Renderer* const _impl;
     216             :     Application& app_;
     217             : };
     218             : }
     219             : #endif // EQSEQUEL_RENDERER_H

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