Equalizer  2.0.0
Parallel Rendering Framework
seq/types.h
1 
2 /* Copyright (c) 2011-2016, Stefan Eilemann <eile@eyescale.ch>
3  *
4  * This library is free software; you can redistribute it and/or modify it under
5  * the terms of the GNU Lesser General Public License version 2.1 as published
6  * by the Free Software Foundation.
7  *
8  * This library is distributed in the hope that it will be useful, but WITHOUT
9  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11  * details.
12  *
13  * You should have received a copy of the GNU Lesser General Public License
14  * along with this library; if not, write to the Free Software Foundation, Inc.,
15  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16  */
17 
18 #ifndef EQSEQUEL_TYPES_H
19 #define EQSEQUEL_TYPES_H
20 
21 #include <seq/api.h>
22 
23 #include <eq/types.h>
24 #include <eq/fabric/event.h>
25 
26 namespace seq
27 {
28 using namespace eq::util::shader;
29 
31 using eq::AxisEvent;
32 using eq::ButtonEvent;
33 using eq::Event;
34 using eq::EventICommand;
35 using eq::Frustumf;
36 using eq::KeyEvent;
37 using eq::Matrix4f;
38 using eq::PixelViewport;
39 using eq::PointerEvent;
40 using eq::SizeEvent;
41 using eq::Statistic;
42 using eq::Vector2f;
43 using eq::Vector2i;
44 using eq::Vector3f;
45 using eq::Vector4f;
46 using eq::View;
47 using eq::uint128_t;
49 using namespace eq::fabric::eventTypes;
50 
51 class Application;
52 class ObjectFactory;
53 class Renderer;
54 class ViewData;
55 
56 typedef lunchbox::RefPtr< Application > ApplicationPtr;
57 
58 enum EventType
59 {
60  EVENT_REDRAW = eq::EVENT_USER,
61  EVENT_USER
62 };
63 
65 namespace detail
66 {
67 
68 class Application;
69 class Channel;
70 class Config;
71 class Node;
72 class ObjectMap;
73 class Pipe;
74 class Renderer;
75 class View;
76 class Window;
77 
78 }
80 }
81 
82 #endif // EQSEQUEL_TYPES_H
Defines export visibility macros for library Sequel.
A command specialization for config events.
Definition: eventICommand.h:38
A View is a 2D area of a Layout.
Definition: view.h:42
Sequel - A simple interface to the Equalizer parallel rendering framework.
Definition: application.h:26
A facility class to manage OpenGL objects across shared contexts.
Definition: objectManager.h:53
The context applied to a channel during rendering operations.
Definition: renderContext.h:37