Equalizer  2.1.0
Parallel Rendering Framework
base.h
1 
2 /* Copyright (c) 2010-2016, Stefan Eilemann <eile@eyescale.ch>
3  *
4  * This library is free software; you can redistribute it and/or modify it under
5  * the terms of the GNU Lesser General Public License version 2.1 as published
6  * by the Free Software Foundation.
7  *
8  * This library is distributed in the hope that it will be useful, but WITHOUT
9  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11  * details.
12  *
13  * You should have received a copy of the GNU Lesser General Public License
14  * along with this library; if not, write to the Free Software Foundation, Inc.,
15  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16  */
17 
18 #ifndef EQCLIENT_H
19 #define EQCLIENT_H
20 
79 #include <eq/canvas.h>
80 #include <eq/channel.h>
81 #include <eq/channelStatistics.h>
82 #include <eq/client.h>
83 #include <eq/compositor.h>
84 #include <eq/config.h>
85 #include <eq/error.h>
86 #include <eq/eventICommand.h>
87 #include <eq/exception.h>
88 #include <eq/frame.h>
89 #include <eq/frameData.h>
90 #include <eq/glException.h>
91 #include <eq/global.h>
92 #include <eq/image.h>
93 #include <eq/imageOp.h>
94 #include <eq/init.h>
95 #include <eq/layout.h>
96 #include <eq/log.h>
97 #include <eq/messagePump.h>
98 #include <eq/node.h>
99 #include <eq/nodeFactory.h>
100 #include <eq/observer.h>
101 #include <eq/pipe.h>
102 #include <eq/pixelData.h>
103 #include <eq/segment.h>
104 #include <eq/server.h>
105 #include <eq/systemWindow.h>
106 #include <eq/types.h>
107 #include <eq/version.h>
108 #include <eq/view.h>
109 #include <eq/window.h>
110 #include <eq/windowSystem.h>
111 
112 #ifdef EQ_SYSTEM_INCLUDES
113 #include <eq/gl.h>
114 #include <eq/system.h>
115 #endif
116 
117 #endif // EQCLIENT_H
Includes OpenGL and GLEW headers.