Equalizer  2.1.0
Parallel Rendering Framework
seq::Renderer Member List

This is the complete list of members for seq::Renderer, including all inherited members.

applyModelMatrix()seq::Renderervirtual
applyPerspectiveFrustum()seq::Renderervirtual
applyRenderContext()seq::Renderervirtual
applyScreenFrustum()seq::Renderervirtual
bindDrawFrameBuffer()seq::Renderer
clear(co::Object *frameData)seq::Renderervirtual
createObject(const uint32_t type)seq::Renderervirtual
createViewData(View &view)seq::Renderervirtual
destroyObject(co::Object *object, const uint32_t type)seq::Renderervirtual
destroyViewData(ViewData *viewData)seq::Renderervirtual
draw(co::Object *frameData)=0seq::Rendererpure virtual
exit()seq::Rendererinlinevirtual
exitContext()seq::Renderervirtual
getApplication()seq::Rendererinline
getApplication() const seq::Rendererinline
getFrameData()seq::Renderer
getFrustum() const seq::Renderer
getImpl() (defined in seq::Renderer)seq::Rendererinline
getModelMatrix() const seq::Renderer
getObjectManager() const seq::Renderer
getObjectManager()seq::Renderer
getPixelViewport() const seq::Renderer
getRenderContext() const seq::Renderer
getViewData() const seq::Renderer
getViewMatrix() const seq::Renderer
getWindowID() const seq::Renderer
glewGetContext() const seq::Renderer
init(co::Object *initData)seq::Rendererinlinevirtual
initContext(co::Object *initData)seq::Renderervirtual
mapObject(const uint128_t &identifier, co::Object *instance)seq::Renderer
processEvent(EventType)seq::Rendererinlinevirtual
processEvent(EventType, const SizeEvent &) (defined in seq::Renderer)seq::Rendererinlinevirtual
processEvent(EventType, const PointerEvent &) (defined in seq::Renderer)seq::Rendererinlinevirtual
processEvent(EventType, const KeyEvent &) (defined in seq::Renderer)seq::Rendererinlinevirtual
processEvent(const AxisEvent &) (defined in seq::Renderer)seq::Rendererinlinevirtual
processEvent(const ButtonEvent &) (defined in seq::Renderer)seq::Rendererinlinevirtual
Renderer(Application &application)seq::Rendererexplicit
requestRedraw()seq::Renderer
setNearFar(const float nearPlane, const float farPlane)seq::Renderer
unmap(co::Object *object)seq::Renderer
updateNearFar(const Vector4f &boundingSphere)seq::Renderer
updateNearFar(const AABBf &box)seq::Renderer
~Renderer()seq::Renderervirtual