Equalizer  2.1.0
Parallel Rendering Framework
seq/types.h
1 
2 /* Copyright (c) 2011-2017, Stefan Eilemann <eile@eyescale.ch>
3  *
4  * This library is free software; you can redistribute it and/or modify it under
5  * the terms of the GNU Lesser General Public License version 2.1 as published
6  * by the Free Software Foundation.
7  *
8  * This library is distributed in the hope that it will be useful, but WITHOUT
9  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11  * details.
12  *
13  * You should have received a copy of the GNU Lesser General Public License
14  * along with this library; if not, write to the Free Software Foundation, Inc.,
15  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16  */
17 
18 #ifndef EQSEQUEL_TYPES_H
19 #define EQSEQUEL_TYPES_H
20 
21 #include <seq/api.h>
22 
23 #include <eq/types.h>
24 
25 #include <eq/util/shader.h>
26 
27 #include <eq/fabric/event.h>
28 
39 namespace seq
40 {
41 using namespace eq::util::shader;
42 
44 using vmml::AABBf;
45 using eq::AxisEvent;
46 using eq::ButtonEvent;
47 using eq::Event;
48 using eq::EventICommand;
49 using eq::Frustumf;
50 using eq::KeyEvent;
51 using eq::Matrix4f;
52 using eq::PixelViewport;
53 using eq::PointerEvent;
54 using eq::SizeEvent;
55 using eq::Statistic;
56 using eq::Vector2f;
57 using eq::Vector2i;
58 using eq::Vector3f;
59 using eq::Vector4f;
60 using eq::View;
61 using eq::uint128_t;
63 using namespace eq::fabric::eventTypes;
64 
65 class Application;
66 class ObjectFactory;
67 class Renderer;
68 class ViewData;
69 
70 typedef lunchbox::RefPtr<Application> ApplicationPtr;
71 
72 enum EventType
73 {
74  EVENT_REDRAW = eq::EVENT_USER,
75  EVENT_USER
76 };
77 
79 namespace detail
80 {
81 class Application;
82 class Channel;
83 class Config;
84 class Node;
85 class ObjectMap;
86 class Pipe;
87 class Renderer;
88 class View;
89 class Window;
90 }
92 }
93 
94 #endif // EQSEQUEL_TYPES_H
Defines export visibility macros for library Sequel.
A command specialization for config events.
Definition: eventICommand.h:41
A View is a 2D area of a Layout.
Definition: view.h:46
Sequel - A simple interface to the Equalizer parallel rendering framework.
Definition: application.h:26
A facility class to manage OpenGL objects across shared contexts.
Definition: objectManager.h:56
The context applied to a channel during rendering operations.
Definition: renderContext.h:37