Equalizer  2.1.0
Parallel Rendering Framework
system.h
1 
2 /* Copyright (c) 2011-2013, Stefan Eilemann <eile@eyescale.ch>
3  *
4  * This library is free software; you can redistribute it and/or modify it under
5  * the terms of the GNU Lesser General Public License version 2.1 as published
6  * by the Free Software Foundation.
7  *
8  * This library is distributed in the hope that it will be useful, but WITHOUT
9  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11  * details.
12  *
13  * You should have received a copy of the GNU Lesser General Public License
14  * along with this library; if not, write to the Free Software Foundation, Inc.,
15  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16  */
17 
18 #ifndef EQ_SYSTEM_H
19 #define EQ_SYSTEM_H
20 
21 #include <eq/os.h>
22 #ifdef AGL
23 #include <eq/agl/eventHandler.h>
24 #include <eq/agl/pipe.h>
25 #include <eq/agl/types.h>
26 #include <eq/agl/window.h>
27 #endif
28 #ifdef GLX
29 #include <eq/glx/eventHandler.h>
30 #include <eq/glx/pipe.h>
31 #include <eq/glx/types.h>
32 #include <eq/glx/window.h>
33 #endif
34 #ifdef WGL
35 #include <eq/wgl/eventHandler.h>
36 #include <eq/wgl/pipe.h>
37 #include <eq/wgl/types.h>
38 #include <eq/wgl/window.h>
39 #endif
40 
41 #endif // EQ_SYSTEM_H
Includes operating system headers for OpenGL and the used window system(s) correctly.