LCOV - code coverage report
Current view: top level - vmmlib - aabb.hpp (source / functions) Hit Total Coverage
Test: vmmlib Lines: 60 65 92.3 %
Date: 2017-05-16 00:10:45 Functions: 12 13 92.3 %

          Line data    Source code
       1             : /*
       2             :  * Copyright (c) 2006-2016, Visualization and Multimedia Lab,
       3             :  *                          University of Zurich <http://vmml.ifi.uzh.ch>,
       4             :  *                          Eyescale Software GmbH,
       5             :  *                          Blue Brain Project, EPFL
       6             :  *
       7             :  * This file is part of VMMLib <https://github.com/VMML/vmmlib/>
       8             :  *
       9             :  * Redistribution and use in source and binary forms, with or without
      10             :  * modification, are permitted provided that the following conditions are met:
      11             :  *
      12             :  * Redistributions of source code must retain the above copyright notice, this
      13             :  * list of conditions and the following disclaimer.  Redistributions in binary
      14             :  * form must reproduce the above copyright notice, this list of conditions and
      15             :  * the following disclaimer in the documentation and/or other materials provided
      16             :  * with the distribution.  Neither the name of the Visualization and Multimedia
      17             :  * Lab, University of Zurich nor the names of its contributors may be used to
      18             :  * endorse or promote products derived from this software without specific prior
      19             :  * written permission.
      20             :  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
      21             :  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
      22             :  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
      23             :  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
      24             :  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
      25             :  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
      26             :  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
      27             :  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
      28             :  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
      29             :  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
      30             :  * POSSIBILITY OF SUCH DAMAGE.
      31             :  */
      32             : #ifndef __VMML__AXIS_ALIGNED_BOUNDING_BOX__HPP__
      33             : #define __VMML__AXIS_ALIGNED_BOUNDING_BOX__HPP__
      34             : 
      35             : #include <vmmlib/vector.hpp>
      36             : #include <limits>
      37             : 
      38             : namespace lunchbox { template< class T > void byteswap( T& ); }
      39             : 
      40             : namespace vmml
      41             : {
      42             : /**
      43             :  * An axis-aligned bounding box.
      44             :  *
      45             :  * An empty bounding box has undefined, implementation-specific values. Read
      46             :  * operations (getMin(), getMax(), getSize(), isIn(), etc.) have undefined
      47             :  * semantics on an empty bounding box. set() and merge() operations will define
      48             :  * the bounding box correctly.
      49             :  */
      50             : template< typename T > class AABB
      51             : {
      52             : public:
      53             :     /** Create an empty bounding box. */
      54             :     AABB();
      55             : 
      56             :     /** Create a new bounding box from two corner points */
      57             :     AABB( const vector< 3, T >& pMin, const vector< 3, T >& pMax );
      58             : 
      59             :     /** Create a new bounding box from a bounding sphere */
      60             :     AABB( const vector< 4, T >& sphere );
      61             : 
      62             :     /** @return true if the given point is within this bounding box. */
      63             :     bool isIn( const vector< 3, T >& point ) const;
      64             : 
      65             :     /** @return true if the given sphere is within this bounding box. */
      66             :     bool isIn( const vector< 4, T >& sphere ) const;
      67             : 
      68             :     /**
      69             :      * @return true if this bounding box is in front of the given plane
      70             :      *         ([normal.x|y|z, d] notation).
      71             :      */
      72             :     bool isInFront( const vector< 4, T >& plane ) const;
      73             : 
      74             :     /** @return the minimum corner point */
      75             :     const vector< 3, T >& getMin() const;
      76             : 
      77             :     /** @return the maximum corner point */
      78             :     const vector< 3, T >& getMax() const;
      79             : 
      80             :     /** Create the union of this and the given bounding box */
      81             :     void merge( const AABB< T >& aabb );
      82             : 
      83             :     /** Create the union of this and the given point */
      84             :     void merge( const vector< 3, T >& point );
      85             : 
      86             :     /** Clear this bounding box */
      87             :     void reset();
      88             : 
      89             :     /** @return true if this bounding box has not been set */
      90             :     bool isEmpty() const;
      91             : 
      92             :     /** @return true if this and the other bounding box are identical */
      93             :     bool operator==( const AABB< T >& other ) const;
      94             : 
      95             :     /** @return true if this and the other bounding box are not identical */
      96             :     bool operator!=( const AABB< T >& other ) const;
      97             : 
      98             :     /** @return the center of this bounding box */
      99             :     vector< 3, T > getCenter() const;
     100             : 
     101             :     /** @return the size of this bounding box */
     102             :     vector< 3, T > getSize() const;
     103             : 
     104             :     /**
     105             :      * Compute the nearest and furthest point of this box relative to the given
     106             :      * plane.
     107             :      */
     108             :     void computeNearFar( const vector< 4, T >& plane, vector< 3, T >& nearPoint,
     109             :                          vector< 3, T >& farPoint ) const;
     110             : 
     111             :     /** @return a bounding box of size one with the minimum point at zero. */
     112             :     static AABB< T > makeUnitBox();
     113             : 
     114             : private:
     115             :     vector< 3, T > _min;
     116             :     vector< 3, T > _max;
     117             :     template< class U > friend void lunchbox::byteswap( U& );
     118             : };
     119             : 
     120             : template< typename T > inline
     121           0 : std::ostream& operator << ( std::ostream& os, const AABB< T >& aabb )
     122             : {
     123           0 :     return os << aabb.getMin() << " - " << aabb.getMax();
     124             : }
     125             : 
     126             : template< typename T > AABB< T >::AABB()
     127             :     : _min( std::numeric_limits< T >::max( ))
     128             :     , _max( std::numeric_limits< T >::min( ))
     129             : {}
     130             : 
     131           1 : template<> inline AABB< float >::AABB()
     132           2 :     : _min( std::numeric_limits< float >::max( ))
     133           2 :     , _max( -std::numeric_limits< float >::max( ))
     134           1 : {}
     135             : 
     136             : template<> inline AABB< double >::AABB()
     137             :     : _min( std::numeric_limits< double >::max( ))
     138             :     , _max( -std::numeric_limits< double >::max( ))
     139             : {}
     140             : 
     141             : template< typename T >
     142           9 : AABB< T >::AABB( const vector< 3, T >& pMin, const vector< 3, T >& pMax)
     143           9 :     : _min( vector< 3, T >( std::min( pMin[0], pMax[0] ),
     144           9 :                             std::min( pMin[1], pMax[1] ),
     145           9 :                             std::min( pMin[2], pMax[2] )))
     146           9 :     , _max( vector< 3, T >( std::max( pMin[0], pMax[0] ),
     147           9 :                             std::max( pMin[1], pMax[1] ),
     148          45 :                             std::max( pMin[2], pMax[2] )))
     149           9 : {}
     150             : 
     151             : template< typename T > AABB< T >::AABB( const vector< 4, T >& sphere )
     152             : {
     153             :     _max = _min = sphere.getCenter();
     154             :     _max += sphere.getRadius();
     155             :     _min -= sphere.getRadius();
     156             : }
     157             : 
     158             : template< typename T > inline bool AABB< T >::isIn( const vector< 3, T >& pos ) const
     159             : {
     160             :     if ( pos.x() > _max.x() || pos.y() > _max.y() || pos.z() > _max.z() ||
     161             :          pos.x() < _min.x() || pos.y() < _min.y() || pos.z() < _min.z( ))
     162             :     {
     163             :         return false;
     164             :     }
     165             :     return true;
     166             : }
     167             : 
     168             : template< typename T > inline
     169             : bool AABB< T >::isIn( const vector< 4, T >& sphere ) const
     170             : {
     171             :     const vector< 3, T >& sv = sphere.getCenter();
     172             :     sv += sphere.getRadius();
     173             :     if ( sv.x() > _max.x() || sv.y() > _max.y() || sv.z() > _max.z() )
     174             :         return false;
     175             :     sv -= sphere.getRadius() * 2.0f;
     176             :     if ( sv.x() < _min.x() || sv.y() < _min.y() || sv.z() < _min.z() )
     177             :         return false;
     178             :     return true;
     179             : }
     180             : 
     181             : template< typename T > inline
     182           6 : bool AABB< T >::isInFront( const vector< 4, T >& plane ) const
     183             : {
     184           6 :     const auto& extent = getSize() * 0.5f;
     185           6 :     const float d = plane.dot( getCenter() );
     186          12 :     const float n = extent.x() * std::abs( plane.x( )) +
     187           6 :                     extent.y() * std::abs( plane.y( )) +
     188           6 :                     extent.z() * std::abs( plane.z( ));
     189             : 
     190           6 :     return !( d - n >= 0 || d + n > 0 );
     191             : }
     192             : 
     193           4 : template< typename T > inline const vector< 3, T >& AABB< T >::getMin() const
     194             : {
     195           4 :     return _min;
     196             : }
     197             : 
     198           4 : template< typename T > inline const vector< 3, T >& AABB< T >::getMax() const
     199             : {
     200           4 :     return _max;
     201             : }
     202             : 
     203             : template< typename T > inline
     204           1 : bool AABB< T >::operator==( const AABB< T >& other ) const
     205             : {
     206           1 :     return _min == other._min && _max == other._max;
     207             : }
     208             : 
     209             : template< typename T > inline
     210             : bool AABB< T >::operator!=( const AABB< T >& other ) const
     211             : {
     212             :     return _min != other._min || _max != other._max;
     213             : }
     214             : 
     215          13 : template< typename T > vector< 3, T > AABB< T >::getCenter() const
     216             : {
     217          13 :     return ( _min + _max ) * 0.5f;
     218             : }
     219             : 
     220          15 : template< typename T > vector< 3, T > AABB< T >::getSize() const
     221             : {
     222          15 :     return _max - _min;
     223             : }
     224             : 
     225             : template< typename T >
     226           1 : void AABB< T >::merge( const AABB<T>& aabb )
     227             : {
     228           1 :     const vector< 3, T >& min = aabb.getMin();
     229           1 :     const vector< 3, T >& max = aabb.getMax();
     230             : 
     231           1 :     if ( min.x() < _min.x() )
     232           1 :         _min.x() = min.x();
     233           1 :     if ( min.y() < _min.y() )
     234           1 :         _min.y() = min.y();
     235           1 :     if ( min.z() < _min.z() )
     236           1 :         _min.z() = min.z();
     237             : 
     238           1 :     if ( max.x() > _max.x() )
     239           0 :         _max.x() = max.x();
     240           1 :     if ( max.y() > _max.y() )
     241           0 :         _max.y() = max.y();
     242           1 :     if ( max.z() > _max.z() )
     243           0 :         _max.z() = max.z();
     244           1 : }
     245             : 
     246             : template< typename T >
     247           2 : void AABB< T >::merge( const vector< 3, T >& point )
     248             : {
     249           2 :     if ( point.x() < _min.x() )
     250           1 :         _min.x() = point.x();
     251           2 :     if ( point.y() < _min.y() )
     252           1 :         _min.y() = point.y();
     253           2 :     if ( point.z() < _min.z() )
     254           1 :         _min.z() = point.z();
     255             : 
     256           2 :     if ( point.x() > _max.x() )
     257           2 :         _max.x() = point.x();
     258           2 :     if ( point.y() > _max.y() )
     259           2 :         _max.y() = point.y();
     260           2 :     if ( point.z() > _max.z() )
     261           2 :         _max.z() = point.z();
     262           2 : }
     263             : 
     264             : template< typename T > inline void AABB< T >::reset()
     265             : {
     266             :     _min = std::numeric_limits< T >::max();
     267             :     _max = -std::numeric_limits< T >::max();
     268             : }
     269             : 
     270           4 : template< typename T > inline bool AABB< T >::isEmpty() const
     271             : {
     272           4 :     return _min.x() >= _max.x() || _min.y() >= _max.y() || _min.z() >= _max.x();
     273             : }
     274             : 
     275             : template< typename T > inline void
     276             : AABB< T >::computeNearFar( const vector< 4, T >& plane,
     277             :                            vector< 3, T >& nearPoint,
     278             :                            vector< 3, T >& farPoint ) const
     279             : {
     280             :     for( size_t i = 0; i < 3; ++i )
     281             :     {
     282             :         if( plane[ i ] >= 0.0 )
     283             :         {
     284             :             nearPoint[ i ] = _min[ i ];
     285             :             farPoint[ i ] = _max[ i ];
     286             :         }
     287             :         else
     288             :         {
     289             :             nearPoint[ i ] = _max[ i ];
     290             :             farPoint[ i ] = _min[ i ];
     291             :         }
     292             :     }
     293             : }
     294             : 
     295           2 : template< typename T > AABB< T > AABB< T >::makeUnitBox()
     296             : {
     297           2 :     return AABB( vector< 3, T >(), vector< 3, T >( 1 ));
     298             : }
     299             : 
     300             : }
     301             : 
     302             : #endif

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