Line data Source code
1 :
2 : /* Copyright (c) 2006-2016, Stefan Eilemann <eile@equalizergraphics.com>
3 : * Daniel Nachbaur <danielnachbaur@gmail.com>
4 : *
5 : * This file is part of Collage <https://github.com/Eyescale/Collage>
6 : *
7 : * This library is free software; you can redistribute it and/or modify it under
8 : * the terms of the GNU Lesser General Public License version 2.1 as published
9 : * by the Free Software Foundation.
10 : *
11 : * This library is distributed in the hope that it will be useful, but WITHOUT
12 : * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
13 : * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
14 : * details.
15 : *
16 : * You should have received a copy of the GNU Lesser General Public License
17 : * along with this library; if not, write to the Free Software Foundation, Inc.,
18 : * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 : */
20 :
21 : #ifndef CO_DISPATCHER_H
22 : #define CO_DISPATCHER_H
23 :
24 : #include <co/api.h>
25 : #include <co/commandFunc.h> // used inline
26 : #include <co/types.h>
27 :
28 : namespace co
29 : {
30 : namespace detail
31 : {
32 : class Dispatcher;
33 : }
34 :
35 : /**
36 : * A class providing command dispatch functionality to networked objects.
37 : *
38 : * Command dispatch in performed through a command queue and command handler
39 : * table.
40 : */
41 : class Dispatcher
42 : {
43 : public:
44 : /** The signature of the base Dispatcher callback. @version 1.0 */
45 : typedef CommandFunc<Dispatcher> Func;
46 :
47 : /** @internal NOP assignment operator. */
48 : Dispatcher& operator=(const Dispatcher&) { return *this; }
49 : /**
50 : * Register a command member function for a command.
51 : *
52 : * If the destination queue is 0, the command function is invoked directly
53 : * upon dispatch, otherwise it is pushed to the given queue and invoked
54 : * during the processing of the command queue.
55 : *
56 : * @param command the command.
57 : * @param func the functor to handle the command.
58 : * @param queue the queue to which the the command is dispatched
59 : * @version 1.0
60 : */
61 : template <typename T>
62 : void registerCommand(const uint32_t command, const CommandFunc<T>& func,
63 : CommandQueue* queue);
64 :
65 : /**
66 : * Dispatch a command from the receiver thread to the registered queue.
67 : *
68 : * @param command the command.
69 : * @return true if the command was dispatched, false if not.
70 : * @sa registerCommand
71 : * @version 1.0
72 : */
73 : CO_API virtual bool dispatchCommand(ICommand& command);
74 :
75 : protected:
76 : CO_API Dispatcher();
77 : CO_API Dispatcher(const Dispatcher& from);
78 : CO_API virtual ~Dispatcher();
79 :
80 : /**
81 : * The default handler for handling commands.
82 : *
83 : * @param command the command
84 : * @return false
85 : */
86 : CO_API bool _cmdUnknown(ICommand& command);
87 :
88 : private:
89 : detail::Dispatcher* const _impl;
90 :
91 : CO_API void _registerCommand(const uint32_t command, const Func& func,
92 : CommandQueue* queue);
93 : };
94 :
95 : template <typename T>
96 2453 : void Dispatcher::registerCommand(const uint32_t command,
97 : const CommandFunc<T>& func,
98 : CommandQueue* queue)
99 : {
100 2453 : _registerCommand(command, Dispatcher::Func(func), queue);
101 2453 : }
102 : }
103 : #endif // CO_DISPATCHER_H
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