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Parallel Rendering Framework
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seq/types.h
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/* Copyright (c) 2011-2015, Stefan Eilemann <eile@eyescale.ch>
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License version 2.1 as published
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* by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef EQSEQUEL_TYPES_H
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#define EQSEQUEL_TYPES_H
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#include <
seq/api.h
>
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#include <eq/types.h>
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namespace
seq
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{
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using
eq::Frustumf;
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using
eq::Matrix4f;
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using
eq::PixelViewport;
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using
eq::Vector3f;
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using
eq::Vector4f;
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using
eq::uint128_t;
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using
eq::fabric::RenderContext
;
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using
eq::util::ObjectManager
;
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using namespace
eq::util::shader
;
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class
Application;
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class
ObjectFactory;
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class
Renderer;
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class
ViewData;
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typedef
lunchbox::RefPtr< Application > ApplicationPtr;
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namespace
detail
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{
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class
Application;
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class
Channel;
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class
Config;
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class
Node;
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class
ObjectMap;
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class
Pipe;
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class
Renderer;
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class
View;
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class
Window;
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}
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}
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#endif // EQSEQUEL_TYPES_H
api.h
Defines export visibility macros for library Sequel.
eq::util::shader
Definition:
shader.h:29
seq
Sequel - A simple interface to the Equalizer parallel rendering framework.
Definition:
application.h:26
eq::util::ObjectManager
A facility class to manage OpenGL objects across shared contexts.
Definition:
objectManager.h:52
eq::fabric::RenderContext
The context applied to a channel during rendering operations.
Definition:
renderContext.h:37
install
include
seq
types.h
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