Equalizer  1.8.0
Parallel Rendering Framework
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eqAsync::Channel Member List

This is the complete list of members for eqAsync::Channel, including all inherited members.

_cmdSync(co::ICommand &command) (defined in eq::fabric::Object)eq::fabric::Objectprotected
accept(Visitor &visitor)eq::fabric::Channel< Window, Channel >
accept(Visitor &visitor) consteq::fabric::Channel< Window, Channel >
addStatistic(Event &event) (defined in eq::Channel)eq::Channel
applyBuffer()eq::Channelvirtual
applyColorMask() const eq::Channelvirtual
applyFrameBufferObject()eq::Channelvirtual
applyFrustum() const eq::Channelvirtual
applyHeadTransform() const eq::Channelvirtual
applyOrtho() const eq::Channelvirtual
applyOrthoTransform() const eq::Channelvirtual
applyPerspective() const eq::Channelvirtual
applyPerspectiveTransform() const eq::Channelvirtual
applyScreenFrustum() const eq::Channel
applyViewport() const eq::Channelvirtual
attach(const uint128_t &id, const uint32_t instanceID) (defined in eq::Channel)eq::Channelprotected
backup() (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >virtual
bindFrameBuffer()eq::Channel
changeLatency(const uint32_t latency) (defined in eq::Channel)eq::Channel
Channel(eq::Window *parent) (defined in eqAsync::Channel)eqAsync::Channelinline
Channel< Window, Channel >::Channel(Window *parent)eq::fabric::Channel< Window, Channel >protected
Channel< Window, Channel >::Channel(const Channel &from)eq::fabric::Channel< Window, Channel >protected
commit(const uint32_t incarnation=CO_COMMIT_NEXT) (defined in eq::fabric::Object)eq::fabric::Objectvirtual
commitChild(C *child, S *sender, uint32_t cmd, const uint32_t incarnation) (defined in eq::fabric::Object)eq::fabric::Objectinlineprotected
commitChild(C *child, const uint32_t incarnation) (defined in eq::fabric::Object)eq::fabric::Objectinlineprotected
commitChildren(const std::vector< C * > &children, S *sender, uint32_t cmd, const uint32_t incarnation) (defined in eq::fabric::Object)eq::fabric::Objectinlineprotected
commitChildren(const std::vector< C * > &children, uint32_t cmd, const uint32_t incarnation) (defined in eq::fabric::Object)eq::fabric::Objectinlineprotected
commitChildren(const std::vector< C * > &children, const uint32_t incarnation) (defined in eq::fabric::Object)eq::fabric::Objectinlineprotected
configExit()eq::Channelprotectedvirtual
configInit(const uint128_t &initID)eq::Channelprotectedvirtual
declareRegion(const eq::PixelViewport &region)eq::Channelvirtual
declareRegion(const eq::Viewport &vp)eq::Channel
deserialize(co::DataIStream &is, const uint64_t dirtyBits) (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >protectedvirtual
DIRTY_ATTRIBUTES enum value (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >protected
DIRTY_CAPABILITIES enum value (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >protected
DIRTY_CHANNEL_BITS enum value (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >protected
DIRTY_CUSTOM enum value (defined in eq::fabric::Object)eq::fabric::Object
DIRTY_FRUSTUM enum value (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >protected
DIRTY_MEMBER enum value (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >protected
DIRTY_NAME enum value (defined in eq::fabric::Object)eq::fabric::Object
DIRTY_OBJECT_BITS enum value (defined in eq::fabric::Object)eq::fabric::Object
DIRTY_REMOVED enum value (defined in eq::fabric::Object)eq::fabric::Object
DIRTY_SERIAL enum value (defined in eq::fabric::Object)eq::fabric::Object
DIRTY_TASKS enum value (defined in eq::fabric::Object)eq::fabric::Object
DIRTY_USERDATA enum value (defined in eq::fabric::Object)eq::fabric::Object
DIRTY_VIEWPORT enum value (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >protected
DirtyBits enum name (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >protected
Drawable enum nameeq::fabric::Channel< Window, Channel >
drawStatistics()eq::Channelvirtual
FB_WINDOW enum valueeq::fabric::Channel< Window, Channel >
FBO_COLOR enum valueeq::fabric::Channel< Window, Channel >
FBO_DEPTH enum valueeq::fabric::Channel< Window, Channel >
FBO_STENCIL enum valueeq::fabric::Channel< Window, Channel >
frameAssemble(const uint128_t &frameID, const Frames &frames)eq::Channelprotectedvirtual
frameClear(const uint128_t &frameID)eq::Channelprotectedvirtual
frameDraw(const eq::uint128_t &spin)eqAsync::Channelprotectedvirtual
frameDrawFinish(const uint128_t &frameID, const uint32_t frameNumber)eq::Channelprotectedvirtual
frameFinish(const uint128_t &frameID, const uint32_t frameNumber)eq::Channelprotectedvirtual
frameReadback(const uint128_t &frameID, const Frames &frames)eq::Channelprotectedvirtual
frameStart(const uint128_t &frameID, const uint32_t frameNumber)eq::Channelprotectedvirtual
frameTilesFinish(const uint128_t &)eq::Channelinlineprotectedvirtual
frameTilesStart(const uint128_t &)eq::Channelinlineprotectedvirtual
frameViewFinish(const uint128_t &frameID)eq::Channelprotectedvirtual
frameViewStart(const uint128_t &frameID)eq::Channelprotectedvirtual
getCapabilities() consteq::fabric::Channel< Window, Channel >
getChangeType() const (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inlineprotectedvirtual
getCommandThreadQueue() (defined in eq::Channel)eq::Channel
getConfig()eq::Channel
getConfig() const eq::Channel
getContext() const (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inlineprotected
getCurrentFrame() const (defined in eq::Channel)eq::Channel
getDrawable() consteq::fabric::Channel< Window, Channel >inline
getDrawableConfig() const eq::Channel
getDrawBuffer() consteq::fabric::Channel< Window, Channel >inline
getDrawBufferMask() consteq::fabric::Channel< Window, Channel >inline
getEye() consteq::fabric::Channel< Window, Channel >inline
getFrameBufferObject()eq::Channel
getFrustum() consteq::fabric::Channel< Window, Channel >inline
getHeadTransform() consteq::fabric::Channel< Window, Channel >inline
getIAttribute(const IAttribute attr) consteq::fabric::Channel< Window, Channel >
getIAttributeString(const IAttribute attr)eq::fabric::Channel< Window, Channel >static
getJitter() const eq::Channelvirtual
getMaxSize() const (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inline
getName() const eq::fabric::Object
getNativeContext() const (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inlineprotected
getNativePixelViewport() consteq::fabric::Channel< Window, Channel >inline
getNativeView()eq::Channel
getNativeView() const eq::Channel
getNode()eq::Channel
getNode() const eq::Channel
getObjectManager()eq::Channel
getOrtho() consteq::fabric::Channel< Window, Channel >inline
getOrthoTransform() consteq::fabric::Channel< Window, Channel >inline
getOverdraw() consteq::fabric::Channel< Window, Channel >inline
getPath() const (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >
getPeriod() consteq::fabric::Channel< Window, Channel >inline
getPerspective() consteq::fabric::Channel< Window, Channel >inline
getPerspectiveTransform() consteq::fabric::Channel< Window, Channel >inline
getPhase() consteq::fabric::Channel< Window, Channel >inline
getPipe()eq::Channel
getPipe() const eq::Channel
getPipeThreadQueue() (defined in eq::Channel)eq::Channel
getPixel() consteq::fabric::Channel< Window, Channel >inline
getPixelOffset() consteq::fabric::Channel< Window, Channel >inline
getPixelViewport() consteq::fabric::Channel< Window, Channel >inline
getRange() consteq::fabric::Channel< Window, Channel >inline
getReadBuffer() consteq::fabric::Channel< Window, Channel >inline
getRedistributableBits() const (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inlineprotectedvirtual
getRegion() const eq::Channel
getRegions() const eq::Channel
getSAttribute(const SAttribute attr) consteq::fabric::Channel< Window, Channel >
getSAttributeString(const SAttribute attr)eq::fabric::Channel< Window, Channel >static
getScreenFrustum() const eq::Channel
getSerial() const (defined in eq::fabric::Object)eq::fabric::Object
getServer()eq::Channel
getSubPixel() consteq::fabric::Channel< Window, Channel >inline
getTaskID() consteq::fabric::Channel< Window, Channel >inline
getTasks() const eq::fabric::Object
getUniqueColor() const eq::Channel
getUserData()eq::fabric::Object
getUserData() const eq::fabric::Object
getUserDataLatency() const eq::fabric::Objectinlineprotectedvirtual
getView()eq::Channel
getView() const eq::Channel
getViewport() consteq::fabric::Channel< Window, Channel >inline
getViewVersion() const (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inline
getWindow()eq::fabric::Channel< Window, Channel >inline
getWindow() consteq::fabric::Channel< Window, Channel >inline
getZoom() consteq::fabric::Channel< Window, Channel >inline
glewGetContext() const eq::Channel
hasFixedViewport() consteq::fabric::Channel< Window, Channel >inline
hasMasterUserData()eq::fabric::Objectinlineprotectedvirtual
IATTR_ALL enum value (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >
IATTR_HINT_SENDTOKEN enum valueeq::fabric::Channel< Window, Channel >
IATTR_HINT_STATISTICS enum valueeq::fabric::Channel< Window, Channel >
IATTR_LAST enum value (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >
IAttribute enum nameeq::fabric::Channel< Window, Channel >
init() (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >
isDestination() const (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inline
isDirty() const eq::fabric::Objectvirtual
isStopped() const eq::Channel
notifyDetach() (defined in eq::fabric::Object)eq::fabric::Objectprotectedvirtual
notifyStopFrame(const uint32_t lastFrameNumber)eq::Channelprotectedvirtual
notifyViewportChanged()eq::Channelprotectedvirtual
Object()eq::fabric::Objectprotected
Object(const Object &)eq::fabric::Objectprotected
omitOutput() const (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inlinevirtual
operator=(const Object &from)eq::fabric::Objectprotected
outlineViewport()eq::Channelvirtual
output(std::ostream &) const (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inlinevirtual
overrideContext(RenderContext &context) (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inlineprotected
Parent typedefeq::fabric::Channel< Window, Channel >
postRemove(Object *child) (defined in eq::fabric::Object)eq::fabric::Objectprotected
processEvent(const Event &event)eq::Channelvirtual
releaseChildren(const std::vector< C * > &children) (defined in eq::fabric::Object)eq::fabric::Objectinlineprotected
releaseFrame(const uint32_t frameNumber)eq::Channelprotected
releaseFrameLocal(const uint32_t frameNumber)eq::Channelprotected
removeChild(const uint128_t &) (defined in eq::fabric::Object)eq::fabric::Objectinlineprotectedvirtual
resetAssemblyState()eq::Channelprotectedvirtual
resetContext() (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inlineprotected
resetRegions()eq::Channelvirtual
restore() (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >virtual
SATTR_ALL enum value (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >
SATTR_DUMP_IMAGE enum value (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >
SATTR_LAST enum value (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >
SAttribute enum nameeq::fabric::Channel< Window, Channel >
sendError(const uint32_t error)eq::Channel
serialize(co::DataOStream &os, const uint64_t dirtyBits) (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >protectedvirtual
setCapabilities(const uint64_t bitmask)eq::fabric::Channel< Window, Channel >
setDirty(const uint64_t bits) (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >protectedvirtual
setDrawable(const uint32_t drawable) (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >protected
setIAttribute(const IAttribute attr, const int32_t value) (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inlineprotected
setMaxSize(const Vector2i &size)eq::fabric::Channel< Window, Channel >
setName(const std::string &name)eq::fabric::Objectvirtual
setNearFar(const float nearPlane, const float farPlane)eq::fabric::Channel< Window, Channel >
setOverdraw(const Vector4i &overdraw) (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >
setPixelViewport(const PixelViewport &pvp) (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >
setSAttribute(const SAttribute attr, const std::string &value) (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inlineprotected
setTasks(const uint32_t tasks) (defined in eq::fabric::Object)eq::fabric::Objectprotected
setupAssemblyState()eq::Channelprotectedvirtual
setUserData(co::Object *userData)eq::fabric::Object
setViewport(const Viewport &vp) (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >
setViewVersion(const co::ObjectVersion &view) (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >
startFrame(const uint32_t frameNumber)eq::Channelprotected
syncChildren(const std::vector< C * > &children) (defined in eq::fabric::Object)eq::fabric::Objectinlineprotected
updateCapabilities() (defined in eq::fabric::Channel< Window, Channel >)eq::fabric::Channel< Window, Channel >inlineprotectedvirtual
useOrtho() consteq::fabric::Channel< Window, Channel >inlinevirtual
Visitor typedefeq::fabric::Channel< Window, Channel >
waitFrameFinished(const uint32_t frame) const (defined in eq::Channel)eq::Channel
~Channel()eq::Channelvirtual
~Object()eq::fabric::Objectprotectedvirtual