Equalizer  1.8.0
Parallel Rendering Framework
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seq::Renderer Member List

This is the complete list of members for seq::Renderer, including all inherited members.

applyModelMatrix()seq::Renderervirtual
applyRenderContext()seq::Renderervirtual
clear(co::Object *frameData)seq::Renderervirtual
createObject(const uint32_t type) (defined in seq::Renderer)seq::Renderervirtual
createViewData()seq::Renderervirtual
destroyObject(co::Object *object, const uint32_t type) (defined in seq::Renderer)seq::Renderervirtual
destroyViewData(ViewData *viewData)seq::Renderervirtual
draw(co::Object *frameData)=0seq::Rendererpure virtual
exit()seq::Rendererinlinevirtual
exitContext()seq::Renderervirtual
getApplication()seq::Rendererinline
getApplication() const seq::Rendererinline
getFrameData() (defined in seq::Renderer)seq::Renderer
getFrustum() const seq::Renderer
getImpl() (defined in seq::Renderer)seq::Rendererinline
getModelMatrix() const seq::Renderer
getRenderContext() const seq::Renderer
getViewMatrix() const seq::Renderer
glewGetContext() const seq::Renderer
init(co::Object *initData 1)seq::Rendererinlinevirtual
initContext(co::Object *initData)seq::Renderervirtual
Renderer(Application &application)seq::Renderer
setNearFar(const float nearPlane, const float farPlane)seq::Renderer
updateNearFar(const Vector4f &boundingSphere)seq::Renderer
~Renderer()seq::Renderervirtual