Equalizer
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Parallel Rendering Framework
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client/base.h
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/* Copyright (c) 2010-2013, Stefan Eilemann <eile@eyescale.ch>
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License version 2.1 as published
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* by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef EQCLIENT_H
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#define EQCLIENT_H
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#include <eq/client/canvas.h>
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#include <eq/client/channelStatistics.h>
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#include <eq/client/channel.h>
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#include <eq/client/client.h>
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#include <eq/client/compositor.h>
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#include <eq/client/config.h>
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#include <eq/client/eventICommand.h>
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#include <eq/client/error.h>
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#include <eq/client/exception.h>
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#include <eq/client/frame.h>
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#include <eq/client/frameData.h>
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#include <eq/client/global.h>
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#include <eq/client/glException.h>
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#include <eq/client/image.h>
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#include <eq/client/init.h>
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#include <eq/client/layout.h>
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#include <eq/client/log.h>
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#include <eq/client/node.h>
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#include <eq/client/nodeFactory.h>
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#include <eq/client/observer.h>
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#include <eq/client/pipe.h>
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#include <eq/client/pixelData.h>
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#include <eq/client/server.h>
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#include <eq/client/segment.h>
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#include <eq/client/systemWindow.h>
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#include <eq/client/types.h>
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#include <eq/client/version.h>
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#include <eq/client/view.h>
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#include <
eq/client/window.h
>
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#include <eq/client/windowSystem.h>
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#ifndef EQ_2_0_API
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# include <eq/client/configEvent.h>
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#endif
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#ifdef EQ_SYSTEM_INCLUDES
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# include <
eq/client/gl.h
>
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# include <eq/client/system.h>
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#endif
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#endif // EQCLIENT_H
window.h
gl.h
Includes OpenGL and GLEW headers.
install
include
eq
client
base.h
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