Equalizer
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Parallel Rendering Framework
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system.h
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/* Copyright (c) 2011-2013, Stefan Eilemann <eile@eyescale.ch>
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License version 2.1 as published
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* by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef EQ_SYSTEM_H
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#define EQ_SYSTEM_H
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#include <
eq/client/os.h
>
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#ifdef AGL
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# include <eq/client/agl/eventHandler.h>
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# include <eq/client/agl/pipe.h>
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# include <eq/client/agl/types.h>
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# include <eq/client/agl/window.h>
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#endif
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#ifdef GLX
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# include <eq/client/glx/eventHandler.h>
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# include <eq/client/glx/pipe.h>
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# include <eq/client/glx/types.h>
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# include <eq/client/glx/window.h>
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#endif
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#ifdef WGL
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# include <eq/client/wgl/eventHandler.h>
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# include <eq/client/wgl/pipe.h>
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# include <eq/client/wgl/types.h>
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# include <eq/client/wgl/window.h>
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#endif
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#endif // EQ_SYSTEM_H
os.h
Includes operating system headers for OpenGL and the used window system(s) correctly.
install
include
eq
client
system.h
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