Equalizer  2.0.0
Parallel Rendering Framework
eq::Client Member List

This is the complete list of members for eq::Client, including all inherited members.

addActiveLayout(const std::string &activeLayout)eq::Client
Client()eq::Client
clientLoop()eq::Clientprotectedvirtual
connectServer(ServerPtr server)eq::Client
eq::fabric::Client::connectServer(co::NodePtr server)eq::fabric::Client
disconnectServer(ServerPtr server)eq::Client
eq::fabric::Client::disconnectServer(co::NodePtr server)eq::fabric::Client
dispatchCommand(co::ICommand &command) (defined in eq::fabric::Client)eq::fabric::Clientvirtual
exitClient()eq::Clientprotectedvirtual
exitLocal() overrideeq::Client
getActiveLayouts() const (defined in eq::Client)eq::Client
getGPUFilter() const (defined in eq::Client)eq::Client
getMainThreadQueue() overrideeq::Clientvirtual
getModelUnit() const (defined in eq::Client)eq::Client
getName() const eq::Client
hasCommands()eq::Client
initLocal(const int argc, char **argv) overrideeq::Client
interruptMainThread()eq::Client
isRunning() const eq::Client
processCommand(const uint32_t timeout=LB_TIMEOUT_INDEFINITE)eq::fabric::Client
setName(const std::string &name)eq::Client
~Client()eq::Clientprotectedvirtual