Line data Source code
1 :
2 : /* Copyright (c) 2008-2010, Stefan Eilemann <eile@equalizergraphics.com>
3 : *
4 : * This library is free software; you can redistribute it and/or modify it under
5 : * the terms of the GNU Lesser General Public License version 2.1 as published
6 : * by the Free Software Foundation.
7 : *
8 : * This library is distributed in the hope that it will be useful, but WITHOUT
9 : * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10 : * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11 : * details.
12 : *
13 : * You should have received a copy of the GNU Lesser General Public License
14 : * along with this library; if not, write to the Free Software Foundation, Inc.,
15 : * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16 : */
17 :
18 : #include "viewport.h"
19 : #include "pixelViewport.h"
20 :
21 : namespace eq
22 : {
23 : namespace fabric
24 : {
25 20 : const Viewport Viewport::FULL;
26 :
27 12 : void Viewport::applyView(const Viewport& segmentVP, const Viewport& viewVP,
28 : const PixelViewport& pvp, const Vector4i& overdraw)
29 : {
30 : // part of view covered by segment/view channel
31 12 : Viewport contribution(segmentVP);
32 12 : contribution.intersect(viewVP);
33 12 : contribution.transform(viewVP);
34 :
35 : // extend by overdraw percentage
36 12 : LBASSERT(pvp.hasArea());
37 :
38 : const float xDelta(
39 12 : (static_cast<float>(overdraw.x() + pvp.w) / static_cast<float>(pvp.w) -
40 : 1.0f) *
41 12 : contribution.w);
42 12 : contribution.x -= xDelta;
43 12 : contribution.w +=
44 12 : ((static_cast<float>(overdraw.z() + pvp.w) / static_cast<float>(pvp.w) -
45 12 : 1.0f) *
46 24 : contribution.w);
47 12 : contribution.w += xDelta;
48 :
49 : const float yDelta(
50 12 : (static_cast<float>(overdraw.y() + pvp.h) / static_cast<float>(pvp.h) -
51 : 1.0f) *
52 12 : contribution.h);
53 12 : contribution.y -= yDelta;
54 12 : contribution.h +=
55 12 : ((static_cast<float>(overdraw.w() + pvp.h) / static_cast<float>(pvp.h) -
56 12 : 1.0f) *
57 24 : contribution.h);
58 12 : contribution.h += yDelta;
59 :
60 12 : x = contribution.x + x * contribution.w;
61 12 : y = contribution.y + y * contribution.h;
62 12 : w *= contribution.w;
63 12 : h *= contribution.h;
64 12 : }
65 : }
66 60 : }
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