LCOV - code coverage report
Current view: top level - eq - nodeFactory.h (source / functions) Hit Total Coverage
Test: Equalizer Lines: 2 2 100.0 %
Date: 2017-12-16 05:07:20 Functions: 2 3 66.7 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2005-2011, Stefan Eilemann <eile@equalizergraphics.com>
       3             :  *
       4             :  * This library is free software; you can redistribute it and/or modify it under
       5             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       6             :  * by the Free Software Foundation.
       7             :  *
       8             :  * This library is distributed in the hope that it will be useful, but WITHOUT
       9             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      10             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      11             :  * details.
      12             :  *
      13             :  * You should have received a copy of the GNU Lesser General Public License
      14             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      15             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      16             :  */
      17             : 
      18             : #ifndef EQ_NODEFACTORY_H
      19             : #define EQ_NODEFACTORY_H
      20             : 
      21             : #include <eq/api.h>
      22             : #include <eq/types.h>
      23             : 
      24             : namespace eq
      25             : {
      26             : /**
      27             :  * The node factory is a per-node singleton used to create and release
      28             :  * Equalizer resource instances.
      29             :  *
      30             :  * The instances have to be subclasses of the corresponding Equalizer
      31             :  * classes, and are used to selectively override task methods and store
      32             :  * additional, application-specific data.
      33             :  *
      34             :  * @sa eq::init()
      35             :  */
      36           1 : class EQ_API NodeFactory
      37             : {
      38             : public:
      39             :     /**
      40             :      * Create a new config.
      41             :      *
      42             :      * @return the config.
      43             :      * @version 1.0
      44             :      */
      45             :     virtual Config* createConfig(ServerPtr parent);
      46             : 
      47             :     /** Release a config. @version 1.0 */
      48             :     virtual void releaseConfig(Config* config);
      49             : 
      50             :     /**
      51             :      * Create a new node.
      52             :      *
      53             :      * @return the node.
      54             :      * @version 1.0
      55             :      */
      56             :     virtual Node* createNode(Config* parent);
      57             : 
      58             :     /** Release a node. @version 1.0 */
      59             :     virtual void releaseNode(Node* node);
      60             : 
      61             :     /**
      62             :      * Create a new pipe.
      63             :      *
      64             :      * @return the pipe.
      65             :      * @version 1.0
      66             :      */
      67             :     virtual Pipe* createPipe(Node* parent);
      68             : 
      69             :     /** Release a pipe. @version 1.0 */
      70             :     virtual void releasePipe(Pipe* pipe);
      71             : 
      72             :     /**
      73             :      * Create a new window.
      74             :      *
      75             :      * @return the window.
      76             :      * @version 1.0
      77             :      */
      78             :     virtual Window* createWindow(Pipe* parent);
      79             : 
      80             :     /** Release a window. @version 1.0 */
      81             :     virtual void releaseWindow(Window* window);
      82             : 
      83             :     /**
      84             :      * Create a new channel.
      85             :      *
      86             :      * @return the channel.
      87             :      * @version 1.0
      88             :      */
      89             :     virtual Channel* createChannel(Window* parent);
      90             : 
      91             :     /** Release a channel. @version 1.0 */
      92             :     virtual void releaseChannel(Channel* channel);
      93             : 
      94             :     /**
      95             :      * Create a new observer.
      96             :      *
      97             :      * @return the observer.
      98             :      * @version 1.0
      99             :      */
     100             :     virtual Observer* createObserver(Config* parent);
     101             : 
     102             :     /** Release a observer. @version 1.0 */
     103             :     virtual void releaseObserver(Observer* observer);
     104             : 
     105             :     /**
     106             :      * Create a new layout.
     107             :      *
     108             :      * @return the layout.
     109             :      * @version 1.0
     110             :      */
     111             :     virtual Layout* createLayout(Config* parent);
     112             : 
     113             :     /** Release a layout. @version 1.0 */
     114             :     virtual void releaseLayout(Layout* layout);
     115             : 
     116             :     /**
     117             :      * Create a new view.
     118             :      *
     119             :      * @return the view.
     120             :      * @version 1.0
     121             :      */
     122             :     virtual View* createView(Layout* parent);
     123             : 
     124             :     /** Release a view. @version 1.0 */
     125             :     virtual void releaseView(View* view);
     126             : 
     127             :     /**
     128             :      * Create a new canvas.
     129             :      *
     130             :      * @return the canvas.
     131             :      * @version 1.0
     132             :      */
     133             :     virtual Canvas* createCanvas(Config* parent);
     134             : 
     135             :     /** Release a canvas. @version 1.0 */
     136             :     virtual void releaseCanvas(Canvas* canvas);
     137             : 
     138             :     /**
     139             :      * Create a new segment.
     140             :      *
     141             :      * @return the segment.
     142             :      * @version 1.0
     143             :      */
     144             :     virtual Segment* createSegment(Canvas* parent);
     145             : 
     146             :     /** Release a segment. @version 1.0 */
     147             :     virtual void releaseSegment(Segment* segment);
     148             : 
     149             :     /** Destruct this node factory. @version 1.0 */
     150           3 :     virtual ~NodeFactory() {}
     151             : };
     152             : }
     153             : 
     154             : #endif // EQ_NODEFACTORY_H

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