LCOV - code coverage report
Current view: top level - eq/server - frustum.h (source / functions) Hit Total Coverage
Test: Equalizer Lines: 2 2 100.0 %
Date: 2017-12-16 05:07:20 Functions: 2 3 66.7 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2008-2015, Stefan Eilemann <eile@equalizergraphics.com>
       3             :  *
       4             :  * This library is free software; you can redistribute it and/or modify it under
       5             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       6             :  * by the Free Software Foundation.
       7             :  *
       8             :  * This library is distributed in the hope that it will be useful, but WITHOUT
       9             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      10             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      11             :  * details.
      12             :  *
      13             :  * You should have received a copy of the GNU Lesser General Public License
      14             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      15             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      16             :  */
      17             : 
      18             : #ifndef EQSERVER_FRUSTUM_H
      19             : #define EQSERVER_FRUSTUM_H
      20             : 
      21             : #include <eq/fabric/frustum.h> // base class
      22             : 
      23             : namespace eq
      24             : {
      25             : namespace server
      26             : {
      27             : class FrustumData;
      28             : 
      29             : /** Extends fabric::Frustum to update server-side generic frustum data. */
      30             : class Frustum : public fabric::Frustum
      31             : {
      32             : public:
      33             :     explicit Frustum(FrustumData& data);
      34             :     Frustum(const Frustum& from, FrustumData& data);
      35        4212 :     virtual ~Frustum() {}
      36             : private:
      37             :     FrustumData& _data;
      38             : 
      39             :     /** Update the frustum (wall/projection). */
      40             :     virtual void updateFrustum();
      41          70 :     virtual void notifyFrustumChanged() { updateFrustum(); }
      42             : };
      43             : }
      44             : }
      45             : #endif // EQ_FRUSTUM_H

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