Line data Source code
1 :
2 : /* Copyright (c) 2008-2015, Stefan Eilemann <eile@equalizergraphics.com>
3 : *
4 : * This library is free software; you can redistribute it and/or modify it under
5 : * the terms of the GNU Lesser General Public License version 2.1 as published
6 : * by the Free Software Foundation.
7 : *
8 : * This library is distributed in the hope that it will be useful, but WITHOUT
9 : * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10 : * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11 : * details.
12 : *
13 : * You should have received a copy of the GNU Lesser General Public License
14 : * along with this library; if not, write to the Free Software Foundation, Inc.,
15 : * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16 : */
17 :
18 : #ifndef EQSERVER_FRUSTUM_H
19 : #define EQSERVER_FRUSTUM_H
20 :
21 : #include <eq/fabric/frustum.h> // base class
22 :
23 : namespace eq
24 : {
25 : namespace server
26 : {
27 : class FrustumData;
28 :
29 : /** Extends fabric::Frustum to update server-side generic frustum data. */
30 : class Frustum : public fabric::Frustum
31 : {
32 : public:
33 : explicit Frustum(FrustumData& data);
34 : Frustum(const Frustum& from, FrustumData& data);
35 4212 : virtual ~Frustum() {}
36 : private:
37 : FrustumData& _data;
38 :
39 : /** Update the frustum (wall/projection). */
40 : virtual void updateFrustum();
41 70 : virtual void notifyFrustumChanged() { updateFrustum(); }
42 : };
43 : }
44 : }
45 : #endif // EQ_FRUSTUM_H
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