LCOV - code coverage report
Current view: top level - eq/server - state.h (source / functions) Hit Total Coverage
Test: Equalizer Lines: 0 24 0.0 %
Date: 2017-12-16 05:07:20 Functions: 0 1 0.0 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2010-2013, Stefan Eilemann <eile@eyescale.ch>
       3             :  *
       4             :  * This library is free software; you can redistribute it and/or modify it under
       5             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       6             :  * by the Free Software Foundation.
       7             :  *
       8             :  * This library is distributed in the hope that it will be useful, but WITHOUT
       9             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      10             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      11             :  * details.
      12             :  *
      13             :  * You should have received a copy of the GNU Lesser General Public License
      14             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      15             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      16             :  */
      17             : 
      18             : #ifndef EQSERVER_STATE_H
      19             : #define EQSERVER_STATE_H
      20             : 
      21             : #include <lunchbox/log.h>
      22             : #include <lunchbox/types.h>
      23             : 
      24             : namespace eq
      25             : {
      26             : namespace server
      27             : {
      28             : /**
      29             :  * Running state of a resource entity.
      30             :  * <img
      31             :  * src="http://www.equalizergraphics.com/documents/design/images/serverState.png">
      32             :  */
      33             : enum State
      34             : {
      35             :     STATE_UNUSED = LB_BIT1,       //!< next: STOPPED
      36             :     STATE_STOPPED = LB_BIT2,      //!< next: INITIALIZING or UNUSED
      37             :     STATE_INITIALIZING = LB_BIT3, //!< next: INIT_FAILED or INIT_SUCCESS
      38             :     STATE_INIT_SUCCESS = LB_BIT4, //!< next: RUNNING
      39             :     STATE_INIT_FAILED = LB_BIT5,  //!< next: EXITING
      40             :     STATE_RUNNING = LB_BIT6,      //!< next: EXITING
      41             :     STATE_EXITING = LB_BIT7,      //!< next: EXIT_FAILED or EXIT_SUCCESS
      42             :     STATE_EXIT_SUCCESS = LB_BIT8, //!< next: STOPPED or FAILED
      43             :     STATE_EXIT_FAILED = LB_BIT9,  //!< next: STOPPED or FAILED
      44             :     STATE_FAILED = LB_BIT10,      //!< next: STOPPED
      45             :     STATE_DELETE = LB_BIT16       //!< additional modifier
      46             : };
      47             : 
      48           0 : inline std::ostream& operator<<(std::ostream& os, const State& state)
      49             : {
      50           0 :     if (state & STATE_UNUSED)
      51           0 :         os << "unused";
      52           0 :     if (state & STATE_STOPPED)
      53           0 :         os << "stopped";
      54           0 :     if (state & STATE_INITIALIZING)
      55           0 :         os << "initializing";
      56           0 :     if (state & STATE_INIT_SUCCESS)
      57           0 :         os << "init successful";
      58           0 :     if (state & STATE_INIT_FAILED)
      59           0 :         os << "failed";
      60           0 :     if (state & STATE_RUNNING)
      61           0 :         os << "running";
      62           0 :     if (state & STATE_EXITING)
      63           0 :         os << "exiting";
      64           0 :     if (state & STATE_EXIT_SUCCESS)
      65           0 :         os << "exit successful";
      66           0 :     if (state & STATE_EXIT_FAILED)
      67           0 :         os << "exit failed";
      68           0 :     if (state & STATE_FAILED)
      69           0 :         os << "failed";
      70           0 :     if (state & STATE_DELETE)
      71           0 :         os << "scheduled for deletion";
      72             : 
      73           0 :     return os;
      74             : }
      75             : }
      76             : }
      77             : #endif // EQ_STATE_H

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