LCOV - code coverage report
Current view: top level - seq/detail - window.h (source / functions) Hit Total Coverage
Test: Equalizer Lines: 2 2 100.0 %
Date: 2017-12-16 05:07:20 Functions: 2 2 100.0 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2011-2017, Stefan Eilemann <eile@eyescale.ch>
       3             :  *                          Petros Kataras <petroskataras@gmail.com>
       4             :  *
       5             :  * This library is free software; you can redistribute it and/or modify it under
       6             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       7             :  * by the Free Software Foundation.
       8             :  *
       9             :  * This library is distributed in the hope that it will be useful, but WITHOUT
      10             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      11             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      12             :  * details.
      13             :  *
      14             :  * You should have received a copy of the GNU Lesser General Public License
      15             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      16             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      17             :  */
      18             : 
      19             : #ifndef EQSEQUEL_DETAIL_WINDOW_H
      20             : #define EQSEQUEL_DETAIL_WINDOW_H
      21             : 
      22             : #include <eq/window.h> // base class
      23             : #include <seq/types.h>
      24             : 
      25             : namespace seq
      26             : {
      27             : namespace detail
      28             : {
      29             : class Window : public eq::Window
      30             : {
      31             : public:
      32             :     explicit Window(eq::Pipe* parent);
      33             : 
      34             :     Config* getConfig();
      35             :     Pipe* getPipe();
      36             :     seq::Renderer* getRenderer();
      37             :     detail::Renderer* getRendererImpl();
      38             : 
      39             :     /** @name Operations. */
      40             :     //@{
      41             :     void frameStart(const uint128_t& frameID, const uint32_t frameNumber) final;
      42             :     void frameFinish(const uint128_t& frameID,
      43             :                      const uint32_t frameNumber) final;
      44             :     bool configInitGL(const uint128_t& initID) final;
      45             :     bool configExitGL() final;
      46             : 
      47             :     bool processEvent(eq::EventType type) final;
      48             :     bool processEvent(eq::EventType type, SizeEvent& event) final;
      49             :     bool processEvent(eq::EventType type, PointerEvent& event) final;
      50             :     bool processEvent(eq::EventType type, KeyEvent& event) final;
      51             :     bool processEvent(AxisEvent& event) final;
      52             :     bool processEvent(ButtonEvent& event) final;
      53             : 
      54           2 :     bool initContext() { return eq::Window::configInitGL(uint128_t()); }
      55           2 :     bool exitContext() { return eq::Window::configExitGL(); }
      56             :     //@}
      57             : 
      58             : private:
      59             :     virtual ~Window();
      60             : 
      61             :     template <class E>
      62             :     bool _processEvent(eq::EventType type, E& event);
      63             :     template <class E>
      64             :     bool _processEvent(E& event);
      65             : };
      66             : }
      67             : }
      68             : 
      69             : #endif // EQSEQUEL_DETAIL_WINDOW_H

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