LCOV - code coverage report
Current view: top level - seq - renderer.h (source / functions) Hit Total Coverage
Test: Equalizer Lines: 5 10 50.0 %
Date: 2017-12-16 05:07:20 Functions: 5 10 50.0 %

          Line data    Source code
       1             : 
       2             : /* Copyright (c) 2011-2017, Stefan Eilemann <eile@eyescale.ch>
       3             :  *                          Daniel Nachbaur <danielnachbaur@gmail.com>
       4             :  *                          Petros Kataras <petroskataras@gmail.com>
       5             :  *
       6             :  * This library is free software; you can redistribute it and/or modify it under
       7             :  * the terms of the GNU Lesser General Public License version 2.1 as published
       8             :  * by the Free Software Foundation.
       9             :  *
      10             :  * This library is distributed in the hope that it will be useful, but WITHOUT
      11             :  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      12             :  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      13             :  * details.
      14             :  *
      15             :  * You should have received a copy of the GNU Lesser General Public License
      16             :  * along with this library; if not, write to the Free Software Foundation, Inc.,
      17             :  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             :  */
      19             : 
      20             : #ifndef EQSEQUEL_RENDERER_H
      21             : #define EQSEQUEL_RENDERER_H
      22             : 
      23             : #include <co/objectFactory.h> // interface
      24             : 
      25             : #include <eq/util/objectManager.h> // imported type
      26             : #include <seq/types.h>
      27             : 
      28             : namespace seq
      29             : {
      30             : /**
      31             :  * A renderer instance.
      32             :  *
      33             :  * All calls to one renderer instance are guaranteed to be executed from a
      34             :  * single thread.
      35             :  */
      36             : class Renderer : public co::ObjectFactory
      37             : {
      38             : public:
      39             :     /** Construct a new renderer. @version 1.0 */
      40             :     SEQ_API explicit Renderer(Application& application);
      41             : 
      42             :     /** Destruct this renderer. @version 1.0 */
      43             :     SEQ_API virtual ~Renderer();
      44             : 
      45             :     /** @name Operations */
      46             :     //@{
      47             :     /**
      48             :      * Initialize the renderer.
      49             :      *
      50             :      * Called once per renderer with a rendering context current before the
      51             :      * first call to initContext().
      52             :      *
      53             :      * @param initData a per-renderer instance of the object passed to
      54             :      *                 Config::init().
      55             :      * @return true on success, false otherwise.
      56             :      * @version 1.0
      57             :      */
      58           2 :     SEQ_API virtual bool init(co::Object* initData LB_UNUSED) { return true; }
      59             :     /**
      60             :      * De-initialize the renderer.
      61             :      *
      62             :      * Called just before the last context will be destroyed after the last call
      63             :      * to exitContext().
      64             :      *
      65             :      * @return true on success, false otherwise.
      66             :      * @version 1.0
      67             :      */
      68           2 :     SEQ_API virtual bool exit() { return true; }
      69             :     /**
      70             :      * Initialize a rendering context.
      71             :      *
      72             :      * Called for each window handled by this renderer, after the context has
      73             :      * been created and made current.
      74             :      *
      75             :      * @param initData a per-renderer instance of the object passed to
      76             :      *                 Config::init().
      77             :      * @return true on success, false otherwise.
      78             :      * @version 1.0
      79             :      */
      80             :     SEQ_API virtual bool initContext(co::Object* initData);
      81             : 
      82             :     /**
      83             :      * De-initialize a rendering context.
      84             :      *
      85             :      * Called just before the context will be destroyed.
      86             :      *
      87             :      * @return true on success, false otherwise.
      88             :      * @version 1.0
      89             :      */
      90             :     SEQ_API virtual bool exitContext();
      91             : 
      92             :     /**
      93             :      * Clear the frame buffer.
      94             :      *
      95             :      * @param frameData the renderer's instance of the object passed to
      96             :      *                  Config::run.
      97             :      * @version 1.0
      98             :      */
      99             :     SEQ_API virtual void clear(co::Object* frameData);
     100             : 
     101             :     /**
     102             :      * Render the scene.
     103             :      *
     104             :      * @param frameData the renderer's instance of the object passed to
     105             :      *                  Config::run.
     106             :      * @version 1.0
     107             :      */
     108             :     virtual void draw(co::Object* frameData) = 0;
     109             : 
     110             :     /** Request another call to draw(). @version 1.12 */
     111             :     SEQ_API void requestRedraw();
     112             : 
     113             :     /**
     114             :      * Update the near and far planes to tightly enclose the given sphere.
     115             :      *
     116             :      * @param boundingSphere the sphere bounding of the scene to be rendered.
     117             :      * @version 1.7.1
     118             :      */
     119             :     SEQ_API void updateNearFar(const Vector4f& boundingSphere);
     120             : 
     121             :     /**
     122             :      * Update the near and far planes to tightly enclose the given bounding box.
     123             :      *
     124             :      * @param box the axis-aligned bounding box of the scene to be rendered.
     125             :      * @version 1.7.1
     126             :      */
     127             :     SEQ_API void updateNearFar(const AABBf& box);
     128             : 
     129             :     /**
     130             :      * Set the near and far planes.
     131             :      *
     132             :      * The given near and far planes update the current perspective and
     133             :      * orthographics frustum accordingly.
     134             :      *
     135             :      * @param nearPlane the near plane.
     136             :      * @param farPlane the far plane.
     137             :      * @version 1.7.1
     138             :      */
     139             :     SEQ_API void setNearFar(const float nearPlane, const float farPlane);
     140             : 
     141             :     /**
     142             :      * Apply the current rendering parameters to the rendering context.
     143             :      *
     144             :      * This method sets the draw buffer, color mask, viewport as well as the
     145             :      * projection and view matrix.
     146             :      *
     147             :      * This method is only to be called from clear(), draw() and TBD.
     148             :      * @version 1.0
     149             :      */
     150             :     SEQ_API virtual void applyRenderContext();
     151             : 
     152             :     /**
     153             :      * Bind the window draw buffer, which can be (multisampled) FBO or window
     154             :      * buffer.
     155             :      * @version 1.12
     156             :      */
     157             :     SEQ_API void bindDrawFrameBuffer();
     158             : 
     159             :     /** @return the current rendering parameters. @version 1.4 */
     160             :     SEQ_API const RenderContext& getRenderContext() const;
     161             : 
     162             :     /**
     163             :      * Apply the current model matrix to the rendering context.
     164             :      *
     165             :      * This method is not included in applyRenderContext() since ligthing
     166             :      * parameters are often applied before positioning the model.
     167             :      *
     168             :      * This method is only to be called from clear(), draw() and TBD.
     169             :      * @version 1.0
     170             :      */
     171             :     SEQ_API virtual void applyModelMatrix();
     172             : 
     173             :     /**
     174             :      * Apply an orthographic frustum for pixel-based 2D operations.
     175             :      *
     176             :      * One unit of the frustum covers one pixel on screen. The frustum is
     177             :      * positioned relative to the eq::View.
     178             :      * @version 1.8
     179             :      */
     180             :     SEQ_API virtual void applyScreenFrustum();
     181             : 
     182             :     /**
     183             :      * Apply the perspective frustum matrix for the current rendering task.
     184             :      * @version 1.8
     185             :      */
     186             :     SEQ_API virtual void applyPerspectiveFrustum();
     187             : 
     188             :     /**
     189             :      * @warning experimental
     190             :      * @return true when the event was handled, false if not.
     191             :     */
     192           1 :     virtual bool processEvent(EventType) { return false; }
     193           0 :     virtual bool processEvent(EventType, const SizeEvent&) { return false; }
     194           0 :     virtual bool processEvent(EventType, const PointerEvent&) { return false; }
     195           0 :     virtual bool processEvent(EventType, const KeyEvent&) { return false; }
     196           0 :     virtual bool processEvent(const AxisEvent&) { return false; }
     197           0 :     virtual bool processEvent(const ButtonEvent&) { return false; }
     198             :     //@}
     199             : 
     200             :     /** @name Data Access */
     201             :     //@{
     202          16 :     detail::Renderer* getImpl() { return _impl; } //!< @internal
     203             :                                                   /**
     204             :                                                    * @return A frame-synchronous instance of the data passed to
     205             :                                                    *         Application::run().
     206             :                                                    * @version 1.8
     207             :                                                    */
     208             :     SEQ_API co::Object* getFrameData();
     209             : 
     210             :     /** @return the application instance for this renderer. @version 1.0 */
     211           2 :     Application& getApplication() { return app_; }
     212             :     /** @return the application instance for this renderer. @version 1.0 */
     213             :     const Application& getApplication() const { return app_; }
     214             :     /** @return the object manager of this renderer. @version 1.0 */
     215             :     SEQ_API const ObjectManager& getObjectManager() const;
     216             : 
     217             :     /** @return the object manager of this renderer. @version 1.0 */
     218             :     SEQ_API ObjectManager& getObjectManager();
     219             : 
     220             :     /**
     221             :      * Create a new per-view data instance.
     222             :      *
     223             :      * Called once for each view used by this renderer. Creates the view
     224             :      * instance used by the renderer to retrieve parameters from the
     225             :      * application for rendering.
     226             :      *
     227             :      * @param view the view requesting the view data
     228             :      * @return the new view data
     229             :      * @version 1.11
     230             :      */
     231             :     SEQ_API virtual ViewData* createViewData(View& view);
     232             : 
     233             :     /** Delete the given view data. @version 1.0 */
     234             :     SEQ_API virtual void destroyViewData(ViewData* viewData);
     235             : 
     236             :     /** @return the current view data. @version 1.12 */
     237             :     SEQ_API const ViewData* getViewData() const;
     238             : 
     239             :     /**
     240             :      * Get the GLEW context for this renderer.
     241             :      *
     242             :      * The glew context provides access to OpenGL extensions. This function
     243             :      * does not follow the Sequel naming conventions, since GLEW uses a
     244             :      * function of this name to automatically resolve OpenGL function entry
     245             :      * points. Therefore, any OpenGL function support by the driver can be
     246             :      * directly called from any method of an initialized renderer.
     247             :      *
     248             :      * @return the extended OpenGL function table for the window's OpenGL
     249             :      *         context.
     250             :      * @version 1.0
     251             :      */
     252             :     SEQ_API const GLEWContext* glewGetContext() const;
     253             : 
     254             :     /** @return the current view frustum. @version 1.0 */
     255             :     SEQ_API const Frustumf& getFrustum() const;
     256             : 
     257             :     /** @return the current view (frustum) transformation. @version 1.0 */
     258             :     SEQ_API const Matrix4f& getViewMatrix() const;
     259             : 
     260             :     /** @return the current model (scene) transformation. @version 1.0 */
     261             :     SEQ_API const Matrix4f& getModelMatrix() const;
     262             : 
     263             :     /** @return the current rendering area. @version 1.8 */
     264             :     SEQ_API const PixelViewport& getPixelViewport() const;
     265             : 
     266             :     /**
     267             :      * @return a unique, stable identifier for the current window.
     268             :      * @version 1.8
     269             :      */
     270             :     SEQ_API uint32_t getWindowID() const;
     271             :     //@}
     272             : 
     273             :     /** @name Distributed Object API */
     274             :     //@{
     275             :     /** @sa seq::Application::createObject() */
     276             :     SEQ_API virtual co::Object* createObject(const uint32_t type);
     277             : 
     278             :     /** @sa seq::Application::destroyObject() */
     279             :     SEQ_API virtual void destroyObject(co::Object* object, const uint32_t type);
     280             : 
     281             :     /**
     282             :      * Map and return an object.
     283             :      *
     284             :      * @param identifier unique object identifier used for map operation
     285             :      * @param instance already created instance to skip factory creation
     286             :      * @return 0 if not registered, the valid instance otherwise
     287             :      * @version 1.8
     288             :      * @sa co::ObjectMap::map()
     289             :      */
     290             :     SEQ_API co::Object* mapObject(const uint128_t& identifier,
     291             :                                   co::Object* instance);
     292             : 
     293             :     /**
     294             :      * Unmap an object from the object map.
     295             :      *
     296             :      * @param object the object to unmap
     297             :      * @return false on if object was not mapped, true otherwise
     298             :      * @version 1.0
     299             :      * @sa co::ObjectMap::unmap()
     300             :      */
     301             :     SEQ_API bool unmap(co::Object* object);
     302             :     //@}
     303             : 
     304             : private:
     305             :     detail::Renderer* const _impl;
     306             :     Application& app_;
     307             : };
     308             : }
     309             : #endif // EQSEQUEL_RENDERER_H

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