Equalizer  2.1.0
Parallel Rendering Framework
eq::Frame Member List

This is the complete list of members for eq::Frame, including all inherited members.

_getInputNetNodes(const unsigned i) (defined in eq::fabric::Frame)eq::fabric::Frameprotected
_getInputNodes(const unsigned i) (defined in eq::fabric::Frame)eq::fabric::Frameprotected
_setDataVersion(const unsigned i, const co::ObjectVersion &ov) (defined in eq::fabric::Frame)eq::fabric::Frameprotected
addListener(lunchbox::Monitor< uint32_t > &listener)eq::Frame
applyInstanceData(co::DataIStream &is) (defined in eq::fabric::Frame)eq::fabric::Frameprotectedvirtual
Buffer enum nameeq::fabric::Frame
clear() (defined in eq::Frame)eq::Frame
deleteGLObjects(util::ObjectManager &om) (defined in eq::Frame)eq::Frame
disableBuffer(const Buffer buffer)eq::Frame
Frame()eq::Frame
getBuffers() const eq::Frame
getChangeType() const (defined in eq::fabric::Frame)eq::fabric::Frameinlineprotectedvirtual
getDataVersion(const Eye) const (defined in eq::fabric::Frame)eq::fabric::Frame
getFrameData()eq::Frame
getFrameData() const eq::Frame
getImages() const eq::Frame
getInputNetNodes(const Eye eye) const (defined in eq::fabric::Frame)eq::fabric::Frame
getInputNodes(const Eye eye) const (defined in eq::fabric::Frame)eq::fabric::Frame
getInstanceData(co::DataOStream &os) (defined in eq::fabric::Frame)eq::fabric::Frameprotectedvirtual
getName() const eq::fabric::Frame
getOffset() const eq::fabric::Frame
getZoom() const eq::fabric::Frame
getZoomFilter() const eq::Frame
isReady() const eq::Frame
readback(util::ObjectManager &glObjects, const DrawableConfig &config, const PixelViewports &regions, const RenderContext &context)eq::Frame
removeListener(lunchbox::Monitor< uint32_t > &listener)eq::Frame
setAlphaUsage(const bool useAlpha)eq::Frame
setFrameData(FrameDataPtr data)eq::Frame
setName(const std::string &name)eq::fabric::Frame
setOffset(const Vector2i &offset)eq::fabric::Frame
setQuality(const Buffer buffer, const float quality)eq::Frame
setReady()eq::Frame
setZoom(const Zoom &zoom)eq::fabric::Frame
setZoomFilter(const ZoomFilter zoomFilter)eq::Frame
startReadback(util::ObjectManager &glObjects, const DrawableConfig &config, const PixelViewports &regions, const RenderContext &context)eq::Frame
Type enum nameeq::fabric::Frame
TYPE_MEMORY enum valueeq::fabric::Frame
TYPE_TEXTURE enum valueeq::fabric::Frame
useCompressor(const Buffer buffer, const uint32_t name)eq::Frame
waitReady(const uint32_t timeout=LB_TIMEOUT_INDEFINITE) const eq::Frame
~Frame()eq::Framevirtual