Equalizer
2.1.0
Parallel Rendering Framework
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This is the complete list of members for eq::WindowSystem, including all inherited members.
add(WindowSystemImpl impl) | eq::WindowSystem | static |
clear() | eq::WindowSystem | static |
configExit(Node *node) (defined in eq::WindowSystem) | eq::WindowSystem | static |
configInit(Node *node) (defined in eq::WindowSystem) | eq::WindowSystem | static |
createMessagePump() (defined in eq::WindowSystem) | eq::WindowSystem | |
createPipe(Pipe *pipe) (defined in eq::WindowSystem) | eq::WindowSystem | |
createWindow(Window *window, const WindowSettings &settings) (defined in eq::WindowSystem) | eq::WindowSystem | |
getName() const (defined in eq::WindowSystem) | eq::WindowSystem | |
hasMainThreadEvents() const (defined in eq::WindowSystem) | eq::WindowSystem | |
operator!=(const WindowSystem &other) const (defined in eq::WindowSystem) | eq::WindowSystem | |
operator==(const WindowSystem &other) const (defined in eq::WindowSystem) | eq::WindowSystem | |
setupFont(util::ObjectManager &gl, const void *key, const std::string &name, const uint32_t size) const (defined in eq::WindowSystem) | eq::WindowSystem | |
supports(const std::string &type) (defined in eq::WindowSystem) | eq::WindowSystem | static |
WindowSystem(const std::string &name) (defined in eq::WindowSystem) | eq::WindowSystem | explicit |