1 eVolve - Equalizer volume rendering example
3 Left Mouse Button: Rotate model
4 Middle Mouse Button: Move model in X, Y
5 Right Mouse Button: Move model in Z
6 <Esc>, All Mouse Buttons: Exit program
7 <Space>, r: Reset camera
8 d: Toggle demo color mode
9 b: Toggle background color
10 n: Toggle normals Quality mode (raw data only)
11 o: Toggle perspective/orthographic
12 s: Toggle statistics overlay
13 l: Switch layout for active canvas
14 F1, h: Toggle help overlay
16 -h [ --help ] produce help message
17 -m [ --model ] arg raw model file name, e.g. Bucky32x32x32.raw
18 -r [ --resident ] Keep client resident (see resident mode documentation on website)
19 -n [ --numFrames ] arg (=4294967295) Maximum number of rendered frames
20 -p [ --precision ] arg (=2) Rendering precision (default 2, bigger is better and slower)
21 -b [ --brightness ] arg (=1) brightness factor
22 -a [ --alpha ] arg (=1) alpha attenuation
23 -o [ --ortho ] use orthographic projection
24 -w [ --windowSystem ] arg Window System API ( one of: GLX Qt )
26 Equalizer library options:
27 --eq-help Display usage information and exit
28 --eq-logfile arg Redirect log output to given file
29 --eq-server arg The server address
30 --eq-config arg Configuration filename or autoconfig session name
31 --eq-config-flags arg Autoconfiguration flags
32 --eq-config-prefixes arg The network prefix filter(s) in CIDR notation for autoconfig (white-space separated)
33 --eq-render-client arg The render client executable filename
35 --eq-client Internal, used for render clients
36 --eq-layout arg Name of the layout to activate on all canvases during Config::init(). The option can be used
38 --eq-gpufilter arg regex selecting the hwsd GPUs by name
39 --eq-modelunit arg Scale the rendered models in all views. The model unit defines the size of the model wrt the
40 virtual room unit which is always in meter. The default unit is 1 (1 meter or EQ_M).