Equalizer  1.10.1
Parallel Rendering Framework
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eq::wgl::Window Member List

This is the complete list of members for eq::wgl::Window, including all inherited members.

bindDrawFrameBuffer() const overrideeq::GLWindowvirtual
bindFrameBuffer() const overrideeq::GLWindowvirtual
chooseWGLPixelFormat()eq::wgl::Windowvirtual
configExit()eq::wgl::Windowvirtual
configExitFBO()eq::GLWindowvirtual
configInit()eq::wgl::Windowvirtual
configInitFBO()eq::GLWindowvirtual
configInitWGLDrawable(int pixelFormat)eq::wgl::Windowvirtual
configInitWGLFBO(int pixelFormat)eq::wgl::Windowvirtual
configInitWGLPBuffer(int pixelFormat)eq::wgl::Windowvirtual
configInitWGLWindow(int pixelFormat)eq::wgl::Windowvirtual
createWGLContext()eq::wgl::Windowvirtual
createWGLDisplayDC()eq::wgl::Windowvirtual
destroyWGLContext(HGLRC context)eq::wgl::Windowvirtual
doneCurrent() const eq::wgl::Windowvirtual
exitEventHandler()eq::wgl::Windowvirtual
exitGLEW()eq::GLWindowvirtual
exitWGLAffinityDC()eq::wgl::Windowvirtual
finish() overrideeq::GLWindowvirtual
flush() overrideeq::GLWindowvirtual
getColorFormat() const (defined in eq::SystemWindow)eq::SystemWindow
getFrameBufferObject() const overrideeq::GLWindowvirtual
getFrameBufferObject() overrideeq::GLWindowvirtual
getIAttribute(const WindowSettings::IAttribute attr) const eq::SystemWindow
getName() const eq::SystemWindow
getPixelViewport() const eq::SystemWindow
getSharedContextWindow() const eq::SystemWindow
getWGLAffinityDC()eq::wgl::Windowvirtual
getWGLContext() const eq::wgl::Windowvirtual
getWGLDC() const eq::wgl::Windowvirtual
getWGLEventHandler() const eq::wgl::Window
getWGLPBufferHandle() const eq::wgl::Windowvirtual
getWGLWindowHandle() const eq::wgl::Windowvirtual
glewGetContext() const overrideeq::GLWindowvirtual
GLWindow(NotifierInterface &parent, const WindowSettings &settings)eq::GLWindow
initEventHandler()eq::wgl::Windowvirtual
initGLEW()eq::GLWindowvirtual
initWGLAffinityDC()eq::wgl::Windowvirtual
isCurrent() const eq::GLWindow
joinNVSwapBarrier(const uint32_t group, const uint32_t barrier)eq::wgl::Windowvirtual
leaveNVSwapBarrier()eq::wgl::Window
makeCurrent(const bool cache=true) const eq::wgl::Windowvirtual
processEvent(const WindowEvent &event)eq::wgl::Windowvirtual
eq::GLWindow::processEvent(const Event &event)eq::SystemWindowvirtual
queryDrawableConfig(DrawableConfig &) overrideeq::GLWindowvirtual
sendError(const uint32_t error)eq::SystemWindow
setName(const std::string &name)eq::SystemWindow
setPixelViewport(const PixelViewport &pvp)eq::SystemWindow
setWGLContext(HGLRC context)eq::wgl::Windowvirtual
setWGLPBufferHandle(HPBUFFERARB handle)eq::wgl::Windowvirtual
setWGLWindowHandle(HWND handle)eq::wgl::Windowvirtual
swapBuffers()eq::wgl::Windowvirtual
SystemWindow(NotifierInterface &parent, const WindowSettings &settings)eq::SystemWindow
updateFrameBuffer() const overrideeq::GLWindowvirtual
wglewGetContext()eq::wgl::Windowprotected
Window(NotifierInterface &parent, const WindowSettings &settings, Pipe &pipe)eq::wgl::Window
WindowIF(NotifierInterface &parent, const WindowSettings &settings)eq::wgl::WindowIFinline
~GLWindow()eq::GLWindowvirtual
~SystemWindow()eq::SystemWindowvirtual
~Window()eq::wgl::Windowvirtual
~WindowIF()eq::wgl::WindowIFinlinevirtual